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What about farming to level up Geralt and gear, and all that? He could be level 13 or so with all the best gear, even a K or H armor with diamonds x3.
How about using Fire Bombs (traps too, if you can get them to proc), some CC like Yrden and or Axii in a pinch; the fire runes on a Moon blade imported from W1...?
When I first start the game, I hoard a ton of snares and other traps: Stack up to +/-20 snares in a single pile, which can even kill a Queen Endraga quite easily (or beat the heck out of her). I will set tons of traps before triggering a fight, if it is a bad one.
When I first tried this quest, I couldn't even dent those Wraiths, so I did most of that prep and kept backing out so I could heal. By dancing back and forth across the limit of their zone, they sort of came at me, then away, then at me, and basically looked like idiots; but, it was taking fffooorrreeevvveeerrr. Finally though, I put 3 fire runes on the imported Moon Sword, Spectre Oil, and some potion that boosted sword damage by another +5%, all the other prep, and I ended up killing all of them in a few seconds.
Aard+Sword in W2 has a huge problem. If fighting say 3 or more enemies in close quarters, the damn automatic kill movie screws me up. Still looking for that link about this, hang on a sec.
In W2, the proc rate on Yrden seems higher and it is safer, since so much stuff can one-shot my non-leveled Geralt. I just cast and fight near it, lure enemies into it, have one behind me if worried about flanker, etc.
--------------See below-------------------
I noticed a few things about Signs, later into the game:
Stunlock+Kill results in the damn video sequence and gets Geralt in trouble:
I have been hoarding all my upgrade points from leveling, so I tried to make an Aard+Freeze (Winter's Shroud) type of Geralt (bonuses to sign damage and intensity). He could stun+sword kill the Gargoyles quite efficiently; however, the damned action-scene plays every time, then upon regaining player control, it is very disorienting and difficlut to figure out which way to dodge safely; quite often the safe direction is hard to predict and it is too late most of the time if the player waits until after re-gaining control. There is no control setting to turn off the damned scenes.
Quen on the barbie:
The "Summer's Crown" effect, with Geralt built heavily as a Quen master is awesome to watch. The fire leaps between enemies due to all the thorny vent damage; however, even Mr. ubber Quen had a lot of trouble fighting the Gargoyles (just fighting with no level points spent and the correct sword works much better). Even with tons of sign damage and intensity, Quen has to be re-applied after each hit anyway. In the end, I found it easier to win against 4 Gargoyles with Aard+Freeze (Winter's Shroud) or just no level-ups spent and using proper technique.
Yrden for the win:
Wow. Multiple Yrdens linked, along with a player using propper placement, mobility, and technique is incredible. For that matter, even having one basic Yrden saves my butt almost as much as dodging. Just one behind Geralt incase of a surprise flanker, or a field of them for CC... love it.
AoE works better than I expected with Igni and Aard, but compared to W1, it feels like a waste of time. It is quite challenging to lure even 3 Gargoyles into a strike, since the blast radius is relatively small. I don't know of any other way to increase the radius, other than boosting the intensity; as far as I could tell, damage only boosts damage, not radius.
This battle system needed to be fully developed, instead of rushed to the consumers.
Never was a big fan of the quen sign although it does come it useful when fighting the dragon and that damned sneaky tail strike that will one shot you if unshielded.
As for cutting out the cinematic, I think I saw a mod that eliminates that but I'm hardly the last person to suggest that...
BTY, you do know that you can cast aard while still swinging a heavy swing and the sign goes off immediately afterwards, no pause, just like W1.
Make the first Letho fight a cakewalk after discovering that...
As for not leveling up early in the game, you may want to rethink that. The game is MUCH harder in the beginning stages compared to later quest 3 stuff because you're pretty loaderd for bear with all the good gear by the end. The final Letho fight is a joke by that point he can never touch you unless you badly mess up.
Have begun to appreciate the Yrden sign recently. Particularly when it can stun a Ubergolem.
Move behind and get some good solid backstabs in...
Yes, maxed signs have been attempted. I keep maxing things, then reloading to try a different build instead. I keep making different swords and armor to buff specific builds.
I have 13 of every normal Mutagen, and am trying to farm Greaters now. So far I have one Greater Critical and 2 Madness to play with.
The AoE radius just seems so small compared to W1. The gargoyles alone are so wide bodied, that it is hard to get all 4 in a blast zone.
Yeah, I see people post how Quen is the end all be all, but I only like it to help prevent the one-shotting of Geralt, since I kept him so weak. Also, when screwing around near fire or those rune-traps. Also, it saved my butt vs. stuff like dragon breath, acid spew, etc.
Mod, would be nice, but I'm leary. Some guy is having problems with his W2 currently, after using mods. He even tried full re-install and it didn't resolve.
Ooooh, I didn't know that about Aard and the sword, I'll have to start practicing, thanks man.
I didn't really mean to play without leveling up Geralt. It started out I wanted to save points to experiment, but I couldn't find a particular build I liked. Then, I just never needed to use the points. The occasional use of Quen helped keep Geralt from getting one-shotted; sometimes, I press 6 & 8 to cast a Yrden and a Quen, but the whole game I found Yrden far more valuable than any other.
Just now, I finally got in some great tests with Heliotrope and Combat Acumen:
CA was neat, but sort of a waste vs. monsters, since it can only kill 1 of the Gargoyles.
Heliotrope rulz! It lasted forever! I killed the first with AC, the other 3 with Helio and it still had tons of time on the duration. That test was a dual proc of AC with Helio, it was funny as hell!
As for greater mutegans I only run across them rarely. Read that endregans are an excellent source for those. The Madness ones probably the best IMO.
Heliotrope takes a while to get but so worth it in the end, especially at level twos.
He doesn't need much in sword skills to be ubber though. Like 1 point for a faster roll, 1 for decrease damage to him from backstabs, 1 point to hit multiple opponents when swinging... not much more is really necessary. I mean, unless it is just a play-style choice, why mess around with guard, parry, riposte, when battlefield mobility is superior? The rest is just coping with undesired pre-requisites, building synergy around the desired play style, or unlocking that CA adrenaline stuff.
Right now, I have this new build set up to unlock 8 mutagen slots. I would like to try 8 greater crits, 8 of the mads, 8 sword power, and maybe some combo of these. It is just taking so long to get the greater types.