Call of Duty: Ghosts - Multiplayer

Call of Duty: Ghosts - Multiplayer

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Best combination of perks
So to make a worthwhile topic in between the ocean of unneccessary childish posts what's your perk setup which is the most fun to play ?
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Showing 1-5 of 5 comments
Zarno Jan 26, 2014 @ 8:36am 
Originally posted by Der König:
So to make a worthwhile topic in between the ocean of unneccessary childish posts what's your perk setup which is the most fun to play ?

Originally posted by Argrhor:
Any perk with extension ".exe"

Well that didn't last long. Edit: guess he deleted his post?

I will never go without blast shield, amplify, and dead silence. The other perks depend on the gun I'm using, but they're usually focused on moving and shooting quickly. I also don't use any kind of nades so that I can get more perks.
Last edited by Zarno; Jan 26, 2014 @ 8:37am
Jup, amplify and dead silence are in all of my classes. No nades for me,too.

Sit rep is another must have because of the mines. I preaim a lot so the last perk is stalker. Really useful.

As specialist I also take slight of hands and quickdraw just for the sake of the gun.
DeadSlash Jan 26, 2014 @ 8:54am 
Originally posted by Der König:
So to make a worthwhile topic in between the ocean of unneccessary childish posts what's your perk setup which is the most fun to play ?

I would say it's map based and opposing team based. For example, I have a build with sitrep, but I don't usually break it out until I run across mines. I use blast Shield on a lot maps where control point b gets spammed with tubes.

Amplify is a must have.

Dead silence is good, but Amplify trumps it in this game, so I usually don't bother. I've seen little difference between using/not using in my scores. It's almost a wasted perk because if someone is using amplify and camping, they can hear you, and if they are walling, it doesn't matter. I'm not saying it's a bad perk, just for ME, it is too negated by wallers and OP amplify in this version. I used it in all other COD's.

Using sit-rep and blast shield is redundant imo. I'd take blast over sit. sit won't help you against tubes, and if you have blast shield and step on a mine, you live through it, so no burning need to see it coming and shoot it first.

As a side not, I used the "random perk" (forgot the name) perk a lot to start, just to see if certain perks I had been ignoring helped me. You might want to try it.
Yeah, the "dice" perk is somewhat useful. Still, the most important perks to me - if I had to chose- are stalker and amplify. Awesome preaiming combo.
Celmeo Jan 26, 2014 @ 9:05am 
As already said, Amplify and Dead Silence. Everything else is optional imo, although most of my classes have sleight of hand and scavanger.

I tend to take my C4 for those clutch kills, but not take any tacticals or secondary, so that I can afford that extra perk.
Last edited by Celmeo; Jan 26, 2014 @ 9:06am
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Date Posted: Jan 26, 2014 @ 8:24am
Posts: 5