The Witcher 2: Assassins of Kings Enhanced Edition

The Witcher 2: Assassins of Kings Enhanced Edition

stcaFylnO Jan 5, 2016 @ 7:17pm
The most annoying quest in game
During "Hey, Work's on in the Mines!":

Dwarves constantly trap Geralt and he can't move. Especially when looting and near exploding enemies.

Dwarves constantly get in the way and Geralt can't attack (Igni hits Dwarves and phails!).

Dwarves cannot be given orders, so they are always a pain in the ♥♥♥.

Conetextual control system tends to focus on talking to Dwarves instead of picking up drops.

Now I know why so many humans in this world hate other species... especially ♥♥♥♥ing Dwarves.
Last edited by stcaFylnO; Jan 8, 2016 @ 6:41am
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Showing 1-13 of 13 comments
Tieleader Jan 6, 2016 @ 7:45am 
Completely agree. I actually , purposely, do this dead last because of the same aggravation you described. If it's any help use bombs. The little roadblocks seem to be almost immune to any sort of attack so just hang back and lob grenades at groups. The trick is to get the monsters to acquire aggro on the dwarves first. Engage one of the critters yourself then the dwarves jump in. Retreat and lob away. Helps to have level 2 bomb skill here.
Good thing they are so short because more than a few bearded heads would be flying from sword swings. Of course you can't see it because the damned Cat potion runs out so fast. If it wasn't part of a required quest to get the mushroom for the main plot I'd skip it entirely and not lose a seconds sleep about the fate of the miners...
stcaFylnO Jan 6, 2016 @ 10:42am 
I've been messing around in the mine and finally learned a few things:

I have Geralt sprint ahead, so the shorties get strung out and miss the fight.

Rotfiend gas is poorly designed, compared to Bloedzuiger (W1): The gas is highly detrimental, so tumble latteraly and attack around it, rather than trying to use it as a hazard versus monsters. Let it disipate or whatever it takes, since it acts more like a barrier to Igni. Geralt might be cheated out of XP, even though he gets the kill, the game might consider the Rotfiends to be killing each other. At times, the gas is present, even when the graphics are not displayed on screen.

Igni blows up in Geralt's face quite often, as if it hits Rotfiend gas, but I think it may be the hit-box on allies, even if they are flanking or behind Grealt... it is really odd.

Dwarves can't be killed... too bad, I have tried very hard to get rid of them.

W2's Cat: Is a combination of De Vries' Extract and Cat... hate it. Give me W1 Cat any day.
This new version triggers migraines due to lighting scheme. Upon revisiting the area, the lit fire-pots work well enough.
Last edited by stcaFylnO; Jan 6, 2016 @ 12:45pm
stcaFylnO Jan 6, 2016 @ 12:42pm 
"...Geralt decided to collapse these breaches with bombs known as beehives."

Uhm... beehives? Beehives? We don' need no stinkin' beehives!

I guess they miraculously appear upon pressing X: Diagram? No. Crafted? No. Within the inventory? No.
Tieleader Jan 6, 2016 @ 12:49pm 
Don't know where they came up with that name. It's actually Grapeshot bombs...
stcaFylnO Jan 6, 2016 @ 12:51pm 
Beehives.

Goodgrief... maybe they should have actually had a QA department, or a budget for QA, or withheld the game till it was ready instead of shipping shovel-ware.

This could have been the BEST GAME EVER, instead of.. of... what it ended up.
stcaFylnO Jan 6, 2016 @ 12:59pm 
I GOT RID OF THE DWARVES! Is it woot, oops, or bug?!

I reloaded, was screwing around in quest... again.
Ran Geralt to the Bullvore's location, killed it, picked roses, blew up only that breach.
While backtracking, the game offered to warp Geralt outside of mine, so I accepted.
Dwarves acted like the quest was complete and no longer join Grealt within the mine.
Quest is not marked as complete within the Journal.
Now I can have Geralt farm some ingredients without those ♥♥♥♥♥♥♥ in the way.
Last edited by stcaFylnO; Jan 6, 2016 @ 1:02pm
Tieleader Jan 6, 2016 @ 1:04pm 
So you have to physically leave the mine to finish?
stcaFylnO Jan 6, 2016 @ 1:10pm 
Yeah, apparently so. I'm not sure if it would work by running out though. I'm happy with my little woot, oops, exploit, bug, whatever. I can get some necro body parts!

PS: I'll throw a new hint tip into our Melitlle thread.
Last edited by stcaFylnO; Jan 6, 2016 @ 1:11pm
Tieleader Jan 6, 2016 @ 1:14pm 
Don't know if that would because of all the doors you have to go through to get the keys. So you'd probably get ganged up on while WALKING through doorframes and getting backstabbed. Not to mention the 20+ traps at that one section to the "panic room".
stcaFylnO Jan 6, 2016 @ 1:19pm 
Yeah, I don't know what they were thinking. I just ran down there, killed, plucked, bombed once, accepted the exit prompt... It flags the quest as complete and now the mine is a joy, not to mention it is "mine", all "mine"!
Last edited by stcaFylnO; Jan 6, 2016 @ 1:20pm
Tieleader Jan 6, 2016 @ 1:20pm 
Don't quit your day job ;)
Chauvin San Jan 8, 2016 @ 1:43am 
You're overreacting . This happened to me 1 time just roll ahead 100 miles .
stcaFylnO Jan 8, 2016 @ 6:40am 
Fine, I'll change the post so it isn't the most annoying in history, just really annoying.
Last edited by stcaFylnO; Jan 8, 2016 @ 6:43am
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Date Posted: Jan 5, 2016 @ 7:17pm
Posts: 13