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If you're having such a hard time doing your BnB, you're probably doing something wrong. Watch some Parasol vids and see if u can find some where you can hear the button presses. Rythm is a great aid in learning combos.
Here's the channel of a good Parasol player, maybe it helps: http://www.youtube.com/channel/UCglDB87yRIO7druwPcyyqSQ
What helps a lot also is to practice combos in small chunks. If you drop it so often, do the first part so long until you don't drop it anymore. Same for the other parts, then put it all together. It's called your BnB, because it's meant to be there, always, when you need it. Spend more time in training room.
This game has the easiest execution out of any fighting game I have ever played (SF's got harder motions and 1f links and KOF has WAY harder motions and stricter input windows)- not to say you're wrong, because everyone experiences difficulty in different areas of course, but that statement is...questionable in that form.
Keep practicing the basics before you delve into combos, it's a tedious process doing 50 of the same command but when you're sure that you wont do the wrong input anymore, it makes the game a lot easier.
Thanks, I'll check it out.
There's hardly any combos that have you do more than one 1f link in SF and sometimes you can just drop them from the combo and lose no more than 15% total damage (with a few exceptions though). Some characters barely even use any combos at all, M. Bison for one.
What do you mean by "basics"? If you mean command motions then I have no trouble with those on their own (except 360's. they're somewhat tricky to do on a keyboard).
Anything more complex than a chain combo + special already introduces a margin for error, and a chain combo + special won't do any serious damage.
Because why exactly? Only one character has a 360 command and that's the only one tricky (not impossible though) to do.
Just last night I won 8 matches in a row with my longest combo being 5 hits! It's all about mix-ups and faking your movements to catch the opponent making mistakes and punishing them for it
either your ping is bad, you set up the frame delay wrongly, or you've got some 1 frame combo links going on that can't be pulled off online due to lag.
cause objectively speaking this game is easier to combo in than any other game.
The only cerebella combo I know is 10 moves long (all normals). I win plenty of games with cerebella even without knowing any long combos.
So, in my opinion. input restrictions in Skullgirls are minimized. The window between moves is just huge and a lot of moves can be cancelled ridiculously. Personally I was amazed by such a gigantic amount of combo possibilities.
Yeah, Street Fighter has always been very unforgiving. That's why I prefered Mortal Kombat II way back when. I only got Street Fighter IV because my options are pretty limited on PC and it's just as unforgiving as II was. I'm finding Skullgirls to be pretty forgiving as far as input commands go, so I don't know what this guy is talking about unless it's just because he's using a keyboard.