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I always thought it was due to it being a different studio (with different art direction from rocksteady) and the plethora of bugs? (aside from the bad challenge tracking)
But I guess it does make sense- if you ignore all that the game is actually pretty good considering its not made by rocksteady
I don't think anyone would have issues with it being made by Montreal if it wasn't for the problems. I'm not sure what's wrong with the art, I think it's quite good. Yes the bugs are one of the problems too. Some people didn't like that they used different voice actors. But for me the worst part is that you can miss out on 100%. Rocksteady made sure you couldn't.
Yeah that is kinda a pain- I mean it wouldn't be half bad if only they actually "told" you what encounters some of the challenges could be done in. Just hoping I haven't missed any challenge encounters now!