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in Scarlet Grace, each zone, in addition to the generic layout for questing (which had differences per Protag) had 2 totally distinct setups for the 4 main quest chains that could appear there. This is similar with zones being design to have multiple vastly different quest chains. That was the main strength of going with this storybook look: they could actual scale the game out to absurd variety.
Across my three campaigns, the only repeat content I've genuinely done was the first Red Devision quest chain in Delta Base (Biochip and the red gates). Every other non-red battle node I've done has been different (well, I did Necronomicon on all three characters).
For example, I think Gabriel up at the top near the palace originally said he was having a wonderful dream. This time he said he was having a nightmarish one. Instead of admiring the Final Emperor for his character by not eating as much food as his subjects it changed to the Final Emperor destroying works of art Gabriel admired.
This game really was meant for replaying!
Do you like late-game SaGa, or early-game SaGa gameplay? That's ultimately the difference. You can do any combination of settings for the most part. Just make sure to carry over Trade and Trials, but everything else is optional.
SaGa developers have been ramping up the default NG+ settings after decades of resisting. People love carrying ♥♥♥♥ over, even if the game itself has other mechanics in place for multi-playthrough progression. I had an incredible second run with all of the major things OFF.
We still don't know. There are rumors saying that Ameya's last boss requires the Pulchra world to be completed in all the ways it can.
Since at the moment, he doesn't fight the final boss no matter what. Could be copium but it could be true that there is a true hidden final boss that we haven't discovered.
There's three general final boss encounters, but the game code looks like there's BEYOND versions of all three that are still to be determined how to find.
I think Mido, Ameya, and Siugnas are all really interesting ideas for how to replay and get different endings (Mido is a series of sequels, Ameya is a trial with various outcomes, Siugnas depends on whether you make Thralls at all). I don't know what determines what determines Diva's final boss encounters yet, or B&Fs.
Diva's is simply whether or not it's first playthrough or New Game+. She has the least number of variations.
My biggest mistake was probably skipping Delta Base because it had no mana. I think the most important character is sealed there.
I guess we will have to wait for someone to have done all the Pulchra events as every character to see if that also has an effect.
Plus; has anyone beaten all of Mr S’s challenges?