The Witcher 2: Assassins of Kings Enhanced Edition

The Witcher 2: Assassins of Kings Enhanced Edition

Moregan Feb 22, 2016 @ 9:03am
sign intensity
how does that work ? is there a chart where you can se what it does ?

does quen get ekstra duabelity ?
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josh Feb 23, 2016 @ 9:30pm 
Sign intensity acts as a multiplier for some of the signs. It's most useful with Igni, Yrden, and Heliotrope. I've copied and edited the text below from the mod Sign Intensity Tweaks[www.nexusmods.com] by xiphias. He's the only source of information that I've seen that has detailed the exact formulas from their code. Anyways, the formulas are:

SPBT_Range (if sign intensity > 1) = sign intensity / 2 + 1
(if sign intensity < 1) = 1

SPBT_Time = sign intensity * 0.3 + 1

SPBT_Damage = 1? Sign intensity? Not entirely sure, leaning towards sign intensity.

-Igni
---damage = (base damage 15 * sign intensity) + sign bonus damage
---radius = (0,1,2.5)
---range = base distance(5,8,11) * SPBT_Range

-Heliotrope
--- (base time of 20 seconds) * SPBT_Time = total seconds Heliotrope lasts

-Yrden
---Possibly the chance to ensare= base DPS (0,0,5) * SPBT_Damage + (bonus on signs * 0.2)) * (1 - enemy resistance to yrden)
---immobilization time = base immobile time (5) * SPBT_Time
---Possibly the damage done = base DPS (0,0,5) * immobilization time * SPBT_Damage + bonus on signs
---duration = base duration (20) * SPBT_Time


Intensity for your other spells are less useful, but here they are:

-Aard
---damage = (base damage 0 * sign intensity) + bonus on signs
---radius = (0,1,2.5)
---range = base distance(5,7,11) * SPBT_Range

-Axii
---cast time = base cast time (3 seconds I believe)

-Quen
---damage = damage received * (0.25,0.5) * bolt damage (0.1,0.2) * SPBT_Damage + bonus on signs
---duration = base duration (30) * SPBT_Time - fadeoutTime (no idea what fadeoutTime is. xiphias thinks it could be legacy code)
---combat and non combat vigor regen = base regen * 0
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Date Posted: Feb 22, 2016 @ 9:03am
Posts: 1