Batman™: Arkham Origins

Batman™: Arkham Origins

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eze Nov 1, 2013 @ 3:36pm
Bug - Can't use Ground Takedown while Electric Gloves are activated in Story Mode
As the title says, when the electric gloves are activated I'm unable to perform a ground takedown in the middle of a combo.
This only seems to happen in story mode, doesn't happin during challenges.
A friend confirmed he has the same problem so I'm not the only one.
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Showing 1-5 of 5 comments
ThanatoS Nov 1, 2013 @ 3:43pm 
Works fine here
Gray Fox Aug 18, 2014 @ 7:53am 
Still having this problem nearly a year later
Mothvibe Aug 19, 2014 @ 9:40am 
I don't know for sure, but in my experience it has to do with whether or not you've already attacked that enemy while you've got the gloves activated.

If I want to do a Ground Pound AND use the Shock Gloves in the same match, I try and pick one enemy to leave alone until the final moment. That may work for you.
Gray Fox Aug 22, 2020 @ 3:20pm 
Still happening. Specifically, it auto kills whoever I was going to take down and does a missed counter animation. I really wish a fan would find a way to patch it at this point.
Last edited by Gray Fox; Aug 22, 2020 @ 3:21pm
JonoAMano Aug 23, 2020 @ 8:32pm 
Nice necro.

This game is 7 years old, it's not going to be "fixed." It's not a bug per se; just a scripted action, a side effect of an overpowered and somewhat noobish upgrade. I rarely even use the Gloves in combat any more. After completing all Shadow Vigilante and Gotham Protector tasks and before entering the Steel Mill, as players we've pretty much learned what we need to defend ourselves in combat, even against armored thugs, ninjas, oversized Brute Enforcers, and Venom Users.

If you don't like the resultant actions then either don't use the Shock Gloves or plan ahead. If you use the Shock Gloves in combat scenarios and Crimes in Progress where armored thugs or other special enemies are present, save them for last and exhaust all other combat moves first. You can stun armored enemies with the BatSwarm, Concussion Detonator, Explosive Gel or Glue Grenade to buy time for Ground Pounds, then enable the Shock Gloves on the remaining armored or Brute thugs. Otherwise you don't need them.
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Date Posted: Nov 1, 2013 @ 3:36pm
Posts: 5