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perfected and optimized both reduce pickup radius. strange because at statues, you pay pickup radius for MORE slots, not less, and you get 5% to all stats for "selling" off empty slots. as far as i can see, optimized exists solely to unlock perfected, and perfected is a meme run.
glass really should be paying out more than it does.
spammer does not really give out enough benefit for taking it.
absorb might be fun, if i could ever get RNG to give me the upgrades i want when i want them. the -50 to projectile speed seems very excessive if the RNG is not going to be cooked to prefer things like satellite and angel wing.
i don't have elemental yet, so i'm not sure what it does, but i am very prepared to be underwhelmed with something like "1% in all for elemental effects from the start."
worn looks like it's the third member of the cooldown - size - speed triangle. that said, the setup of each member seems purposefully unoptimized.
Worn is the single suit, that emphasizes on build that it already sucks on. Focus on that, because while other suits are not unique, they still do their job.
for horns, as an example, it was just past infected rabbit. the enemies scaled up to the point where they wouldent stay offscreen anymore. at a density that is impossible to dodge.
considering that horns is the highest damage weapon in the game, and i had multiple hundreds of levels into it, i suppose the only weapon that MIGHT compete is the angel wings. and those wings are going to be a much lower level than the horns due to much lower damage.
just no. that one skill is +1 damage, just like every level put into midas hand. a waste. what's that +1 going to do when the enemies have thousands of HP?
to put it into perspective, a level 4 hand is going to kill unscaled soul 1 enemies in overdrive 0 in 20 seconds. a level 1 core does it in ~3.
you need 99 levels in hand to kill a soul 1 enemy in one tick.
You are repeating yourself and not in approperiate thread as well. Beside, you are treating every item like they should do the same thing and carry you on. Midas Hand will not carrry you on, but it does soften enemies for other items enough to carry finish off. If you want to play with only a few items then go ahead. You don't need to ♥♥♥♥ on every other item in every steam thread.
so, for items, i expect roughly the same growth per level spent in any particular item. to use outdated stats from before this patch: why would i spend levels in shrapnel when i get ( version * 5 damage vs version * 3) more benefit for putting levels into C4, when the items have similar behavior?
furthermore, as i'm talking about how only one suit has real value, i am completely on topic here.
i'm also going to complain in every thread that is applicable, because i consider these new balance changes as "♥♥♥♥♥♥♥♥ the bed" and demonstrating a clear misunderstanding of the very genera of the game.
you can block me if you like, but i will be making my voice heard. often. and loudly.
You are pushing onwards how every suit except one has too little value, as if you couldn't play with them. Yes Picayune.suit is the best, but others are still playable. They have problems, yes, but they also do not disqualify them from beating a run, unlike the Worn.suit.
So, you are not exactly on topic. You are trying to make every other suit except Picayune.suit seem worthless, just because they don't perform as good as this one, while I making this thread wanted to focus on how specificaly Worn.suit does it's job poorly.
You are entitled to your opinion but for fack sake be on topic. If you like to be gloomy about unrelated things, then do make another thread.
and yes, i have commented that only one suit seems worth taking at this point. we /could have/ just left it at that. tip for internet interaction: if you do not like someone's post, do not respond to it in any way. arguing or trying to silence someone just gets us where we are now.
drills can help, but eventually you're not going to get the one keeping you alive. if the highest damage weapon (with several hundred levels invested) cannot keep the screen clear, no other single weapon can. it's just mathematically impossible.
Use Core with the perfected suit, it's afk time shortly after the first boss
number of "projectiles" increase per level for both. horns do not miss or fire a "projectile" at nothing. horn trigger AOE is already screen-filling at rabbit.
mathematically, everything tells me core cannot make it as far as horns can in a perfected suit endless run.
it sounds logical, but ive tried both and Core just ...worked better, i think the problem may be that horn can only target stuff on screen while the core bullets will keep firing no matter what and possibly hit offscreen enemies too.
but yeah, horns actually failed to reach infected picayune, i was just getting hit too much after biker, never even saw demon, this happened like 2 times in overdrive 5 and once in overdrive 0, core actually got me to infected picayune, all 4 optional bosses, and then some, with some curse on to boot, i kept seeing cursed enemies with horns at 0.5 curse and nothing could reach me with core at around 2.5 curse
but.. the core digiwatch telecom combo with optimized...
also, horns, while also being able to reach fullscreen range, you forgot to account one thing
more bullets=more damage
iirc, horn cant target the same enemy twice, correct me if im wrong, so if you have 120 levels of core, your doing 240 damage per bullet at an extremely fast pace