Batman™: Arkham Origins

Batman™: Arkham Origins

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Det4life87 Nov 13, 2013 @ 2:50am
Help on fighting of waves of enemys on hard...whats a good combo for a noob?
i keep getting my butt kicked by groups of like 8 thugz..whats a good combo or move to get them down on hard mode. i reverse non stop but i seen that its not enough to kill them.
Last edited by Det4life87; Nov 13, 2013 @ 2:50am
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Showing 1-15 of 21 comments
BHam Nov 13, 2013 @ 3:55am 
use your batarang and quickfire gadgets to create room for you to punch. one of my favorite combos is cape stun to beatdown, you can counter during beatdown and continue beatdown if you are quick.
daryldixon Nov 13, 2013 @ 4:02am 
Master your skills in training program and use those skills while you keep the free flow and critical strikes going. Don't just stand there and let the enemies gang up on you. Move around. You won't lose multiplier unless you take your time for too long or strike/counter when no one's there. You're fast and strong in free flow. Most of the enemies' attacks will fail and you won't have to counter too much. And try not to hit thugs with armors/venom packs/shields because you'll lose multiplier. (Sometimes your critical strike may knock down an armored thug though)
And always be ready to counter martial artists when you attack them.

Free flow and critical strikes get most of the work done, but you can take down armored thugs and shield guys by using instant takedown. (Beat down works on an armored thug, but other thugs will come to his rescue and you'll have to counter their attacks. You'll have to counter a lot if you're fighting against a large group of enemies)
If there are too many shield guys in the group, use disarm and destroy on them.
So basically it's like this. Free flow and critical strikes to build up multiplier. Use instant takedown on those who don't take damage from normal strikes.
Last edited by daryldixon; Nov 13, 2013 @ 4:06am
EbonHawk Nov 13, 2013 @ 4:35am 
Man, some of the "lesser" fights are the hardest in this game, and I'm playing on Normal (but in NewGame+ right now) and I can tell you: You have GOT to move around, a LOT. My tendency is to get dug in and start pounding on enemies to try and get them all down as quickly as possible, but that just doesn't work in Origins against some of the more diverse squads of goons.

If there are a bunch of easier ones, like non-armor wearing ones, the freeflow attack method seems to work the best. Build up the combo multiplier as quickly as possible, and then start darting around the battlefield and basically, you're untouchable, for the most part. If it's a big group, I'll start using the multi-ground take down where Batman jumps up in the air and insta-KOs anybody lying on the ground with little circles of stars swirling around their heads.

But, now comes the insanely difficult combinations of goons. Take some of the fights like the one in the GCPD sewers, I think, where you start encountering two or three or more armored guys, wielding knives, and then throw in a couple of martial artists and maybe a big armored enforcer type and I have to abandon the freeflow focus method because if I can ever build my multiplier up high enough, it's inevitable that I'm going to smack into someone armored or get clocked by a double-swing attack by a martial artist. Here's where it starts getting dicey. I've tried a bunch of different tricks, and unless something's bugged in my game, I don't know what to tell you that will make you successful.

Because, for the most part, nothing works the majority of the time. There are several places where the goons are in an enclosed area, and you pretty much have 5 or 6 goons attacking you all at once in quick succession, and there'll be just as many waiting just outside the immediate ring of attackers to take their places if you manage to stun or knock any of them down. I had one particularly tough fight where you see the first martial artists. There are two of them, and one's showing off while some of Black Mask's guys are cheering him on. I tried hitting them with concussion grenades or multi-batarang attacks...and nothing seems to work. They start staggering around or go down like usual, but by the time Batman can glide across the water, everyone of them is back up and ready to fight before I can even land on the floor to start attacking.

Dodge. Dodge, and dodge, and dodge. And even then, you might only get in one or two hits before you start having to dodge again. I usually try to break them apart with a few quick-fire explosive gels and get them scattered a little bit, then I start doing a cape-stun beatdown on any one of the regular guys, get my multiplier up a few hits, then immediately do a dodge jump toward an armored thug and after a single cape-swipe stun and one or two beatdown hits, I can press the instant takedown key and get one out of the fight early on. Then, dodge..a lot, and explosive gel again to get them scattered a little bit, and try to go after one or both of the martial artists, because I hate them. Blocking their kicks are a pain in the ass, and they just completely ruin my day constantly. The only thing is, capestun doesn't seem to be nearly as effective in Origins, and I constantly find myself stunning two or three bad guys, only to start wailing away on one of them with a beatdown and not half a heartbeat later, not one but both of the guys I initially stunned can immediately take a couple of shots at me before I can hit the one guy more than twice. Just aggravating.

I find the quick-fire batarang more useful than many of the gadgets, and even if it's not doing any damage to them (armored thugs), it at least makes them stop to think about closing in on me and maybe I can get another smack or two in against some of the unarmored opponents. But, no matter what I try, I still die quite a bit. (And also note, that at this point in the game I don't have the glue grenades in my NG+. Because if I did, I'd say start off chucking one of those into the mix and just make sure you don't hit any of those guys right off when you jump into the fray so they stay "frozen" in place longer. The glue grenade works wonders in big mob fights.)
Last edited by EbonHawk; Nov 13, 2013 @ 4:38am
daryldixon Nov 13, 2013 @ 4:54am 
When you are in free flow you can avoid running into thugs with armors/shirlds/venom packs/stun batons by simply jumping over their heads and aiming camera towards thugs without armors, etc. If you do critical strikes you'll build up multiplier pretty fast. Use combo skills on armored ones.
Last edited by daryldixon; Nov 13, 2013 @ 4:56am
EbonHawk Nov 13, 2013 @ 5:00am 
Ok, I'll try that. Mentally, I feel like I've just about added everything I can to my fight sequences, so I'll see if I can incorporate another line of thinking into the mix. Thanks!

I just didn't think you could do anything else in freeflow except punch for some reason. Didn't seem like there was time for anything else.
Last edited by EbonHawk; Nov 13, 2013 @ 5:02am
daryldixon Nov 13, 2013 @ 5:45am 
The game gives you a bit of time to move around between attacks. You can get yourself in a more favorable position and still keep the multiplier/crtical strikes going as long as you don't take too much time.
Det4life87 Nov 13, 2013 @ 10:43pm 
the fight with electrocutioner...how to survive wave 2 with the knives people!!!!!
EbonHawk Nov 14, 2013 @ 4:31am 
The electrocutioner fight is a joke. One punch, bam! he's down. And then the mob of goons jumps you and it's downright frustrating to defeat them all. I don't know how many times I tried to get past them. Waaay too many.

The let's play on youtube I watched afterward showed the guy just attacking once, maybe twice at one of the normal goons (no weapon, no armor) and then jump-dodging over the head of any attacker, another single punch, jump-dodge over the next attacker, always watching for anyone getting too close with a weapon and immediately jump-dodging them to take another swipe at a single enemy. It was laughable, but it worked. It seems like, now that I'm 70% of the way through my NG+ that a combination of a punch, then a jump-dodge, then punch again, and jump-dodge fixes most of these fights into such a simple button-pressing formula that it's not even fun anymore. So, try that and see if it helps.
markoh00 Nov 14, 2013 @ 8:01am 
One strategy which gives you a little bit time to think about your next move ist to build up a combo at least until the counter is yellow (3 punches or so) and then bring down the enemys with instant takedown. Batman takes his time to do this and enemys are waiting for him to attack. The other thing is to evade enemys and punch them from the other side (if they are not armoured or have shields). Do not use knife duck because it's hard to get the timing rigt. Instead evade and punch them from the other side.
Mordrukk Nov 14, 2013 @ 8:19am 
If you're trying to get through the game as quickly as possible on NG+ or harder difficulties, first make sure you have the multi-ground takedown. Then simply try to pull off as many critical strikes as you can but keep counting as you go.

If you've leveled up your free-flow combat moves, you should be able to get the first combat takedown at 5 strikes, and every other takedown at 3 strikes after that. Simply get 5 strikes, then perform the multi-ground takedown. Get 3 more strikes, and repeat the same takedown. Keep going and after a few moments nearly every enemy will be knocked out.

Another fun trick I learned last night is that once you have the glue upgrade, any enemy hit with the glue can be taken down with a single action, even the heavy armor enemies (easily the fastest way to take down armored enemies). I haven't tried this yet outside of predator challenges, but it will probably work in open combat, too.
stevger Nov 14, 2013 @ 9:01am 
When battling LARGE groups with multiple weapons, using the weapon destroy takedown works wonders, since it gets rid of knives, guns, bottles, etc. I just wish it got rid of the swords of the ninja ladies. The only negative is that you get less XP for killing guys without weapons, but if you just want to get through it, it works. Also, if Batman can't find an enemy with a weapon to destroy, he still does a normal takedown anyway.

The multi takedown works great too if you can get a lot of guys on the ground.

My least favorite enemy is any enemy with a knife, since it's so hard to deal with them. My second least favorite is the guys with the shields, since their attack is unblockable without evading.
EbonHawk Nov 14, 2013 @ 3:58pm 
Originally posted by stevger:
My least favorite enemy is any enemy with a knife, since it's so hard to deal with them. My second least favorite is the guys with the shields, since their attack is unblockable without evading.
The guys with the shields can't be blocked by the shock gloves, nor can they defend against a weapon destroy takedown.

Originally posted by Xammael:
If you're trying to get through the game as quickly as possible on NG+ or harder difficulties, first make sure you have the multi-ground takedown. Then simply try to pull off as many critical strikes as you can but keep counting as you go.

Another fun trick I learned last night is that once you have the glue upgrade, any enemy hit with the glue can be taken down with a single action, even the heavy armor enemies (easily the fastest way to take down armored enemies). I haven't tried this yet outside of predator challenges, but it will probably work in open combat, too.
I use the multi-ground takedown too much, probably. I like it. Did not know about the glue grenade thing, but sorta did. I remember seeing something about a "glue takedown"....can you use that in combat though? I thought it was just something of a sneak attack type takedown; but the glue grenade isn't really sneaky. Need to experiment....

Originally posted by markoh00:
Do not use knife duck because it's hard to get the timing rigt. Instead evade and punch them from the other side.
The knife-block is another feature of the combat in ALL of the Batman games that I think is broken. Yeah, it'll work sometimes, but about 85% of the time, I still get hit anyway. It's not consistent anyway.
R234 Nov 14, 2013 @ 4:07pm 
Originally posted by EbonHawk:
The knife-block is another feature of the combat in ALL of the Batman games that I think is broken. Yeah, it'll work sometimes, but about 85% of the time, I still get hit anyway. It's not consistent anyway.
You mean the blade dodge and blade dodge counter? They're perfectly responsive as far as I can tell. If I pay attention to what I'm doing, I can pull off a blade dodge counter 100% of the times. You sure you're holding down RMB during swipes, instead of just pressing it?
EbonHawk Nov 14, 2013 @ 4:18pm 
It seems to randomly "connect". I do what the instructions tell me and I might dodge one swipe, then get hit, or just get hit the first time and the 2nd and 3rd, or any combination thereof. I've tried pressing the entire time, pressing just for short bursts when they swipe, etc. Nothing really seems to work consistently, not even for the majority of the time. I still try it, because I've tried for hours and hours to incorporate it into my gameplay, because the one time it does work...I might actually win that fight. :-P
R234 Nov 14, 2013 @ 4:20pm 
And are you pressing the direction opposite the enemy?
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Date Posted: Nov 13, 2013 @ 2:50am
Posts: 21