Skullgirls ∞Endless Beta∞

Skullgirls ∞Endless Beta∞

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Camail Aug 6, 2013 @ 7:51pm
Valentine Combos
Seeing as skullheart is down and IPS/undizzy has finally been through most of its changes, let's write down some combos! I'll start it out with my BnB corner combo.

cr.lk, cr.mk, cr.hp, j.hp, AD, j.mp, j.hp, j.mk, j.hp, j.lp, .jmp, j.hp, j.lk, j.mp, j.hp xx deadlycross/vial, s.lp (3), s.mp(2), cr.mk, s.hp xx HK Savage Bypass, cr.lk (2), st.mp(2), cr.mk, s.hp xx HK Savage Bypass xx EKG Flatliner. (7755 Damage without vial)

The j.mp's in the j.lp and j.lk loops can be replaced with j.mk's if the opponent is close enough to the ground. The j.mp variation works on every character other than double who needs both j.mp's to be replaced with j.mk's. If you replace a single j.mp with j.mk it becomes 7849 damage, if you replace both j.mp with j.mk's it does 7989 damage. Thats all without any levels of vial, if you can get a charge or two of the damage vial it gets quite a bit higher. It gives your opponent 1.8 bars while giving you about .8 of a bar. It can be used to carry characters tot he corner if you managed to hit the first j.mk, but that only works on the lighter characters (anyone who is cerebella's weight and lighter).

All damages are recorded in 2v2, so if you have a combo please post the 2v2 version.

Edit: Here's a video of it:

http://www.youtube.com/watch?v=lKv-jmlD_7U
Last edited by Camail; Aug 8, 2013 @ 2:11pm
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Showing 1-15 of 17 comments
This is basically my corner BNB, but cr.mk, c.hp (excellabella assist) Load Vial, st. HK x3, Throw Vial, EKG Flatline after HK savage bypass.

Solo it's better to end the combo with HK x 3 to end the combo as that cause an untechable knockdown.
Camail Aug 6, 2013 @ 9:14pm 
If you do the st.hk(3) it is only an untechable knockdown if you don't use the otg, if anyone was curious.
Qvnt Aug 6, 2013 @ 10:40pm 
I use -

If Opponent is standing and first hit connects:
jMP - LP (x3) - MP (x2) - MK - cHP - jHP - Dash - jHK - EMP
The EMP has to be executed right after jHK or else the enemy gets launched to high.
There's really no reason to do all 3 hits of LP, you are only scaling your damage more. The only time I use all 3 LPs is to cause an oppoent to fall lower so they are grounded.
Camail Aug 6, 2013 @ 10:52pm 
Doing s.lp(3) increases the damage of my combo over s.lp(1) or s.lp(2). As long as you don't do it within the first 15 hits I think you're better off doing it.
stratos Aug 6, 2013 @ 10:56pm 
cr mp, cr hp, j mp [2/3 hits], j hp, airdash cancel, j mp [2/3 hits], land, lp,lp mp, mp, hk x3 xx qcf k, qcf kk.

Does 4356-4425 damage
Camail Aug 6, 2013 @ 10:59pm 
I really really need a high damage midscreen combo, or at elast something that can carry 60% of the screen tot he corner so I can do my otg setup. I remember seeing a video with a really good mid-screen combo awhile back but I wasn't able to find it.

Also messa that combo is more complicated than it needs to be, you can do:
cr.lk, cr.mk, cr.hp, j.hp, AD, j.hp xx savage bypass xx EKG flatliner for ~4970 damage. It's simpler and can be done anywhere that one can be done.
stratos Aug 6, 2013 @ 11:02pm 
i know. it's not the most damaging but i use it to carry to the corner.
Camail Aug 6, 2013 @ 11:04pm 
but if you use the s.hk to carry to the corner and then use ekg flatliner as a finisher you negate most of the advantage the corner gave you.
stratos Aug 6, 2013 @ 11:07pm 
Originally posted by Camailⁿ:
but if you use the s.hk to carry to the corner and then use ekg flatliner as a finisher you negate most of the advantage the corner gave you.

you have a point there. the only reason i use ekg flatliner as an ender is because i dont know anything else :\ i will go to training mode though and test new enders. thank you for correcting me.
Camail Aug 6, 2013 @ 11:08pm 
You can use scalpels, sadly you already use your otg with st.hk(3)xxsavage bypass, otherwise you could continue the combo int he corner.

Scalpels does like no damage at that angle though.
Last edited by Camail; Aug 6, 2013 @ 11:11pm
stratos Aug 6, 2013 @ 11:22pm 
when i get to the corner, instead of using st.hk xx savage bypass xx ekg flatliner, i relaunch then i do j.mk, j.hk, ekg flatliner
Last edited by stratos; Aug 6, 2013 @ 11:22pm
Originally posted by Camailⁿ:
Doing s.lp(3) increases the damage of my combo over s.lp(1) or s.lp(2). As long as you don't do it within the first 15 hits I think you're better off doing it.

Was more in response to Black Dhalia's combo, which was using S. LPx3 at the beginning of the combo
Camail Aug 6, 2013 @ 11:41pm 
I saw a video fo someone doing a combo with 2 s.lp(3) in the first 15 hits, my head started to hurt.
Scrangos Aug 8, 2013 @ 9:19am 
Can you do a video of your BnB Camail? :)
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Date Posted: Aug 6, 2013 @ 7:51pm
Posts: 17