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I thought the combat was inferior at first (minus the glitches), however, I have come to the conclusion that I now like the BAO just as much as the BAC combat. The new enemy types provide more variety than previous. Critical strikes are not just an after-thought anymore but a tool you have to actively think of how to use. Working towards the shock gloves, and giving it a limited time is an excellent feature that makes combat interesting and fun, but doesn't make it too easy.
There are some glitches to be fixed that are still annoying, but aside from that I'm now liking it.
The key to critical strikes is to wait half a second or so. You can do it, it's not hard, but the message to do it immediately after hitting an opponent is nonsense. If you follow that you will never get a critical strike.
They ruined a few things in this game, being an unknown and inexperienced developer (at batman anyway), but the combat is worst of all. Not fun to get into a huge fight how it was in AC.
It still is better in AC. I went back to my almost finished playthrough of it last night after giving up on the last few AO side missions after the story. And AC is still a far superior game,.
Immediately the combat becomes familiar, and is the perfect mix of easy to learn and hard to master, but never EVER feels frustrating as it constantly does in AO.
I know this; I will buy arkham games again. But only if rocksteady are at the helm. But WB will now try to churn one out every year or so, as activision do with cod and ubipoo do with assassins creed. So that means that every second arkham game from now on is likely to be a dud like this one. Not terrible, but just not right either, and totally broken and glitched to ♥♥♥♥
The timer makes it completely different from AC. Critical strikes in AC were a part of free-flow. Once you got a 3-hit combo and went into free flow, your next hit (single tap) was a critical strike regardless of timing. In BAO they've differentiated crits such that it happens after special moves, and delayed consecutive strikes. It's not the same. If it were, the gameplay would look the same, but you cannot play BAO like you play BAC.
http://www.youtube.com/watch?v=9A2ySfZ4J-c
http://www.youtube.com/watch?v=EppEgFWREQU
http://www.youtube.com/watch?v=N620O9brZu0
I did get a consecutive delayed strike in the last video, but doing that continuously without evasion is near impossible with bigger sets of enemies.
>_> It's like you're not reading my comments or something. I KNOW EXACTLY WHAT YOU ARE TALKING ABOUT!
BUUUUUUUUUUUUUUUUUUUUUUUUT That doesn't mean you can play BAO like BAC. I know you can get consecutive critical strikes but waiting like half a second. I can do it without using the damn tips, it's very easy. In BAC you can do critical strikes with speed, and without thought. NOT IN BAO. FFS >_>
EDIT: Ok how about this. Upload a video showing me that you can play with the same flow as BAC in BAO. Get a long streak of consecutive critical strikes without evasion on a good asortment of enemy types and then we'll talk.
-_- omg.... are you that clueless? Ok English must not be your first language, because you're seriously misunderstanding me to the point where it's pissing me off.
Since you keep repeating the same damn thing over and over. I will do the same.
Here read this guide that I wrote.
http://steamcommunity.com/sharedfiles/filedetails/?id=190061681
1. PLEASE link me to where I said AO is nothing to compared to AC? When did I say that? I did not say anything of the sort.
2. I've said time and time again that you can get DELAYED consecutive critical strikes, BUT YOU CANNOT PLAY IT LIKE BAC. Did you even read my guide? I have it listed all there. Geezus facking christ.
Don't make the mistake of spamming attack during your current attack - you need to wait until that moment when it hits, and Batman resumes defensive stance. It's a matter of a second, but once you get it, you start to do it instinctively.
Delayed consecutive strikes means exactly what you are describing. DELAYING the next attack. -_- geez. You're arguing with me over nothing.
You definitely have the choice now of playing a more slow and controlled combat if you choose to put consecutive critical strikes as your priority.
I've chosen to think of crits now as a tool to be used in certain situations, and for variation. I very much enjoy my fast paced gameplay, and it's an image of Batman that probably will never change for me since BAC. I don't really put too much priority on crits, as the shock gloves also do some nice damage.
The new combat system has really opened up some different avenues of play, which is a great thing. It's a tough pill to swallow at first, but give it some time and it makes things a whole lot better imo.