NIMRODS

NIMRODS

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MacGruber7 Nov 20, 2024 @ 10:41am
Weapon Addon not showing up
So im pretty endgame, and was waiting for a specific addon. Maxed all of other stuff, but was never offered a addon. Was careful not to banish, so i have no idea why they didn't show up. ruined my build.
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Showing 1-5 of 5 comments
Kayedon Nov 20, 2024 @ 11:30am 
* Which add-on?
* Which weapon?

I believe the only not-eligible upgrade is the scoped sight on RPG/Hydra, could be wrong.
MacGruber7 Nov 20, 2024 @ 12:54pm 
that's exactly what i was doing :D rpg, wanted scoped sight, not sure if i had hydra. Theres no information about this in game, or some warning
perverb Nov 20, 2024 @ 2:52pm 
I don't understand the reasoning behind not allowing the RPG a scoped sight. I can have a pistol firing 200 cold bullets in every direction that are also sawblades and a laser that fires twelve times a second slapped on the underbarrel of said pistol, but not a homing RPG?

I'm not saying it couldn't be gamebreaking to have it, but I am saying I don't see how it would.
Last edited by perverb; Nov 20, 2024 @ 3:20pm
NoobFace McGee Nov 23, 2024 @ 11:01am 
Originally posted by perverb:
I don't understand the reasoning behind not allowing the RPG a scoped sight. I can have a pistol firing 200 cold bullets in every direction that are also sawblades and a laser that fires twelve times a second slapped on the underbarrel of said pistol, but not a homing RPG?

I'm not saying it couldn't be gamebreaking to have it, but I am saying I don't see how it would.
Hate to say it, but it looks like it might be the same with the Pulse Rifle and Ultralight Railgun. Something I just noticed in the weapon select screen is that none of the three mentioned weapons have a "Damage Fall Off" Stat. Since the primary benefit of getting the base Holo Sight is to remove damage fall off, I assume they disabled it for weapons that are just entirely missing the stat.
Last edited by NoobFace McGee; Nov 23, 2024 @ 11:02am
NoobFace McGee Nov 23, 2024 @ 11:06am 
Originally posted by NoobFace McGee:
Originally posted by perverb:
I don't understand the reasoning behind not allowing the RPG a scoped sight. I can have a pistol firing 200 cold bullets in every direction that are also sawblades and a laser that fires twelve times a second slapped on the underbarrel of said pistol, but not a homing RPG?

I'm not saying it couldn't be gamebreaking to have it, but I am saying I don't see how it would.
Hate to say it, but it looks like it might be the same with the Pulse Rifle and Ultralight Railgun. Something I just noticed in the weapon select screen is that none of the three mentioned weapons have a "Damage Fall Off" Stat. Since the primary benefit of getting the base Holo Sight is to remove damage fall off, I assume they disabled it for weapons that are just entirely missing the stat.
OK, Hush My Lying Mouth. Just got the Holo on the Pulse Rifle, this game is beyond me. XD
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