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It's weird, it feels like a lot of JRPG fans would be satisfied with playing VNs but they stubbornly would rather tack on 40 hours of gameplay they don't seem to want.
But we can only pray that they build the game with an amazing story first then hit up the battle system or make it similar to Chrono Trigger's ATB.
But bad mechanics can kill a game no matter how great a story it is, it's very much a hand in hand kind of thing.
The gameplay does not need to be innovative but it does need to at least be polished.
The story is much harder because that will be hit or miss with people.
Look at the Monster Hunter franchise, no one complains about the story being bad in those games, the story is never GOOD (but it's getting there with the newer releases).
But the game survives because the mechanics carry it hard.
Now the issue is JRPG's tend to be boring mechanically, EXP grinding put's and incredible hamper on the flow of the plot so the mechanics have to be so unobtrusive as to not stagnate the plot or the plot so generic with mechanics so fun no on cares anyways.
I think it was Octopath Traveler(?) that the combat was so good people didn't really care the plot was only mediocre.
Xenosaga Ep 2 (subjectively) being on the other end with great story but pretty bad game play feel.
Except when it does,
Could you please give an example of a 'turn based' RPG where plot / lore / character development isn't integral to the gameplay?
A large number of them before about the mid 90s. Including the original Dragon Quest and original Final Fantasy.
And if you want more recent stuff, Etruian Odyssey games for sure count. And the indie title Scarmonde. Neither of these have a cutscene in site.
The games you mentioned have beauty in their story simplicity. Sea of Stars attempts, in so many words, an epic narrative with memorable characters, and falls flat.
My argument isn't about cutscenes. But a story being told. It looks like scarmonde has a very interesting and somewhat meta storyline, on first trailer glance, anyway.
FF and dq had interesting gameplay? lol
i agree with you, op. Suikoden also had extremely basic gameplay but it was memorable to many players because of the characters and the drama. Eiyuden, objectively, had better gameplay, but the characters were not that interesting, that game is quickly forgotten by many player.s
The little minigame on abilities was fun at the start. But over time just boring.
Visually it looked nice at least.
Our existential crisis:
Danganronpa , AI: Somnium Files, 13 Sentinels: Aegis Rim and Rain Code are horrible games with fantastic characters.
Great Ace Attorney Chronicles is a basic game with basic characters.
Ara Fell is a decent game with good characters.
Xenoblade Chronicles 2 and Dynasty Warriors: Origins are good games with great characters.
Dynasty Warriors: Origins is a good game with great characters.
Fire Emblem: Three Houses is a decent game with fantastic characters.
Valkyria Chronicles 1 is a good game with fantastic characters.
Dragon Quest VIII (PS2) is a fantastic game with fantastic characters.
In other words (and arguably this is true when you're older vs. younger)...it starts with the characters, how they're scripted, how they interact, how they behave and how they fit into the world. If the characters suck, nothing else matters. Even Street Fighter, Mortal Kombat and Tekken had to put some basic storyline behind the characters to make people care.
Most visual novels excel in the character arena all well and good. But there has to be some basic interaction that doesn't involve a bunch of grinding.
The grinding wasn't part of RPGs back in the era of games like Suikoden 1 or Secret of Evermore. Secret of Evermore in particular had completely forgettable characters despite being one of the best games of the era.