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Definitely a good one. It never bothered me, but I totally agree with that for accessibility options.
>Remove the fail to fire sfx (at least while I'm holding the mouse button) on guns and crossbows. It gets a little irritating to use for prolonged periods of time.
>An indicator - some sort of small aura, maybe - for when you have I-frames after your dash might be nice. You get a feel for it after some time in the game, but having something concrete to help you understand just how deep into enemy fire you can go might be a nice feature.
I've had the spinning arcane blades from arcane elementals spawn directly on top of me a couple times. Never been a run-ender, but it'd be much appreaciated if they had some kind of telegraph where they were spawning.
Don't give players access to EVERY perk available in the perk store at the campfire. Maybe 3-5 base. BUT, let them purchase one-time-use extra slots for perks. Now you have something for lategame players to spend souls on when they've bought everything, and you can nerf player meta-scaling a bit.
I might make certain perks universal though. Like the +1 level or the perk rerolls. Stuff that players are likely to pick every time over other options.
The fun of the game is dampened a bit when I can't find a single thing necessary for my build. At the very least, maybe tie it to luck.
ALSO ALSO THIS. This game does a FANTASTIC job at making the visuals clear despite being a 'bullet hell' of sorts - I usually hate bullet hell games but this one has felt incredibly clear and fair, but some weapons make it impossible to see enemy projectiles.
It's not a matter of WINNING. It's a matter of wanting to play to my class. I want to BE the Pyromancer. I don't want to have to keep picking up Beef to try and search the death defiance perk so I can stack Curse while PRAYING I see a curse shrine this run. Or a fire weapon, for that matter. I've gone like four Pyromancer runs without finding a single one.