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But overall, even up to Day 6 (havent really bit into Day 7), it feels solveable overall. Sometimes what you pick in the building is part of the solve though.
An example wouls be how avoiding a shuriken from the last boss involves you moving 3 or 4 tiles to get beside and swap front and back tiles just in time to avoid it.
Weirdly, the more I play, the worse it feels I'm becoming at the last boss. Maybe my memory is too bad at remembering these unavoidable attacks that need swapping.
Weirdly I remember finding the boss easy in my first hours of gameplay. I wonder if it's a hidden thing from day 2 or 3. Probably not.
Smoke bomb, or even two, make Shogun days 1 - 6 (haven't reached 7 yet) a breeze, if you can get your hands on them. Outside of throws (that not every hero has), the only other setup I've had success with to zero damage is to have a really heavy attack loadout and be stocked up on shields.
I don't have the back smoke bomb yet but see it as unlockable right now (I assume it is since it's the same with a back arrow).
But on some runs I never see it.
Maybe that's why. I got too spoiled by that tile.
You can play Ronin 1 to get ahead of RNG and try to camp corners with pushes/ranged weapons, but sometimes random with elites just screw you over. Especially with quick guys like charger or ninja.