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point still valid though, the mechanic could've been made a bit more obvious. it took me a couple of fights to figure it out as well.
I started a topic about this earlier, and someone gave me the solution to this. If you wait until you're idling, face an enemy, and press LMB and then RMB, you will activate the gloves and attack in one motion without breaking your combo. It's been working pretty well so far.
Yeah because let's hold people's hands even more, you could've just read the description in the upgrades menu, but no ofcourse the devs are at fault for not narrating your every footstep.
Thanks, will definitely try that
As to everyone else. I've been doing training with them, maybe the rules are different, but I've had a 0% success rate in getting them to activate at the start of a training session. Usually by the time an online message comes up telling you to press the keys, I press it, and they activate each and everytime, but at that time in the battle, most of the combatants are down, and I'm being kept from being able to earn the 3 gold medals because of it.
For example, in my last one, I had KO'd all enemies except 2, and then the message came on my screen , I pressed the buttons, they activated, and I was able to get 1 medal by the time they both KO'd.
Gonna deal with this later for the time being, but thanks for all the input.
Lol I'm an imbecile for -reading- the material the game presents to me?
And what's the precedent for the rest of your insults, you don't know me yet you find it appropriate to instantly go to "sex jokes", just because I told you to take some time to read?
Also if you did take some time to read the things the game present to you, you would've read that doing a -beatdown- increases the shock glove charge immensely, which would explain why you can't get them to activate early on because guess what, you charge them with punches.
Also there is a -blue bar-, in your hud, that tells you how far the charge is, plus a sound that indicates if they are charge, plus the actual prompt showing up when you have a charge.
But no ofcourse the devs are at fault for your laziness and short attention span.
No, you're an imbecile for making an assumption that everyone is 100% like you and are so myopic that the possibility that someone else could have interpreted information differently than you did. That's why you're an imbecile. The world would do better with less people like you.
You also show how inept you are about user interfaces. No UI is 100% effective. Human/Computer Interaction models provide a series of guidelines for successful interaction, but there are no rules.
You know, the more you talk, the more I'm reminded of that saying "It is better to be THOUGHT a fool, than to speak and remove all doubt." Feel free to keep showcasing your snarky cynicism. It's still entertaining, but I'm warning you that unless you can keep dropping such quality gems as you have already, I may tire quickly of your idiocy.
Where did I make any assumption of people being like me? You know who made an assumption?
The people who made this game and put all the information for you to read or in on-screen prompts; they assumed that aside from giving you all this information, 3 seperate (2visual,1audio) indicators of the charge would give the average player at least a slight hint of what's going on.
Heck before posting here you could've just paused the game and read the instructions (which is what I was saying: the info is right there for you, I didn't assume anything).
Yet somehow all of this guidance was lost on you, simply because you are lazy and clearly have the attention span of a goldfish.
But no, let's just blame all of your misguidance on neglect of the developers and resort to insults when you get confronted by logic; you've been great at doing so thus far.