Shogun Showdown

Shogun Showdown

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superxcow Sep 6, 2024 @ 1:02am
Is every round "solvable"?
I've been playing since the itch alpha and I've always felt like if I take damage it's because I made a mistake.

At this point I'm starting to wonder, is this actually true? Is it like, on purpose? coded in?

Unless I've really @#$%&! up my build or done something dumb and expensive during a round, I genuinely feel like it's simply a puzzle waiting to be solved.

Is this just insanely good balancing or is there calculation involved?
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Showing 1-12 of 12 comments
SimplyGnome Sep 6, 2024 @ 1:05am 
With the variety of abilities, I think you can be in both positions - where you have a solution to everything and where you just are MISSING a tool you need for this particular round.

But overall, even up to Day 6 (havent really bit into Day 7), it feels solveable overall. Sometimes what you pick in the building is part of the solve though.
Mustardoish Sep 6, 2024 @ 4:52am 
Very good question, and I can't speak for day 7, but solvable in the sense of you can beat the boss feels very much like a yes. Surviving on zero damage could be a no though. You can get in the second stage a double charger spawn, which could cost you. Also some of the attacks of the corrupted bosses feel very very difficult to dodge. The new corrupted enemies make this even more of a likelihood (thinking of Shadow second loadout with only a single instance of damage).
Daremo Sep 6, 2024 @ 8:39am 
It seems very important to know what attacks some boss will do long before they actually show them.

An example wouls be how avoiding a shuriken from the last boss involves you moving 3 or 4 tiles to get beside and swap front and back tiles just in time to avoid it.

Weirdly, the more I play, the worse it feels I'm becoming at the last boss. Maybe my memory is too bad at remembering these unavoidable attacks that need swapping.

Weirdly I remember finding the boss easy in my first hours of gameplay. I wonder if it's a hidden thing from day 2 or 3. Probably not.
Last edited by Daremo; Sep 6, 2024 @ 8:45am
Mustardoish Sep 6, 2024 @ 8:50am 
Yeah, most characters have a tile or direction they have to face and proximity to not take damage at the fast bosses. Like as shadow, you always want to have grappling hook equipped so that you can pull immediately to phase. When the boss equips something that is not dangerous, I unequip to a damage dealer and after execution immediately load the dodge.
Hayano Chie Sep 6, 2024 @ 4:16pm 
Originally posted by Daremo:
Weirdly, the more I play, the worse it feels I'm becoming at the last boss. Maybe my memory is too bad at remembering these unavoidable attacks that need swapping.

Smoke bomb, or even two, make Shogun days 1 - 6 (haven't reached 7 yet) a breeze, if you can get your hands on them. Outside of throws (that not every hero has), the only other setup I've had success with to zero damage is to have a really heavy attack loadout and be stocked up on shields.
Daremo Sep 6, 2024 @ 6:57pm 
Originally posted by Hayano Chie:
Originally posted by Daremo:
Weirdly, the more I play, the worse it feels I'm becoming at the last boss. Maybe my memory is too bad at remembering these unavoidable attacks that need swapping.

Smoke bomb, or even two, make Shogun days 1 - 6 (haven't reached 7 yet) a breeze, if you can get your hands on them. Outside of throws (that not every hero has), the only other setup I've had success with to zero damage is to have a really heavy attack loadout and be stocked up on shields.
I aaaaalways pick smoke bomb if I see it.
I don't have the back smoke bomb yet but see it as unlockable right now (I assume it is since it's the same with a back arrow).

But on some runs I never see it.
Maybe that's why. I got too spoiled by that tile.
LightlySalted Sep 14, 2024 @ 1:28am 
I can't imagine every round being solvable simply by judging the tiles you have. There are too many variables. It also seems that enemy warp-ins seems RNG where if you don't have the right tools, there's no way to avoid damage. If the goal is to get 0 hit, some tiles like smoke bomb and bo is a must, and many shield pots.
MrQun Sep 14, 2024 @ 2:02am 
I had tried to beat day 7 with Ronin and I can confirm that I was put in unfair situations that caused me damage. With only 5 health and the limited potion drops being forced to take damage was brutal and eventually run ending.
letir Sep 14, 2024 @ 3:32am 
If you mean "solvable" in terms of no-hit run, then no. It's a roguelite, random is part of the gameplay loop. One run you can effortlessly toss around enemies with wicked combos, another you will lack synergy even with rerolls.

You can play Ronin 1 to get ahead of RNG and try to camp corners with pushes/ranged weapons, but sometimes random with elites just screw you over. Especially with quick guys like charger or ninja.
Deso Sep 14, 2024 @ 5:19am 
No. For example, depending on your tiles you will take damage on a boss.
Mustardoish Sep 14, 2024 @ 9:31am 
On the other hand, no-hit run are not the goal, winning against the final boss is. I am quite faithful that a very competent player should be able to get very long win streaks, even on day 7. After all, health is a resource to be used.
JOHNNY Sep 14, 2024 @ 5:34pm 
personally i feel like unless you take positions tile like smoke bomb the game never put you in a situation where you take damage from not swapping enemies. like 2 red brutes spawn exactly trapping me which is new to me.
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