Shogun Showdown

Shogun Showdown

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Simicro Sep 3, 2023 @ 2:15pm
Save file is deleted if I die?
If I understand correctly, if I die my previous is automatically deleted? So I loose all my progression and have to do it all over again?
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Showing 1-10 of 10 comments
Steelflame Sep 3, 2023 @ 8:08pm 
It's a roguelike. They are generally characterized by short runs (about 30 minutes) where after you win or die, it resets back to an area where you can perform some form of meta-progression or stage/character selection. You don't "lose" anything on death, just that run ends.
Simicro Sep 4, 2023 @ 2:45am 
Thanks for the clarification. I have completed Stage#1 the Bamboo Grove. For now I keep dying at Stage#2 Whispering Caves. I regret that I have to go all over again from the very beginning of Stage#1. But if I understand you correctly, that is normal?
Steelflame Sep 4, 2023 @ 3:22am 
Originally posted by Simicro:
Thanks for the clarification. I have completed Stage#1 the Bamboo Grove. For now I keep dying at Stage#2 Whispering Caves. I regret that I have to go all over again from the very beginning of Stage#1. But if I understand you correctly, that is normal?

Yes. As for constantly dying, learn to space out movements to avoid enemy swings. Enemies, if they have a tile set to attack, will basically always "prime" that attack if they can see a hit on you that turn. You can use this to juggle enemies by moving forward into their attack range, and then moving back out of attack range. They will swing and whiff, letting you build up a tile so you can clear space out. Don't let yourself get cornered or blocked in if you can ever help it. The enemy AI works on very exact rules, and about the only way you'll be put in a no way to avoid a hit situation is if you don't manipulate the enemy AI, or very bad spawn RNG on a wave change, and on lower difficulties, the potions you get can usually fix these cases. Killing an enemy fast isn't always the right choice, for instance. If you blow all your attack tiles on a low risk enemy, leaving a ranged guy behind him free to attack you, you may end up taking free damage you could have avoided.
Thomas Goblinz  [developer] Sep 4, 2023 @ 5:27am 
Hey there! Thanks a lot to Steemflame for taking the time to anser and advise you!
I just wanted to add a small advice : Remember that if you don't do anything, ennemies won't either. So you can take your time at first. Your first runs might be a bit longer, but as Steelflame said it, the enemy AI works on very exact rules, which means you can learn them, and through you're experience it'll become more natural.

Good luck on your tries!
Simicro Sep 4, 2023 @ 8:38am 
Many thanks both for your explanations and advice. Much appreciated.

Dev, please allow an option for players like me who do not want to start all over again when we die. Of course people who like roguelike are not obliged to use that option.
Simicro Sep 6, 2023 @ 10:14am 
Thanks to your tips, guys, I made some progress in my tactics. Stupidly, until recently I was not aware I had to step back to avoid a hit! But sill I would really appreciate to restart from my last save even if I die.
Ajpms Sep 11, 2023 @ 11:58am 
it's a roguelike, saving would make the game way too easy, and would ruin the point, to experiment with new tactics.
Simicro Sep 12, 2023 @ 10:37am 
Maybe it will sound strange but I like Shogun Showdown mechanics, except the roguelike aspect ;)

Of course everybody understood that I'm not asking to remove the roguelike feature, just an option for people like me who enjoy an easier game with saves.
Originally posted by Thomas Goblinz:
Hey there! Thanks a lot to Steemflame for taking the time to anser and advise you!
I just wanted to add a small advice : Remember that if you don't do anything, ennemies won't either. So you can take your time at first. Your first runs might be a bit longer, but as Steelflame said it, the enemy AI works on very exact rules, which means you can learn them, and through you're experience it'll become more natural.

Good luck on your tries!

Hey devs! :steamhappy:
I think the discussants above all make good points. But it's always a pity to lose a very smooth gaming situation. In this regard, I really hope that you can refer to the assist mode of 《Dead Cells》 and allow players to have limited or custom-numbered retroactive saves as an optional feature. You can also reserve some achievements as rewards for players who never use retroactive saves. A careful playthrough often takes about an hour or longer. It would be great if we could occasionally save ourselves from mistakes. Love from China!
BossStompTV Dec 18, 2024 @ 11:20am 
Originally posted by Simicro:
Many thanks both for your explanations and advice. Much appreciated.

Dev, please allow an option for players like me who do not want to start all over again when we die. Of course people who like roguelike are not obliged to use that option.

This is just a core feature of the genre of the video game. There is a meta progression between rounds. You aren't 'starting over' you are getting stronger ever run by buying things in the shop between runs.
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