Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes. As for constantly dying, learn to space out movements to avoid enemy swings. Enemies, if they have a tile set to attack, will basically always "prime" that attack if they can see a hit on you that turn. You can use this to juggle enemies by moving forward into their attack range, and then moving back out of attack range. They will swing and whiff, letting you build up a tile so you can clear space out. Don't let yourself get cornered or blocked in if you can ever help it. The enemy AI works on very exact rules, and about the only way you'll be put in a no way to avoid a hit situation is if you don't manipulate the enemy AI, or very bad spawn RNG on a wave change, and on lower difficulties, the potions you get can usually fix these cases. Killing an enemy fast isn't always the right choice, for instance. If you blow all your attack tiles on a low risk enemy, leaving a ranged guy behind him free to attack you, you may end up taking free damage you could have avoided.
I just wanted to add a small advice : Remember that if you don't do anything, ennemies won't either. So you can take your time at first. Your first runs might be a bit longer, but as Steelflame said it, the enemy AI works on very exact rules, which means you can learn them, and through you're experience it'll become more natural.
Good luck on your tries!
Dev, please allow an option for players like me who do not want to start all over again when we die. Of course people who like roguelike are not obliged to use that option.
Of course everybody understood that I'm not asking to remove the roguelike feature, just an option for people like me who enjoy an easier game with saves.
Hey devs!
I think the discussants above all make good points. But it's always a pity to lose a very smooth gaming situation. In this regard, I really hope that you can refer to the assist mode of 《Dead Cells》 and allow players to have limited or custom-numbered retroactive saves as an optional feature. You can also reserve some achievements as rewards for players who never use retroactive saves. A careful playthrough often takes about an hour or longer. It would be great if we could occasionally save ourselves from mistakes. Love from China!
This is just a core feature of the genre of the video game. There is a meta progression between rounds. You aren't 'starting over' you are getting stronger ever run by buying things in the shop between runs.