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Unfortunately, both this and Super Double Dragon have the same problem. I'm not sure what kind of setup you may be running with, but for me, it turned out to be an issue with high refresh rates (144HZ) in my case.
The following is a Copy and Paste of my response to another person in the Super Double Dragon forum that had the same issue......
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I had that same problem.
Do you have a high refresh rate monitor (144HZ or greater)? What I had to do is go into Advanced Display Settings in Windows and set the default Refresh Rate to 60 for it to play at regular speed.
I think this game might benefit from a Vsync option.
I'm not sure what type of video card you got but if by chance, it's a Nvidia, you might try going into NVIDIA Control Panel, clicking 3D Management Setttings, creating a profile just for this game, and setting Vsync option to Adaptive (Half Refresh Rate). Not sure how it works on Radeon control panel though since I haven't had Radeon in several years.
I apologize if none of that helps. But, that fixed it for me.
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I was also able to assign buttons in the in-game controller menu without any problems.
I agree. Especially since alot of people out there are using high refresh rate monitors (beyond 60hz) these days. Hopefully, maybe they'll put out an update for this and Super Double Dragon which suffers from this same problem.
I ran into a similar issue a few years back with Wonder Boy Returns Remix whereby certain cloud platforms refused to appear if I ran the game above 60hz on a couple of stages resulting in a wide impassable gap.
https://youtu.be/51sYKRF7Pbw?feature=shared