Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was getting the same problem on a 4670k and 780 at max until I backed down on the AA. MXAA x8 is a killer and even Nvidia's TXAA at high will be quite a strain. I've found TXAA low to be a happy medium and without vsync (though it is needed due to massive amounts of tearing my end) will get lows of 70ish in heavy Physx foggy and crowed areas.
Hope this helps.
Running on i7 3770k @ 4.7 and 16 GB of ram. i put Physx to normal for 3D vision and i got a solid 60 FPS with almost no FPS drop.
i use a GTX 750 TI alongside of a GTX 780 in triplewide (6048X1200). Works well with physx on normal, but still tanks in places when on high.
You'll probably get better results if you're only running one display though
The game will be much smoother.
Just like AC4, this game doesn't have triple buffering implemented.
But mouse responsiveness is probably going to tank.
Not really, I don't notice a difference. There is probably a bit of input lag, but not noticable.
The game is really smooth with it, since I tried to use D3DOverrider that I can't play without it.
Keyword ~PROBABLY~.
It is well known that enabling triple buffering tends to have that sort of effect, though there are ways in software to "fix" it, and not everyone notices, or cares.