Batman™: Arkham Origins

Batman™: Arkham Origins

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Critical Strikes timing is bad
So after getting the critical strikes, where "the goal is to perform a strike just after finishing the previous move," I've noticed that you have to actually wait an awkward amount of time before striking in order to actually register a critical strike. I mean 9/10 times if you go into the next strike just after finishing contact with the previous hit, you won't get a critical strike. I remember getting crits pretty much every hit in the previous games, as I don't button mash, which is what I thought this skill was made to prevent. Waiting 1-2 seconds after the previous hit just doesn't feel right in the combat. I dunno, has anyone else experienced this?

EDIT: It seems that after pretty heated discussion and debate that there is a very real possibility that the new timing issues result from a bug where playing with a mouse and keyboard, as I have, messes with the free flow critical strike timing. Playing with a controller, however, seems to have unchanged timing from the previous games.
Last edited by The Burger Sultan; Oct 29, 2013 @ 8:18pm
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Showing 31-45 of 139 comments
Originally posted by sauce:
Originally posted by Ozman:
You can, just turn annotation (RCtrl) on Critical Strikes, it will show if you pressed earlier or later. In order to get continious critical strikes you have to tap strike once just after the batman finishes his previous animation. I could achieve only 12 critical strikes so far, cause they increased the time you have to wait in order to execute critical strike. I got used to AC and AA so much it's hard for me to adapt.

Perhaps you didn't read the comments that came before. I know how to do critical strikes. I wrote a guide on it. daryldixon was saying earlier that you can perform BAO critical strikes like BAC critical strikes, which is not true. The timing is different, and the usage of critical strikes is essentially different in BAO.

Here it is again for reference

http://steamcommunity.com/sharedfiles/filedetails/?id=190061681
You can do it the same way as in AC, there's just a different "timer'
sauce Oct 29, 2013 @ 2:42am 
Originally posted by son_of_dracula:
the whole combat system was reworked, so it's a cheap excuse to explain why it doesn't "feel right." But no that's a terrible excuse because the combat is broken.

I thought the combat was inferior at first (minus the glitches), however, I have come to the conclusion that I now like the BAO just as much as the BAC combat. The new enemy types provide more variety than previous. Critical strikes are not just an after-thought anymore but a tool you have to actively think of how to use. Working towards the shock gloves, and giving it a limited time is an excellent feature that makes combat interesting and fun, but doesn't make it too easy.

There are some glitches to be fixed that are still annoying, but aside from that I'm now liking it.
The combat timing in general is garbage. Most of the time you find yourself having to counter (and they knew they had broken it this way because they added to X2 counter move as well) all the time.
The key to critical strikes is to wait half a second or so. You can do it, it's not hard, but the message to do it immediately after hitting an opponent is nonsense. If you follow that you will never get a critical strike.
They ruined a few things in this game, being an unknown and inexperienced developer (at batman anyway), but the combat is worst of all. Not fun to get into a huge fight how it was in AC.
It still is better in AC. I went back to my almost finished playthrough of it last night after giving up on the last few AO side missions after the story. And AC is still a far superior game,.
Immediately the combat becomes familiar, and is the perfect mix of easy to learn and hard to master, but never EVER feels frustrating as it constantly does in AO.

I know this; I will buy arkham games again. But only if rocksteady are at the helm. But WB will now try to churn one out every year or so, as activision do with cod and ubipoo do with assassins creed. So that means that every second arkham game from now on is likely to be a dud like this one. Not terrible, but just not right either, and totally broken and glitched to ♥♥♥♥
Originally posted by w0bbl3r:
The combat timing in general is garbage. Most of the time you find yourself having to counter (and they knew they had broken it this way because they added to X2 counter move as well) all the time.
The key to critical strikes is to wait half a second or so. You can do it, it's not hard, but the message to do it immediately after hitting an opponent is nonsense. If you follow that you will never get a critical strike.
They ruined a few things in this game, being an unknown and inexperienced developer (at batman anyway), but the combat is worst of all. Not fun to get into a huge fight how it was in AC.
It still is better in AC. I went back to my almost finished playthrough of it last night after giving up on the last few AO side missions after the story. And AC is still a far superior game,.
Immediately the combat becomes familiar, and is the perfect mix of easy to learn and hard to master, but never EVER feels frustrating as it constantly does in AO.

I know this; I will buy arkham games again. But only if rocksteady are at the helm. But WB will now try to churn one out every year or so, as activision do with cod and ubipoo do with assassins creed. So that means that every second arkham game from now on is likely to be a dud like this one. Not terrible, but just not right either, and totally broken and glitched to ♥♥♥♥
Well, that's you. Rocksteady ♥♥♥♥♥ up same way as WB, overall I think AO is way better than AC in terms of story, which what matters to me and the vast majority here.
sauce Oct 29, 2013 @ 2:47am 
Originally posted by Ozman:
You can do it the same way as in AC, there's just a different "timer'

The timer makes it completely different from AC. Critical strikes in AC were a part of free-flow. Once you got a 3-hit combo and went into free flow, your next hit (single tap) was a critical strike regardless of timing. In BAO they've differentiated crits such that it happens after special moves, and delayed consecutive strikes. It's not the same. If it were, the gameplay would look the same, but you cannot play BAO like you play BAC.

http://www.youtube.com/watch?v=9A2ySfZ4J-c

http://www.youtube.com/watch?v=EppEgFWREQU

http://www.youtube.com/watch?v=N620O9brZu0

I did get a consecutive delayed strike in the last video, but doing that continuously without evasion is near impossible with bigger sets of enemies.
Originally posted by sauce:
Originally posted by Ozman:
You can do it the same way as in AC, there's just a different "timer'

The timer makes it completely different from AC. Critical strikes in AC were a part of free-flow. Once you got a 3-hit combo and went into free flow, your next hit (single tap) was a critical strike regardless of timing. In BAO they've differentiated crits such that it happens after special moves, and delayed consecutive strikes. It's not the same. If it were, the gameplay would look the same, but you cannot play BAO like you play BAC.

http://www.youtube.com/watch?v=9A2ySfZ4J-c

http://www.youtube.com/watch?v=EppEgFWREQU

http://www.youtube.com/watch?v=N620O9brZu0

I did get a consecutive delayed strike in the last video, but doing that continuously without evasion is near impossible with bigger sets of enemies.
It's possible, you just have to wait a bit more than in AC, try turning annotation on, no evasive strike is needed.
sauce Oct 29, 2013 @ 2:54am 
Originally posted by Ozman:
It's possible, you just have to wait a bit more than in AC, try turning annotation on, no evasive strike is needed.

>_> It's like you're not reading my comments or something. I KNOW EXACTLY WHAT YOU ARE TALKING ABOUT!

BUUUUUUUUUUUUUUUUUUUUUUUUT That doesn't mean you can play BAO like BAC. I know you can get consecutive critical strikes but waiting like half a second. I can do it without using the damn tips, it's very easy. In BAC you can do critical strikes with speed, and without thought. NOT IN BAO. FFS >_>

EDIT: Ok how about this. Upload a video showing me that you can play with the same flow as BAC in BAO. Get a long streak of consecutive critical strikes without evasion on a good asortment of enemy types and then we'll talk.
Last edited by sauce; Oct 29, 2013 @ 2:58am
Originally posted by sauce:
Originally posted by Ozman:
It's possible, you just have to wait a bit more than in AC, try turning annotation on, no evasive strike is needed.

>_> It's like you're not reading my comments or something. I KNOW EXACTLY WHAT YOU ARE TALKING ABOUT!

BUUUUUUUUUUUUUUUUUUUUUUUUT That doesn't mean you can play BAO like BAC. I know you can get consecutive critical strikes but waiting like half a second. I can do it without using the damn tips, it's very easy. In BAC you can do critical strikes with speed, and without thought. NOT IN BAO. FFS >_>

EDIT: Ok how about this. Upload a video showing me that you can play with the same flow as BAC in BAO. Get a long streak of consecutive critical strikes without evasion on a good asortment of enemy types and then we'll talk.
Yep, it is slower in AO, but still possible, I did Shadow Vigilante Rank 12 20 critical strikes in one free flow combo without evasion. You just need practice, I think.
sauce Oct 29, 2013 @ 3:06am 
Originally posted by Ozman:
Yep, it is slower in AO, but still possible, I did Shadow Vigilante Rank 12 20 critical strikes in one free flow combo without evasion. You just need practice, I think.

-_- omg.... are you that clueless? Ok English must not be your first language, because you're seriously misunderstanding me to the point where it's pissing me off.

Since you keep repeating the same damn thing over and over. I will do the same.
Here read this guide that I wrote.

http://steamcommunity.com/sharedfiles/filedetails/?id=190061681
Originally posted by sauce:
Originally posted by Ozman:
Yep, it is slower in AO, but still possible, I did Shadow Vigilante Rank 12 20 critical strikes in one free flow combo without evasion. You just need practice, I think.

-_- omg.... are you that clueless? Ok English must not be your first language, because you're seriously misunderstanding me to the point where it's pissing me off.

Since you keep repeating the same damn thing over and over. I will do the same.
Here read this guide that I wrote.

http://steamcommunity.com/sharedfiles/filedetails/?id=190061681
Idk, you keep linking me your guide and telling that AO is nothing compared to AC critical strikes, which is untrue. Like, you have to evade in order to do critical strike or get 3 hits and get critical guaranteed...
sauce Oct 29, 2013 @ 3:11am 
Originally posted by Ozman:
Idk, you keep linking me your guide and telling that AO is nothing compared to AC critical strikes, which is untrue. Like, you have to evade in order to do critical strike or get 3 hits and get critical guaranteed...

1. PLEASE link me to where I said AO is nothing to compared to AC? When did I say that? I did not say anything of the sort.

2. I've said time and time again that you can get DELAYED consecutive critical strikes, BUT YOU CANNOT PLAY IT LIKE BAC. Did you even read my guide? I have it listed all there. Geezus facking christ.
Last edited by sauce; Oct 29, 2013 @ 3:18am
I dont know what you mean by delayed strikes, but I do critical strikes the same way as in AC or AA, timing is different tho. Peace. ;)
Noobesque Oct 29, 2013 @ 3:23am 
I only ever get criticals, more or less. It's more about control, rather than speed, and if you make sure that you wait for the attack to complete, and 'then' attack again, you should start to get the rhythm.

Don't make the mistake of spamming attack during your current attack - you need to wait until that moment when it hits, and Batman resumes defensive stance. It's a matter of a second, but once you get it, you start to do it instinctively.
sauce Oct 29, 2013 @ 3:29am 
Originally posted by Ozman:
I dont know what you mean by delayed strikes, but I do critical strikes the same way as in AC or AA, timing is different tho. Peace. ;)

Delayed consecutive strikes means exactly what you are describing. DELAYING the next attack. -_- geez. You're arguing with me over nothing.
Last edited by sauce; Oct 29, 2013 @ 5:04am
sauce Oct 29, 2013 @ 4:12am 
Originally posted by Reacher:
I only ever get criticals, more or less. It's more about control, rather than speed, and if you make sure that you wait for the attack to complete, and 'then' attack again, you should start to get the rhythm.

Don't make the mistake of spamming attack during your current attack - you need to wait until that moment when it hits, and Batman resumes defensive stance. It's a matter of a second, but once you get it, you start to do it instinctively.

You definitely have the choice now of playing a more slow and controlled combat if you choose to put consecutive critical strikes as your priority.

I've chosen to think of crits now as a tool to be used in certain situations, and for variation. I very much enjoy my fast paced gameplay, and it's an image of Batman that probably will never change for me since BAC. I don't really put too much priority on crits, as the shock gloves also do some nice damage.

The new combat system has really opened up some different avenues of play, which is a great thing. It's a tough pill to swallow at first, but give it some time and it makes things a whole lot better imo.
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Date Posted: Oct 26, 2013 @ 7:17am
Posts: 139