Tiny Rogues

Tiny Rogues

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dontnormally 26. dec. 2023 kl. 12:03
Encumbrance: I spent 50+ rooms and 12+ room rerolls looking for a single +1 Strength and never found it
There needs to be more ways to deal with Encumbrance.

The penalties for Encumbrance need to be less.
Sidst redigeret af dontnormally; 26. dec. 2023 kl. 14:06
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Hanma 1. jan. 2024 kl. 9:25 
thanks for all the arguments guys, now when is emcumbrance going to become a fun mechanic?
Dollop of Mayo 1. jan. 2024 kl. 11:12 
Oprindeligt skrevet af Hanma:
thanks for all the arguments guys, now when is emcumbrance going to become a fun mechanic?

One person and their phantom legion says it's fun, therefore anybody who thinks otherwise is incorrect, that's how it works, unfortunately

PS thanks to whoever's been so generous with their points distributing those awards!
HeraldOfOpera 1. jan. 2024 kl. 11:17 
Oprindeligt skrevet af Dollop of Mayo:
Oprindeligt skrevet af Hanma:
thanks for all the arguments guys, now when is emcumbrance going to become a fun mechanic?

One person and their phantom legion says it's fun, therefore anybody who thinks otherwise is incorrect, that's how it works, unfortunately

PS thanks to whoever's been so generous with their points distributing those awards!
Seriously, the real idiots are those wasting points on a way to call people idiots that gives those points away.
Dlanor 1. jan. 2024 kl. 11:59 
Oprindeligt skrevet af Dollop of Mayo:
One person and their phantom legion says it's fun, therefore anybody who thinks otherwise is incorrect, that's how it works, unfortunately

PS thanks to whoever's been so generous with their points distributing those awards!
How it works is that if thousands of people enjoy a game and only a tiny number of people complain about something, there's no point in changing it. If the thousands of concurrent players all hated the mechanic like you're pretending, it wouldn't be some secret only a couple people in this thread are allowed to talk about.
It's hilarious how you're still pretending that literally everyone that is not the couple complainers in this thread are "one person". You're seriously delusional enough to think this game is going to remove entire mechanics for literally just you and a couple other people aren't you? Lmao.
HeraldOfOpera 1. jan. 2024 kl. 13:13 
Oprindeligt skrevet af Bliss:
Oprindeligt skrevet af Dollop of Mayo:
One person and their phantom legion says it's fun, therefore anybody who thinks otherwise is incorrect, that's how it works, unfortunately

PS thanks to whoever's been so generous with their points distributing those awards!
How it works is that if thousands of people enjoy a game and only a tiny number of people complain about something, there's no point in changing it. If the thousands of concurrent players all hated the mechanic like you're pretending, it wouldn't be some secret only a couple people in this thread are allowed to talk about.
It's hilarious how you're still pretending that literally everyone that is not the couple complainers in this thread are "one person". You're seriously delusional enough to think this game is going to remove entire mechanics for literally just you and a couple other people aren't you? Lmao.
To be fair, it is genuinely difficult to know whether people are playing a game despite something or because of it. The trick is that they already coded this and tied a bunch of other stuff to it, so scrapping it after it hit the live version would make less sense than canceling development entirely.
Dlanor 1. jan. 2024 kl. 15:07 
Oprindeligt skrevet af HeraldOfOpera:
To be fair, it is genuinely difficult to know whether people are playing a game despite something or because of it. The trick is that they already coded this and tied a bunch of other stuff to it, so scrapping it after it hit the live version would make less sense than canceling development entirely.
While this is true, a game having like literally 10 total people mention they don't like the mechanic while the game hit 4K concurrent players today is a clear sign that this isn't a make or break issue for the vast majority of players. People are talking about this game plenty, this mechanic is a minor footnote a couple people latched onto, not something players are rallying to see changed.

When the .2.0 version was released from beta you could see what an actual small rally looks like, almost every thread was either about the difficulty bump or lack of health/stamina options. This is a 1 thread topic that doesn't even have all the people in the thread agreeing it should change.
dontnormally 1. jan. 2024 kl. 16:12 
Oprindeligt skrevet af Bliss:
a game having like literally 10 total people mention they don't like the mechanic

there are significantly more than 10 people mentioning encumbrance between this and other threads


Oprindeligt skrevet af Bliss:
x total people mention they don't like the mechanic while the game hit 4K concurrent players

for all games on steam, most players dont engage with the forums at all. comparing "total people [who] mention {concern}" with "total players" isn't useful.


Oprindeligt skrevet af Bliss:
is a clear sign that this isn't a make or break issue for the vast majority of players.

something doesn't have to be a make or break issue to talk about it. you're setting up an unnecessary conflict at an unnecessary scale.


Oprindeligt skrevet af Bliss:
this mechanic is a minor footnote a couple people latched onto, not something players are rallying to see changed.

there are 81 comments in this thread, more than 10x more than the "mechanics discussion" thread with the 2nd most comments. what do you think that means?


Oprindeligt skrevet af Bliss:
This is a 1 thread topic that doesn't even have all the people in the thread agreeing it should change.

who said you got to decide what agreement looks like, and why would 100% (completely unachievable) be a reasonable amount?
Sidst redigeret af dontnormally; 1. jan. 2024 kl. 16:13
Dollop of Mayo 1. jan. 2024 kl. 17:03 
Oprindeligt skrevet af dontnormally:
who said you got to decide what agreement looks like, and why would 100% (completely unachievable) be a reasonable amount?

Some people decide that they're the sole arbiter of correctness, because delusions are the only way they can experience grandeur
Dlanor 1. jan. 2024 kl. 17:30 
Oprindeligt skrevet af Dollop of Mayo:

Some people decide that they're the sole arbiter of correctness, because delusions are the only way they can experience grandeur
It's really cute how you have literally no way to beat me with logic or a proper argument, so you're sinking to lower and lower levels with every new post.

Really though, look at yourself lol. You're here coming to the steam forums just to spread gossip and talk ♥♥♥♥ about other people. Please take your own advice and touch some grass.
Shady 2. jan. 2024 kl. 10:06 
Honestly? Skill issue for those complaining. :)
dontnormally 3. jan. 2024 kl. 9:26 
Oprindeligt skrevet af Bliss:
Oprindeligt skrevet af Dollop of Mayo:

Some people decide that they're the sole arbiter of correctness, because delusions are the only way they can experience grandeur
It's really cute how you have literally no way to beat me with logic or a proper argument, so you're sinking to lower and lower levels with every new post.

Really though, look at yourself lol. You're here coming to the steam forums just to spread gossip and talk ♥♥♥♥ about other people. Please take your own advice and touch some grass.

Have you made a point? I can't say whether I agree with you or not unless you do
Dlanor 3. jan. 2024 kl. 10:37 
Oprindeligt skrevet af dontnormally:
Have you made a point? I can't say whether I agree with you or not unless you do
The point is that this is a game with tons of RPG mechanics and character building so encumbrance fits that design perfectly. If you want to play a wizard with 0 str and no magic items or abilities that boost your strength encumbrance thresholds then you do not get to wear heavy metal armor.

One of the three main stats boosts your carry capacity. Quite a lot of equipment adds to equip load, whether we're talking about boots that give +50 equip load, or a belt that gives +20 STR, or a ring that gives +5 STR, or a charm that gives direct equip load or STR, or many other options. There are traits that help with carry weight, Natural Burden literally makes going over equip weight a good thing instead of a bad thing. This is all on top of the fact that plenty of equipment weighs 0 or very little, and the absolute worst case scenario is that if you don't get anything that boosts your equip load, you just don't equip a new heavy piece of equipment until you get more equip load unless the benefits of it outweigh the over-encumbrance penalty.

The game is not strict or harsh with the equip load system it uses. Like others have already said it doesn't come into play in like 80% of runs because the starting equip load is generous. If your character starts with STR or you focus on picking some up then it will not get in your way. Items in your inventory have no weight, your weapon and backup weapon has no weight, your charms have no weight, most accessories have no weight, companions have no weight and some increase equip load, plenty of gear pieces have negative weight due to adding STR or equip load, and you start with enough equip load to wear full sets of low weight gear even at 0 STR.

The people complaining about equip load are those that refuse to engage with the mechanic or think about it. If you refuse to pick up STR until after you have items that would push you over equip load, while you refused to take STR the first 3 floors, it's not the game's fault you don't have any. If your post-boss upgrade choice is between a body armor piece that is pretty strong and weighs 20 or a body armor piece that is a bit stronger but weighs 60, it is completely the player's fault if they take the one that weighs 60 as a squishy mage with 0 STR. As the player, you have tools like red dice that can reroll rooms and golden dice that can reroll equipment, if you actually use them you will have plenty of chances to get either more equip load or lighter gear.
dontnormally 4. jan. 2024 kl. 13:33 
Oprindeligt skrevet af Bliss:
Oprindeligt skrevet af dontnormally:
Have you made a point? I can't say whether I agree with you or not unless you do
The point is that this is a game with tons of RPG mechanics and character building so encumbrance fits that design perfectly. If you want to play a wizard with 0 str and no magic items or abilities that boost your strength encumbrance thresholds then you do not get to wear heavy metal armor.

One of the three main stats boosts your carry capacity. Quite a lot of equipment adds to equip load, whether we're talking about boots that give +50 equip load, or a belt that gives +20 STR, or a ring that gives +5 STR, or a charm that gives direct equip load or STR, or many other options. There are traits that help with carry weight, Natural Burden literally makes going over equip weight a good thing instead of a bad thing. This is all on top of the fact that plenty of equipment weighs 0 or very little, and the absolute worst case scenario is that if you don't get anything that boosts your equip load, you just don't equip a new heavy piece of equipment until you get more equip load unless the benefits of it outweigh the over-encumbrance penalty.

The game is not strict or harsh with the equip load system it uses. Like others have already said it doesn't come into play in like 80% of runs because the starting equip load is generous. If your character starts with STR or you focus on picking some up then it will not get in your way. Items in your inventory have no weight, your weapon and backup weapon has no weight, your charms have no weight, most accessories have no weight, companions have no weight and some increase equip load, plenty of gear pieces have negative weight due to adding STR or equip load, and you start with enough equip load to wear full sets of low weight gear even at 0 STR.

The people complaining about equip load are those that refuse to engage with the mechanic or think about it. If you refuse to pick up STR until after you have items that would push you over equip load, while you refused to take STR the first 3 floors, it's not the game's fault you don't have any. If your post-boss upgrade choice is between a body armor piece that is pretty strong and weighs 20 or a body armor piece that is a bit stronger but weighs 60, it is completely the player's fault if they take the one that weighs 60 as a squishy mage with 0 STR. As the player, you have tools like red dice that can reroll rooms and golden dice that can reroll equipment, if you actually use them you will have plenty of chances to get either more equip load or lighter gear.

you haven't addressed the topic of this thread

not once did i say i didnt want encumbrance

you say: get STR

i say: read the title of this thread
Sidst redigeret af dontnormally; 4. jan. 2024 kl. 13:34
Dlanor 4. jan. 2024 kl. 13:59 
Oprindeligt skrevet af dontnormally:

you haven't addressed the topic of this thread

not once did i say i didnt want encumbrance

you say: get STR

i say: read the title of this thread

I directly addressed the topic, you failed to narrow the topic enough if the thread starting with "Encumbrance:" with the post text starting with "There needs to be more ways to deal with Encumbrance." isn't a topic about Encumbrance and ways to deal with it.

You could have picked up lighter gear, none of the classes start encumbered and if you had too much weight it was due to your own choice. You could have taken off 1 piece of gear if it wasn't worth the equip penalty. You could have taken any of the mastery levels like Well Rounded Beast that guarantee you will get some of every stat. You could have taken gear or traits that help with equip load or even turn encumbrance into a positive. You could have taken more dice, red to get more chances to see STR, golden to reroll gear for more chances to see low/negative weight items, and both blue dice can let you reroll traits to aim for something like natural burden.

I'm guessing you made misplays too, were those "50 floors" the start of the run, or did the game offer you STR food early and you refused to take it, and THEN you started wanting it after you passed on it? Did you pick up some super heavy gear like a 60 weight body piece instead of going for something lighter? The game doesn't force you to do that, you have options, you almost guaranteed picked the wrong ones if you have this much of a problem with the run.

If all you want to hear is that you didn't make a mistake and it's the game's fault, well no you're wrong, it's your fault for putting yourself in a position where you needed STR immediately despite not having a way to guarantee you could get it. This is a roguelike, not every run is meant to be identical, and as the player is it your own fault for putting yourself into a position where you needed 1 randomly generated thing that you could not guarantee you get. Encumbrance is fine, and you have plentiful ways to deal with it, you just didn't.
Sidst redigeret af Dlanor; 4. jan. 2024 kl. 14:00
fromage_enrage 4. jan. 2024 kl. 15:25 
What bothers me the most about encumberance is when you decide to play Doppelganger, start with a character like the Knight and start the game already encumbered.

You'll reply: but who plays Doppelganger? I know, I know. But still. Feels quite unfair.
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