Tiny Rogues

Tiny Rogues

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X Lord X Sep 24, 2022 @ 2:08pm
The blessings are pretty weak overall.
I am loving the game but, the blessings are pretty weak... 10% damage at the final upgrades (after tons of grinding) just doesn't seem like a big enough benefit.

I hope some more exciting blessings can be added to the game, even if they are very expensive. Things that do unique things such as :

One/Two extra starting gifts
10-20-30% chance to not consume bomb/key on usage
Chance to get double gold coin
Low chance to get triple gold
vendor items refresh etc
extra inventory slots


The games pretty well balanced, but i am never godly OP which is kinda a shame, some runs i want to instakill stuff.
Last edited by X Lord X; Sep 24, 2022 @ 2:12pm
Originally posted by RubyDev:
EDIT: Currently new blessings are live on the PTR. Check them out! <3

Meta progression in tiny rogues is for 2 types of people:

a) people who want to feel like they become stronger every run and also want to feel just very powerful during the run, they don't necessarily seek a challenge but just want to enjoy their time

b) people who struggle with the game and want to get stronger so they can advance further

The game will never offer massive passive upgrades (I don't know, like for example, 100% more damage or so). I want it just to be a slight improvement over time. Making the game more challenging for people who want higher difficulty will be a separated system from this one.

Tiny Rogues will always be balanced in a way where you can beat the entire game without allocating a single point into blessings, at least if you are good enough, can dodge all the stuff and know how to gain an advantage in-game (making good builds, visiting blacksmiths, using taverns, ... )

I want to make a bigger post on my design philosophy about this, a lot of people might disagree because in other roguelites it is either a) you need to invest into upgrades before you even can finish the game or b) it is purely a roguelike and all you unlock is new content, not power.

Tiny Rogues will be a little different.

Or as one negative review said: Tiny Rogues will have its cake and eat it too.
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Showing 1-3 of 3 comments
RubyDev  [developer] Sep 24, 2022 @ 10:56pm 
I agree. Yesterday I went for a walk, and all I could think about is: How do I make the meta progression a) more interesting and b) be less about pure stat and power gain.

I think I gotta (I am repeating myself lol) focus on adding more challenges first before we start thinking about a meta rework tho.
BountyHunter(BH) Sep 29, 2022 @ 4:21am 
overall I think that the meta progression should either be game changing and affect actual game mechanics, like in the same way hades does it's weapon system, or it should be in the background like it is currently, As a supplemental benefit to a game that can be beaten without the meta progression. That being said, if the meta progression is game changing, there needs to be a smooth progression, or else players will become frustrated if they have to spend a large amount of runs to unlock a single bit of meta progression.
A developer of this app has indicated that this post answers the original topic.
RubyDev  [developer] Sep 29, 2022 @ 11:30am 
EDIT: Currently new blessings are live on the PTR. Check them out! <3

Meta progression in tiny rogues is for 2 types of people:

a) people who want to feel like they become stronger every run and also want to feel just very powerful during the run, they don't necessarily seek a challenge but just want to enjoy their time

b) people who struggle with the game and want to get stronger so they can advance further

The game will never offer massive passive upgrades (I don't know, like for example, 100% more damage or so). I want it just to be a slight improvement over time. Making the game more challenging for people who want higher difficulty will be a separated system from this one.

Tiny Rogues will always be balanced in a way where you can beat the entire game without allocating a single point into blessings, at least if you are good enough, can dodge all the stuff and know how to gain an advantage in-game (making good builds, visiting blacksmiths, using taverns, ... )

I want to make a bigger post on my design philosophy about this, a lot of people might disagree because in other roguelites it is either a) you need to invest into upgrades before you even can finish the game or b) it is purely a roguelike and all you unlock is new content, not power.

Tiny Rogues will be a little different.

Or as one negative review said: Tiny Rogues will have its cake and eat it too.
Last edited by RubyDev; Sep 29, 2022 @ 11:43pm
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