The Witcher 2: Assassins of Kings Enhanced Edition

The Witcher 2: Assassins of Kings Enhanced Edition

EleventhStar Jul 18, 2014 @ 9:41pm
Kayran issues (spoilers)
I beat the Kayran yesterday, and i think it is a horribly designed boss. I wonder if i am the only one?

My issues (from worst to no big deal)



1) My biggest gripe, Sile tells you to go to the monsters lair and then she will lure the monster out. The game then proceeds to trigger the boss fight several meters before the last drop down to the lair. In the quest with Tris you can walk upto the jump point no problems, and quest stuff only triggers when you jump down.

To make it worse, it saves the game AFTER the boss is triggered. and overwrites your quicksave aswell. This means that one, you cannot use potoins for this fight most notably the mongoose potion that had a quest associated with it, and two, depending on how long ago your last save was, it's going to be a lot of backtracking if you do want to use potions.

2) The Kayran trap is useless. I was assuming that this trap would make the effort to get worth it. To get the frame for this quest you have to complete a small stealth area. However, when used in the fight, its actually worse then just using Yrden. It basically does exactly the same thing Yrden does, but its harder to use because it can only be dropped in specific places.

3) The Mongoose potion is useless. Does the boss even have a poison attack? The only poison attack i can think off is that spray he does when he is angry, but that is in a area where the game really tells you you don;t want to be in the first place. This potion had it's own quest, implying it would be usefull.

4) No fight tips etc pre fight. The ONLY prefight info you get a bout this fight is that it has cancer and has unpleasant red growths. This is a vague hint that the red spots are weak spots. Thats the only actual usefull bit of info i can remember i got. The rest is all about its history. I'm not even sure it was ever mentioned it was a overgrown octopus, all you ever see is 1 tentacle. You are also told multiple times the beast is very toxic, but this seems to be a outright lie.

5) During the fight itself you are told by Sile to use Yrden, all fine and dandy, but this really strikes me as somthing that you should have discovered in some lorebook or from Cyrden (or what that elf was called)

6) Yrden is waaaay stronger during this fight then during anything else. I was using Yrdern earlier on Endrega Queens, and it stunned them for barely a second, often not enough to run to their sides and attack before they started to attack themselves again. This was a enemy for which the knowledge stated they were particularly vulnerable to traps.
On the boss, you can stand on your yrden sign, let the boss hit you, get knocked 5 meters to the side, recover, run to the tentacle, wack on it with 0 vigor for as long as it takes, and still have enough time to kill the tentacle in 1 go. I kinda regret not trapping it one time and just waiting how long it stayed trapped.

7) Later on in the fight, Sile gives no more tips and you have to figure it out on your own. No big deal but just notable. Most notably, after you kill 4 tentacles and think you might have to go underneath the boss to attack it's red glowy legs that suggest a weak spot, she doesn't say anything when her spell electrocutes you.

8) The end of the fight is anticlimactic, you run up the bridge part, and a movie triggers. I was expecting another QTE here.

9) Almost forgot, this is another big one: everytime the boss attacks the bridge, you loose control of your character, which is annoying. It's not even justified by anything because you yourself don't have to do anything with/to the bridge to make it eventually fall, it's not a hint for you, just visual flair.

Just feels to me this fight would have been a lot better if these things had been handled just a little different. For example if you had to use the trap to lock the beast in positin so you had enough time to collapse the bridge after the beast weakened it enough. And if you didn't have the trap, that you had to stand under the brige and take some poison spray to keep the beast in position, while Sile collapses the bridge. And if you didn't have either preparation, you have to dodge roll attacks or some other harder thing, to make the bridge collapse.

TLDR:
1) it's easy to trigger the boss before you have drunk potions and dying or reloading doesn't give you a chance to do so.
2+3) the trap and mongoose potion are useless
4+5) Your told during the fight about Yrden being strong, not before in a book or quest
6) Yrden is way stronger compared to other enemies during this fight.
9) You loose control of your character a lot for no reason.

Last edited by EleventhStar; Jul 18, 2014 @ 9:45pm
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Showing 1-1 of 1 comments
yusupov Jul 18, 2014 @ 10:17pm 
im not going to pretend i read it all, but i didnt agree w/ anything i did read :D

worst part of the game for me. i know i accidentally went in w/out potioning up & esp if you played tw1 youre in the mindset that essential. but yeah this was totally out of place from the rest of the game. that'd be ok if it was something epic & memorable...just felt like a timing sequence & then i remember getting stumped bc i didnt know you were suppoed to bomb the ♥♥♥♥♥♥.

on the bright side, youre past the lowpoint of the game! (although i liked the rest of that act quite a lot)
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Date Posted: Jul 18, 2014 @ 9:41pm
Posts: 1