Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You cannot hope to build every weapon the same and and think they will be better than an AR built with the "perfect setup".
To be perfectly honest there is no gun that is faster to setup than the pistol (because it gets part upgrades at a faster rate).
Then Im come out with a pistol build that gets online quicker and ends up doing better at clearing packs and melting bosses.
Just comes down to getting all of the parts you need for a GG weapon. Zero wasted parts or side upgrades. I knew I wanted the instant reload so I just avoided anything that gave me reload speed and focused on anything that would drain mag size to get me more nades as well as proccing the charm that give you bonuses on the last bullet.
I do have all the genes.
I found the very costly RYS hard to use and I hate the 50 cal.
I don't really see the interest of the Telsion and I'm not sure how the railgun works (still have to try it but I'm not enthusiastic about it)
Globally, I find the high spread weapons easier since in the end, you pretty much have to send lots of bullets
And you can get weird and do Dissuasion + Containment, and become a walking bubble of bullets. Add armor and you get a very melee build.
... And then on the next run you build almost the same thing while giving your previous shotgun to your drone, and Titannus gets shredded to bits before it can say "why is my health bar getting wrecked?"
Spread is tricky tho. If you add too much of it (mostly done through genes,) you can end up with all the shotgun's pellets concentrated in one small dot of doom. It will still act as all the separate pellets so any non-boss enemy hit by it will die unless you've managed to not increase damage as the run goes. High spread also does wonders to the Hydra, making it so the missiles stay clustered for longer, which can make their homing less effective.
The lower path means you can essentially have some sort of lead vomiting Thanos snap. Whatever it hits gets mega dead. Reducing spread multiplies the death factor, from mega dead to giga dead possibly to tera dead depending on tunings and other augments.