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Perhaps a solution could be Weapons with Short range Gain like armor or a heart or something by default to compensate some? Medium range is fine; tho can be iffy in cases where the attack animation is a tad wonky.
They basically wipe the screen if you hold down attack...
Starfury does a lot of damage (because a lot of shots/attack)
Most melee weapons are less interesting though.
That's basically 30-40 hits for the laser guys. Still ♥♥♥♥.
spears have more range than most ranged weapon the same goes with flail and you don't even bother to aim.
strenght perks are way better and stronger than agility and magic one.
If i don't end up doing 10 to 50 k damage then i did something wrong with the build, resulting to 2 or 3 sec every boss.
In cinder 16 you hit for 10 to 50k every single game?
Actual Melee weapons, that have short range are nigh unusable.
There are some shorter range weapons that are okayish. A big part of the problem isn't just the range, it's the number of hits: a lot of ranged weapons fire multiple shots at once, giving them deceptively high DPS. Those short range melees that just send out a single slash or shockwave don't just have reach issues, they also only ever hit once. There are a few weapons like Mjolnir that has the standard mace range issues but pummels everything inside its range with a bunch of lightning strikes and it's stronger than most legendaries despite its range.
But those are the exceptions, a lot of melees are one hit and that's it. There are some good traits in the strength pool and Barbarian breaks the game over his knee with them, but then he's not strictly limited to melee weapons either (finding a bow with strength + dex scaling and then taking the trait that adds strength to dexterity for ranged weapon scaling will blow melee out of the water, for example.)