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Not mine. The way it's intended is crazily difficult, but you can cheese through easily with re-directing. Basically it's an overhyped QTE. If anything is overrated in the series it's this fight. I don't know what my favourite boss fight is. I actually don't care. But this one sure ins't... ;)
Special mention goes to Firefly for the moment in the story.
P.S.: Also remember this thread from the "history books"?
https://steamcommunity.com/app/209000/discussions/0/4513255034815978387/
Strangely enough the same people talking as in this thread right now... ;)
Arkham Origins is pretty awesome. I wished more people would play it. I remember people were bashing this game for some reason but i ignored them and pre-order and loved it.
Origin maybe not the best arkham game. But it is not that bad to bash it.
the Christmas setting, Cold Cold Heart DLC, the addition of Fast Travel and the main topic of this thread, the boss battles which is probably the main highlight of this game.
I just wish it was a bit more polished and more was done to improve the stealth sections instead of just being mostly the same as City's, along with better Challenge Maps.
Beating Deathstroke this way is probably the only way anybody will be getting the
Count-Counter Point achievement that requires players to not fail a single counter during the fight. A similar strategy also works for defeating Shiva without taking damage.
My biggest problem with the game: bugs and lack of polish. This could have been so much more if WB had put a bit more effort into it.
Also lack of polish or bad game design - depending on how you want to look at it. To this day I could not even properly explain what timing they expect for a proper counter in this fight. There's no encounter or situation where the game would prepare the player for this because "regular" counters are far less time critical. It is totally unclear, what the game even expects you to do. So all you can do is try and guess making it just randomly difficult. Sure if you beat it by persistence or sheer dumb luck, that feels great - but in a nutshell it's just bad, unbalanced game design...
just did the deathstroke fight and its easy and boring. maybe its too easy for me because its normal game and only in new G + they let you remove the counter icons, but its just that its too easy, just counter counter and counter. it dosent even feel like a real boss fight. even the deathstroke animations are the same as ra's in city. but to be honest city also had easy and lame boss fights excluding the freeze one which is not really a traditional boss fight. solomon grundy was too easy, clayface was absolutly pathetic. so, yeah. origins does have little bit more veriaty but as much as i love deathstroke as a character, this fight was not that good.