Warlords Under Siege

Warlords Under Siege

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you got bored of farming gold this is for you
I changed my amount of gold in the values ​​and bought everything
example :
%appdata%-localLow-redkar limited-warlord-open -main saves properties open with blog notes You open it and then look for "Gold": { "IntType": { "_int": 50000, this is my gold, you will get yours
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Showing 1-7 of 7 comments
Vanilla Dec 4, 2022 @ 4:09am 
thanks. now i can put all my purchased deck to starting deck in demo. :lunar2020confidentrooster:
Fate (-{SoH}-) Dec 4, 2022 @ 5:44pm 
With that you can also go further and upgrade all your cards to t3,
unlock cards the game refuses to give,
or make it so you start with the resource building cards
as its really stupid that we gotta luck into the resource building cards or use them as a starting card
(we all know lumber and quarry will NEVER not be inside the starting cards which renders it as a concept mute as there is no choice in it)

Instead i believe tier 1 of all buildings should be unlocked from the get go and its the upgrades we unlock.


Also to unlock all cards and all hall upgrades you need about 350k or so gold.
Did it last night as i got tired of lengthy games for 2k-3k gold (8k if you win)
Also got tired of never getting a quarry upgrade which halted progress in its tracks.
Last edited by Fate (-{SoH}-); Dec 4, 2022 @ 5:44pm
Komisarek  [developer] Dec 4, 2022 @ 5:45pm 
Originally posted by Fate (-{SoH}-):
With that you can also go further and upgrade all your cards to t3,
unlock cards the game refuses to give,
or make it so you start with the resource building cards
as its really stupid that we gotta luck into the resource building cards or use them as a starting card
(we all know lumber and quarry will NEVER not be inside the starting cards which renders it as a concept mute as there is no choice in it)

Instead i believe tier 1 of all resource buildings should be unlocked from the get go and its the upgrades we unlock.


Also to unlock all cards and all hall upgrades you need about 350k or so gold.
Did it last night as i got tired of lengthy games for 2k-3k gold (8k if you win)
Also got tired of never getting a quarry upgrade which halted progress in its tracks.

We're actively working to address this. Expect some updates tomorrow. I won't stop people from save editing because it is a singleplayer game, so do what you like. But we're working on balancing. This is EA after all, so expect some hiccups.
its a good way to test the updates/game balancing at least, i mean currently if you buy everything and play you can see various issues near-endgame, once the bigboys and hordes ramp up and any of your units die, your pretty much dead, as there isnt enough breathing room to get new units back in place.

Also once that mess of units show up you find when your walls and towers fall that there is too many enemy units on the top so you cant click the tower/wall placement icons to rebuild anything. I dont think enemy units should be clickable at all unless you have your hero or a unit selected and your attacking an enemy, otherwise the enemy should be clickthrough so those towers and walls can be selected properly.
Ace Dec 5, 2022 @ 3:26am 
Originally posted by DisasterIncarnate:
its a good way to test the updates/game balancing at least, i mean currently if you buy everything and play you can see various issues near-endgame, once the bigboys and hordes ramp up and any of your units die, your pretty much dead, as there isnt enough breathing room to get new units back in place.

Also once that mess of units show up you find when your walls and towers fall that there is too many enemy units on the top so you cant click the tower/wall placement icons to rebuild anything. I dont think enemy units should be clickable at all unless you have your hero or a unit selected and your attacking an enemy, otherwise the enemy should be clickthrough so those towers and walls can be selected properly.

This.

Especially since building is instant, it's VERY important to be able to re-spawn those towers quickly. Otherwise, building should take time like most RTS games, but have much more HP to compensate for losing it.

Also, eugh the music looping bug is driving me nucking futs too. Every time it starts to swell, it hard-cuts and restarts at the little military drum "ta-tatatatat-ta, ta-tatatatatata" beat. I don't recall this being a bug a couple days ago so maybe it's due the most recent update....

Originally posted by libro errante:
I changed my amount of gold in the values ​​and bought everything
example :
%appdata%-localLow-redkar limited-warlord-open -main saves properties open with blog notes You open it and then look for "Gold": { "IntType": { "_int": 50000, this is my gold, you will get yours

Could have also just opened cheat engine and quickly changed the gold value there. You can do the same thing with any resource, even unit cap. So if you want to really push the game, un-cap your unit cap and show the game who the real horde is. :zaglol:
Musashi Dec 5, 2022 @ 10:39am 
Originally posted by libro errante:
I changed my amount of gold in the values ​​and bought everything
example :
%appdata%-localLow-redkar limited-warlord-open -main saves properties open with blog notes You open it and then look for "Gold": { "IntType": { "_int": 50000, this is my gold, you will get yours
Can you help me? I cant find the arquive to change, im tired of farming and cant find useful cards. Can you describe better ? I didnt find
Komisarek  [developer] Dec 5, 2022 @ 10:42am 
Originally posted by Musashi:
Originally posted by libro errante:
I changed my amount of gold in the values ​​and bought everything
example :
%appdata%-localLow-redkar limited-warlord-open -main saves properties open with blog notes You open it and then look for "Gold": { "IntType": { "_int": 50000, this is my gold, you will get yours
Can you help me? I cant find the arquive to change, im tired of farming and cant find useful cards. Can you describe better ? I didnt find

Just so you know the last update fixed a lot of problems with card drops and gold amounts. You'll now get valuable cards first. There was also a problem with the wave strength calculation on the 19th minute, which is why people couldn't progress.
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