Picayune Dreams

Picayune Dreams

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Worn suit sucks
In my opinion it's the worst suit in the game in its current state. The main gimmick of Weapon Scale scaling with how little you move hurts you more than helps. 50% of base cooldown at start is supposed to be main downside to somewhat balance the idea of big weapons, but it also completely screws up majority of items.

I have completed a run with every suit on overdrive 5, except Worn. It's gimmick really just screws you more than helps.

Want to know what you all think too.
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Showing 1-15 of 18 comments
none of the suits have a really solid advantage, aside from the pikayune one.

perfected and optimized both reduce pickup radius. strange because at statues, you pay pickup radius for MORE slots, not less, and you get 5% to all stats for "selling" off empty slots. as far as i can see, optimized exists solely to unlock perfected, and perfected is a meme run.

glass really should be paying out more than it does.

spammer does not really give out enough benefit for taking it.

absorb might be fun, if i could ever get RNG to give me the upgrades i want when i want them. the -50 to projectile speed seems very excessive if the RNG is not going to be cooked to prefer things like satellite and angel wing.

i don't have elemental yet, so i'm not sure what it does, but i am very prepared to be underwhelmed with something like "1% in all for elemental effects from the start."

worn looks like it's the third member of the cooldown - size - speed triangle. that said, the setup of each member seems purposefully unoptimized.
Every suit emphasizes on some kind of build to better or worse extent. Normal is universal, Picayune wants curse as high as possible, Tank is safety for 25+ mortality, Elemental is for items that don't depend on cooldown+elemental crystal, Glass is faster Crit build, Optimized is for specific item combinations while Perfected is for independed items, Versatile is aight for with flat damage givers, Absorb can be good with Midas Hand and that one skill, and Spamme wants items that don't care much about low scale.
Worn is the single suit, that emphasizes on build that it already sucks on. Focus on that, because while other suits are not unique, they still do their job.
akoyash Mar 3 @ 12:15am 
Originally posted by Thundercracker:
none of the suits have a really solid advantage, aside from the pikayune one.

perfected and optimized both reduce pickup radius. strange because at statues, you pay pickup radius for MORE slots, not less, and you get 5% to all stats for "selling" off empty slots. as far as i can see, optimized exists solely to unlock perfected, and perfected is a meme run.

glass really should be paying out more than it does.

spammer does not really give out enough benefit for taking it.

absorb might be fun, if i could ever get RNG to give me the upgrades i want when i want them. the -50 to projectile speed seems very excessive if the RNG is not going to be cooked to prefer things like satellite and angel wing.

i don't have elemental yet, so i'm not sure what it does, but i am very prepared to be underwhelmed with something like "1% in all for elemental effects from the start."

worn looks like it's the third member of the cooldown - size - speed triangle. that said, the setup of each member seems purposefully unoptimized.
perfect suit is a god run machine
Originally posted by akoyash:
perfect suit is a god run machine
except every weapon has a hard cutoff point, beyond which it is pretty impossible to get past.

for horns, as an example, it was just past infected rabbit. the enemies scaled up to the point where they wouldent stay offscreen anymore. at a density that is impossible to dodge.

considering that horns is the highest damage weapon in the game, and i had multiple hundreds of levels into it, i suppose the only weapon that MIGHT compete is the angel wings. and those wings are going to be a much lower level than the horns due to much lower damage.

Originally posted by ŁopataGaming:
Absorb can be good with Midas Hand and that one skill
just no. that one skill is +1 damage, just like every level put into midas hand. a waste. what's that +1 going to do when the enemies have thousands of HP?

to put it into perspective, a level 4 hand is going to kill unscaled soul 1 enemies in overdrive 0 in 20 seconds. a level 1 core does it in ~3.

you need 99 levels in hand to kill a soul 1 enemy in one tick.
Originally posted by Thundercracker:
Originally posted by ŁopataGaming:
Absorb can be good with Midas Hand and that one skill
just no. that one skill is +1 damage, just like every level put into midas hand. a waste. what's that +1 going to do when the enemies have thousands of HP?

to put it into perspective, a level 4 hand is going to kill unscaled soul 1 enemies in overdrive 0 in 20 seconds. a level 1 core does it in ~3.

you need 99 levels in hand to kill a soul 1 enemy in one tick.

You are repeating yourself and not in approperiate thread as well. Beside, you are treating every item like they should do the same thing and carry you on. Midas Hand will not carrry you on, but it does soften enemies for other items enough to carry finish off. If you want to play with only a few items then go ahead. You don't need to ♥♥♥♥ on every other item in every steam thread.
Originally posted by ŁopataGaming:

You are repeating yourself and not in approperiate thread as well. Beside, you are treating every item like they should do the same thing and carry you on. Midas Hand will not carrry you on, but it does soften enemies for other items enough to carry finish off. If you want to play with only a few items then go ahead. You don't need to ♥♥♥♥ on every other item in every steam thread.
no, i don't expect things to carry me, but i expect roughly the same value between different investments, based on similar inputs.

so, for items, i expect roughly the same growth per level spent in any particular item. to use outdated stats from before this patch: why would i spend levels in shrapnel when i get ( version * 5 damage vs version * 3) more benefit for putting levels into C4, when the items have similar behavior?

furthermore, as i'm talking about how only one suit has real value, i am completely on topic here.

i'm also going to complain in every thread that is applicable, because i consider these new balance changes as "♥♥♥♥♥♥♥♥ the bed" and demonstrating a clear misunderstanding of the very genera of the game.

you can block me if you like, but i will be making my voice heard. often. and loudly.
akoyash Mar 3 @ 6:02pm 
Originally posted by Thundercracker:
Originally posted by akoyash:
perfect suit is a god run machine
except every weapon has a hard cutoff point, beyond which it is pretty impossible to get past.
nope.
Originally posted by Thundercracker:
furthermore, as i'm talking about how only one suit has real value, i am completely on topic here.

You are pushing onwards how every suit except one has too little value, as if you couldn't play with them. Yes Picayune.suit is the best, but others are still playable. They have problems, yes, but they also do not disqualify them from beating a run, unlike the Worn.suit.
So, you are not exactly on topic. You are trying to make every other suit except Picayune.suit seem worthless, just because they don't perform as good as this one, while I making this thread wanted to focus on how specificaly Worn.suit does it's job poorly.
You are entitled to your opinion but for fa‎ck sake be on topic. If you like to be gloomy about unrelated things, then do make another thread.
Originally posted by ŁopataGaming:
Originally posted by Thundercracker:
furthermore, as i'm talking about how only one suit has real value, i am completely on topic here.

You are pushing onwards how every suit except one has too little value, as if you couldn't play with them. Yes Picayune.suit is the best, but others are still playable. They have problems, yes, but they also do not disqualify them from beating a run, unlike the Worn.suit.
So, you are not exactly on topic. You are trying to make every other suit except Picayune.suit seem worthless, just because they don't perform as good as this one, while I making this thread wanted to focus on how specificaly Worn.suit does it's job poorly.
You are entitled to your opinion but for fa‎ck sake be on topic. If you like to be gloomy about unrelated things, then do make another thread.
thing is, "worn" is just an inversion of spammer, and absorb is halfway in the same category. you really cannot talk about one thing in the size/ cooldown/ speed triangle without at least mentioning the others.

and yes, i have commented that only one suit seems worth taking at this point. we /could have/ just left it at that. tip for internet interaction: if you do not like someone's post, do not respond to it in any way. arguing or trying to silence someone just gets us where we are now.



Originally posted by akoyash:
Originally posted by Thundercracker:
except every weapon has a hard cutoff point, beyond which it is pretty impossible to get past.
nope.
drills can help, but eventually you're not going to get the one keeping you alive. if the highest damage weapon (with several hundred levels invested) cannot keep the screen clear, no other single weapon can. it's just mathematically impossible.
Originally posted by Thundercracker:

Originally posted by akoyash:
nope.
drills can help, but eventually you're not going to get the one keeping you alive. if the highest damage weapon (with several hundred levels invested) cannot keep the screen clear, no other single weapon can. it's just mathematically impossible.

Use Core with the perfected suit, it's afk time shortly after the first boss
Last edited by Tereneckla; Mar 4 @ 11:48pm
Originally posted by Tereneckla:

Use Core with the perfected suit, it's afk time shortly after the first boss
1+ version level < 120 + version number.

number of "projectiles" increase per level for both. horns do not miss or fire a "projectile" at nothing. horn trigger AOE is already screen-filling at rabbit.

mathematically, everything tells me core cannot make it as far as horns can in a perfected suit endless run.
Wondo™ Mar 5 @ 12:55pm 
Originally posted by Thundercracker:
Originally posted by Tereneckla:

Use Core with the perfected suit, it's afk time shortly after the first boss
1+ version level < 120 + version number.

number of "projectiles" increase per level for both. horns do not miss or fire a "projectile" at nothing. horn trigger AOE is already screen-filling at rabbit.

mathematically, everything tells me core cannot make it as far as horns can in a perfected suit endless run.

it sounds logical, but ive tried both and Core just ...worked better, i think the problem may be that horn can only target stuff on screen while the core bullets will keep firing no matter what and possibly hit offscreen enemies too.

but yeah, horns actually failed to reach infected picayune, i was just getting hit too much after biker, never even saw demon, this happened like 2 times in overdrive 5 and once in overdrive 0, core actually got me to infected picayune, all 4 optional bosses, and then some, with some curse on to boot, i kept seeing cursed enemies with horns at 0.5 curse and nothing could reach me with core at around 2.5 curse
akoyash Mar 6 @ 12:11am 
Originally posted by Thundercracker:
Originally posted by Tereneckla:

Use Core with the perfected suit, it's afk time shortly after the first boss
1+ version level < 120 + version number.

number of "projectiles" increase per level for both. horns do not miss or fire a "projectile" at nothing. horn trigger AOE is already screen-filling at rabbit.

mathematically, everything tells me core cannot make it as far as horns can in a perfected suit endless run.
perfected suit only needs 1 extra item to become infinite with several items including core, and thats cigar. it gets to mortality 120+ and beyond but i called it there as it was running at 4 fps
Last edited by akoyash; Mar 6 @ 12:40am
akoyash Mar 6 @ 12:40am 
additionally overdrive 9 with core only is completely idleable outside of picking up a magnet every once in a while to get like, 700 core by mortality 45. it flawlesses every boss instantaneously. honestly a lot of weapons should probably be buffed but maybe not to this level. i would like to do a fish only run. then again its a lot easier to get runs going on high overdrives when you can level up almost 50 times before the first boss
Originally posted by Thundercracker:
none of the suits have a really solid advantage, aside from the pikayune one.

perfected and optimized both reduce pickup radius. strange because at statues, you pay pickup radius for MORE slots, not less, and you get 5% to all stats for "selling" off empty slots. as far as i can see, optimized exists solely to unlock perfected, and perfected is a meme run.

glass really should be paying out more than it does.

spammer does not really give out enough benefit for taking it.

absorb might be fun, if i could ever get RNG to give me the upgrades i want when i want them. the -50 to projectile speed seems very excessive if the RNG is not going to be cooked to prefer things like satellite and angel wing.

i don't have elemental yet, so i'm not sure what it does, but i am very prepared to be underwhelmed with something like "1% in all for elemental effects from the start."

worn looks like it's the third member of the cooldown - size - speed triangle. that said, the setup of each member seems purposefully unoptimized.

but.. the core digiwatch telecom combo with optimized...

also, horns, while also being able to reach fullscreen range, you forgot to account one thing

more bullets=more damage
iirc, horn cant target the same enemy twice, correct me if im wrong, so if you have 120 levels of core, your doing 240 damage per bullet at an extremely fast pace
Last edited by silly idiot; Mar 7 @ 6:34am
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