Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The reason why I take issue with it is because it's radiant counterpart, Judgement, is fast AND strong getting that extra damage in. Corruption is slow and takes too much buildup before you get the potential value. Things just die before that can happen unless you're severely behind on your build.
I did find out that the bonus critical damage on the shadow dagger does scale with ailment effect, which I think is cool but still an under powered effect.
Am I wrong or has the itemization pool focus been tweaked to be a lot better lately? Feels like I get exactly what I want in recent runs for what I'm building.
My point is that if you're not doing well, corruption won't help you. If you're already doing well, then you don't need it and it may actually be detrimental to try to incorporate it because it takes up precious slots that may already be occupied.
As for getting items, I've had a fairly middling experience in terms of getting what I need. Often I'll only getting pieces that benefit my build later on in the run or having to switch what my end-game build goal is mid run. Might be overlooking the item rolls due to getting lots of pretty bad trait rolls though, I've had quite a bit of trouble with that.