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Enemies are more aggressive as well, and do have a tendency to "skate" into you from long distance during attacks (positional errors that the engine is trying to compenstate for), but otherwise, it's more or less the same.
I wouldn't say that the controls are any less responsive, but, have a slightly different feel. You will get used to it.
http://www.shamusyoung.com/twentysidedtale/?p=21722
Rocksteady could try to find a way to make Batman look more frightening during Predator rooms. Maybe they could make him look like a nightmarish creature when performing special takedowns - like the enemy imagining stuff out of fear.
But I like what I see so far in the Arkham Knight trailer, they set the mood again.
The difference mostly in Arkham is the Combat mechanics. especially when you want to Aerial attack thugs batman always punch them with 2 hands w/o knocking them out...
other thing is you really can't grapple pretty much while navigating the city unlike Arkham city....
They say this game takes place 5 years before Arkham Asylum, but that can't be right. Just look at Gordon. In Asylum he has grey hair, in this he looks a good 15 years younger and his hair is still brown. Bruce Wayne himself also looks significantly younger...certainly more than 5 years.
That description says that AO "took away" the ability to cancel your own attacks in order to counter. I see lots of people making that claim elsewhere, too. I always find that puzzling because, as far as I know, neither AA nor AC ever let you cancel your own attacks in order to counter. Where are people getting that from?
There's certainly something different with the combat timing, among other things, but the "difference" that article points out is, as far as I can tell, something that's working exactly the same way as it's always been.
Somewhat related question: Is Bruce's Third Eye training canon? I know it shows up during several different story lines, including the newer animated series and Batman vs. Dracula (though in that one he gets the Third Eye powers by being bitten. Yeah, Bman's was a friggin' vampire at one point.)
So I still don't know where people are getting that idea from.
I think it was purposeful. This is a far less experienced Batman after all.
Personally I don't really find it to be an issue. I've learned how to compensate for the differences, to the effect that I can almost seamlessly move between AC and AO and I don't feel "wonky" playing either one.
This simple comes down to artistic decisions, but stress can age a person considerably in the short period of time.
Or, maybe he was dying his hair? :)
It's certainly true that you're not supposed to be able to cancel attacks in AO. I just can't figure out why anybody thinks this is news. You weren't supposed to be able to cancel attacks in AA or AC, either.
I know that, I CHOOSE to.
I know this too, but that's not entirely true, even if it's mostly just that it FEELS like you can.
Because it feels different, and certain attacks, like ground pound, take longer which makes it more obvious that you really can't
(Though I hadn't noticed ground takedown taking any longer than in previous games...)
so there will be no more sh*tty boring boss fights like in this one
I just did a google search on WB Montreal to see what else they've developed. They only have four games listed, one of them is just the Arkham City port for the Wii U. Why would you hand off the developement of such a big ticket game to a new branch with no track record?
That pretty much solves it: Batman: Arkham Origins was one giant brain fart on WB's part.
This isn't a secret. They're corporate owned and familiar with the IP and tools. It was kind of a no-brainer to use them which also freed up Rocksteady to start working on the next gen title, which we now know is Arkham Knight.