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And always be ready to counter martial artists when you attack them.
Free flow and critical strikes get most of the work done, but you can take down armored thugs and shield guys by using instant takedown. (Beat down works on an armored thug, but other thugs will come to his rescue and you'll have to counter their attacks. You'll have to counter a lot if you're fighting against a large group of enemies)
If there are too many shield guys in the group, use disarm and destroy on them.
So basically it's like this. Free flow and critical strikes to build up multiplier. Use instant takedown on those who don't take damage from normal strikes.
If there are a bunch of easier ones, like non-armor wearing ones, the freeflow attack method seems to work the best. Build up the combo multiplier as quickly as possible, and then start darting around the battlefield and basically, you're untouchable, for the most part. If it's a big group, I'll start using the multi-ground take down where Batman jumps up in the air and insta-KOs anybody lying on the ground with little circles of stars swirling around their heads.
But, now comes the insanely difficult combinations of goons. Take some of the fights like the one in the GCPD sewers, I think, where you start encountering two or three or more armored guys, wielding knives, and then throw in a couple of martial artists and maybe a big armored enforcer type and I have to abandon the freeflow focus method because if I can ever build my multiplier up high enough, it's inevitable that I'm going to smack into someone armored or get clocked by a double-swing attack by a martial artist. Here's where it starts getting dicey. I've tried a bunch of different tricks, and unless something's bugged in my game, I don't know what to tell you that will make you successful.
Because, for the most part, nothing works the majority of the time. There are several places where the goons are in an enclosed area, and you pretty much have 5 or 6 goons attacking you all at once in quick succession, and there'll be just as many waiting just outside the immediate ring of attackers to take their places if you manage to stun or knock any of them down. I had one particularly tough fight where you see the first martial artists. There are two of them, and one's showing off while some of Black Mask's guys are cheering him on. I tried hitting them with concussion grenades or multi-batarang attacks...and nothing seems to work. They start staggering around or go down like usual, but by the time Batman can glide across the water, everyone of them is back up and ready to fight before I can even land on the floor to start attacking.
Dodge. Dodge, and dodge, and dodge. And even then, you might only get in one or two hits before you start having to dodge again. I usually try to break them apart with a few quick-fire explosive gels and get them scattered a little bit, then I start doing a cape-stun beatdown on any one of the regular guys, get my multiplier up a few hits, then immediately do a dodge jump toward an armored thug and after a single cape-swipe stun and one or two beatdown hits, I can press the instant takedown key and get one out of the fight early on. Then, dodge..a lot, and explosive gel again to get them scattered a little bit, and try to go after one or both of the martial artists, because I hate them. Blocking their kicks are a pain in the ass, and they just completely ruin my day constantly. The only thing is, capestun doesn't seem to be nearly as effective in Origins, and I constantly find myself stunning two or three bad guys, only to start wailing away on one of them with a beatdown and not half a heartbeat later, not one but both of the guys I initially stunned can immediately take a couple of shots at me before I can hit the one guy more than twice. Just aggravating.
I find the quick-fire batarang more useful than many of the gadgets, and even if it's not doing any damage to them (armored thugs), it at least makes them stop to think about closing in on me and maybe I can get another smack or two in against some of the unarmored opponents. But, no matter what I try, I still die quite a bit. (And also note, that at this point in the game I don't have the glue grenades in my NG+. Because if I did, I'd say start off chucking one of those into the mix and just make sure you don't hit any of those guys right off when you jump into the fray so they stay "frozen" in place longer. The glue grenade works wonders in big mob fights.)
I just didn't think you could do anything else in freeflow except punch for some reason. Didn't seem like there was time for anything else.
The let's play on youtube I watched afterward showed the guy just attacking once, maybe twice at one of the normal goons (no weapon, no armor) and then jump-dodging over the head of any attacker, another single punch, jump-dodge over the next attacker, always watching for anyone getting too close with a weapon and immediately jump-dodging them to take another swipe at a single enemy. It was laughable, but it worked. It seems like, now that I'm 70% of the way through my NG+ that a combination of a punch, then a jump-dodge, then punch again, and jump-dodge fixes most of these fights into such a simple button-pressing formula that it's not even fun anymore. So, try that and see if it helps.
If you've leveled up your free-flow combat moves, you should be able to get the first combat takedown at 5 strikes, and every other takedown at 3 strikes after that. Simply get 5 strikes, then perform the multi-ground takedown. Get 3 more strikes, and repeat the same takedown. Keep going and after a few moments nearly every enemy will be knocked out.
Another fun trick I learned last night is that once you have the glue upgrade, any enemy hit with the glue can be taken down with a single action, even the heavy armor enemies (easily the fastest way to take down armored enemies). I haven't tried this yet outside of predator challenges, but it will probably work in open combat, too.
The multi takedown works great too if you can get a lot of guys on the ground.
My least favorite enemy is any enemy with a knife, since it's so hard to deal with them. My second least favorite is the guys with the shields, since their attack is unblockable without evading.
I use the multi-ground takedown too much, probably. I like it. Did not know about the glue grenade thing, but sorta did. I remember seeing something about a "glue takedown"....can you use that in combat though? I thought it was just something of a sneak attack type takedown; but the glue grenade isn't really sneaky. Need to experiment....
The knife-block is another feature of the combat in ALL of the Batman games that I think is broken. Yeah, it'll work sometimes, but about 85% of the time, I still get hit anyway. It's not consistent anyway.