RICE™

RICE™

Brikker Sep 26, 2023 @ 1:00pm
Two things I'd like to see
#1:
MORE INFORMATION!

Everything needs more info in this game. Stats, cards, meta tree and those cards, weapons, etc. It would be immensely helpful.

#2:
Some sort of differentiation between particles that can hurt you and those that can't. Seems like when I die a lot it's just random crap hitting me that I often can't tell is dangerous.

I enjoy the game overall and I'm guessing it's a solo dev project, thus the slower update table, but it could be one of the better ones in the genre with a few additions!
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Showing 1-5 of 5 comments
Pirate-Rob  [developer] Sep 26, 2023 @ 9:58pm 
Anything with a white outline can hurt you more or less, the AOEs on the ground all hurt you as well :D

What sort of stats would you like to see?
Brikker Sep 27, 2023 @ 12:18am 
Some sort of index explaining basic mechanics (all the dots for instance), all stats being on the pause screen (health per 100secs, knockback/pierce, etc). Stuff like that.
Brikker Sep 27, 2023 @ 12:21am 
Also stuff like placing cards on weapons vs. Leaving them off to the side - benefits/downsides etc
Brikker Sep 27, 2023 @ 8:56am 
Like, what does Integrity do? How does accuracy work, exactly? IS lucky damage just a dice roll of 0 to your higher number you've acquired? Does it add on to regular damage? Would be nice to be able to see total Lucky damage on the pause screen.
Last edited by Brikker; Sep 27, 2023 @ 9:15am
Pirate-Rob  [developer] Oct 17, 2023 @ 8:35am 
Integrity is quite literally HP for weapons, HP is removed over time, and projectiles clashing against enemy projectiles removes integrity. Integrity helps with the void as well.

Accuracy is very literally, having 100% accuracy means the weapon fires in it's default arc, having 200% accuracy means the weapon fires an arc 50% of the original size, etc.

Lucky damage is literally just 0-number, added to regular damage, yes. You can see lucky damage in pause menu, it's written like 2-5 (2 base damage, 0-3 lucky damage).

I think an index would be a pretty good idea, I will need the artist to make some UI for it though
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