Shogun Showdown

Shogun Showdown

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Thomas Goblinz  [developer] Aug 1, 2023 @ 5:26am
Shogun Showdown's Roadmap!
Hello there!
It's finally here, the Roadmap!

I'll update this post as the content comes out, to give more details about the next step towards full release, starting now!

https://steamcommunity.com/games/2084000/announcements/detail/3662040707277116295

GAMEPAD SUPPORT UPDATE
What will be in there?
WELL CONTROLLER SUPPORT
But not just that
With this update, we'll also try to get the "Steamdeck verified" check. I say try, because there's a review time that is not depending on us, but it will get steamdeck verified, and should before the release of this update, but if not, it'll come a bit after (it does not change that the game will be adjusted for steamdeck, weither we have the badge or not)
In addition for this, we plan to add the "key binding" feature in this update too, so you'll be able to bind your keys/buttons however you like!

As for a date, I can't give you one right now, but we'll keep you posted as we want to put this version in beta so you can help us fine-tune everything!

EDIT 9 Aug 2023 :
A version with controller support is live on the open-beta branch!
You can opt in by going into the game's properties in your library, in the Beta tab, not code needed
Also, I'll keep you updated when this will go live, but the key binding feature might be delayed a bit. I'll tell you more when I know more!

JUJITSUKA UPDATE

Here's a sum-up on the new content for this second milestone!

New Hero: Introducing The Jujitsuka
New Gameplay Mechanic: Elite Enemies make their debut from Day 3
4 New Tiles (Scar Strike, Signature Move, Meteor Hammer, Kaitenryuken)
4 New Skills (Combo Deal, Monomancer, Karma, Cursing Move)
4 New Quests (Steel Summit, Honorable Death, One-Way Hero and Frugal Fighter)
New Enemy: Yumi Sniper
New Location: Hibiku Wastelands
New Boss: Baru the Barricader

CORRUPTION UPDATE

Here's a quick overview of what's new in this update !

Corrupted Bosses may appear from Day 4 (new ascension level)
New Locations: Forsaken Grounds and Theatre of Illusions
New Enemies: Warden, Blight Charger, Strider, Kabukai
New Bosses: Fumiko the Fallen and Sato the Stagemaster
New Consumables: Rain of Mirrors and Lucky Die
New Skills: Close Combat, Central Dominion, Kobushi Combo, Combo Boon, Chilling Blood, Iron Skin, Mamushi Move, Chikara Crush
New Tiles: Back Shadow Dash, Mon, Twin Tessen, Sai, Blazing Suisei
New Lore: boss barks.
There's also a lot of tweaks, bugfixes and more - please keep an eye on the patchnote!

There's now in total 6 Days you can play! And good luck on day 6, that's a proper challenge you'll have to face :D


FULL RELEASE UPDATE
We're very proud to announce that the game is now in it's 1.0 state! What a journey, we're so proud of it! Here's a quick overview of what's been added :

Final ascension: Day 7
New hero: The Chain Master
New location: Ieyasu's Garden
New content: 7 tiles, 7 skills, 5 quests, 3 new enemies...
New initial deck
New lore

You can find the full announcement and patchnote here :
https://steamcommunity.com/app/2084000
Last edited by Thomas Goblinz; Sep 5, 2024 @ 8:22am
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Showing 1-15 of 20 comments
THE_PAIN_TRAIN Aug 1, 2023 @ 11:14am 
this is an incredible game. beautiful in its simplicity with complexity where it counts. i would suggest adding a ranged focus character if you need ideas
s3rv0 Aug 1, 2023 @ 8:07pm 
Originally posted by THE_PAIN_TRAIN:
this is an incredible game. beautiful in its simplicity with complexity where it counts. i would suggest adding a ranged focus character if you need ideas

Couldn't agree more and great idea on the ranged character. If anyone has ever played the board game Onitama, this has the heart and soul of that game. It's clearly an entirely unique and original title, but the way it makes you think and some of the ways you interact with the game are very similar. Just like Chess, also, it's easy to learn but hard to master. I am hungry for more content to flesh this game out more, but it has an amazing foundation to build on. Good job dev

Curious questions:
Will there be any dates associated with the roadmap, such as an ETA on whatever the next step is at any point in time?
Are the mystery updates unknown to you at this time, or are you just keeping secrets?

[Frodo] Alright keep your secrets [/frodo]
Last edited by s3rv0; Aug 1, 2023 @ 8:11pm
Dingazoid Aug 5, 2023 @ 2:12pm 
I hope controller support comes soon. I'm only able to play games on console or laptop, so it's really uncomfortable to play this game at the moment. There's no real need to use a mouse at all in this game, it could conceivably played with one hand on WASD and shift to move between selecting abilities and moving character.
Thomas Goblinz  [developer] Aug 9, 2023 @ 5:32am 
Hey there!
We don't know which day yet, but it's coming really soon!
We already put a version on the open beta branch for people to help us test it.
I also edited the main message of this post, as the key bindings might come rather in a later update. It's still in development and is gonna come soon, but as a lot of people are waiting for the controller update, we'd rather release it without the key bindings rather than waiting for the key binding to be ready before releasing everything!
Diligence Aug 12, 2023 @ 3:06pm 
Can we get it today?
CappahUK Aug 13, 2023 @ 8:34am 
Soon as you add controller support I'm buying it! I'll be buying it on GOG though :D
s3rv0 Aug 16, 2023 @ 7:03pm 
Any word on when the next update will be? Pushing 10 weeks now and I'm eager for some fresh content :)
Thomas Goblinz  [developer] Aug 17, 2023 @ 1:43am 
Hello there!

Coming with some news since it's been a longer time that I thought!
We're polishing the update, because as you might imagine, having the whole gamepad feature can lead to several unexpected bugs. Also there's been some unexpected issues with localization integration, so we're fixing this before going full live

However if you can't wait, the good news is that you can already play the beta version of this update! Just check your game's property and switch to open-beta branch (but don't forget to opt out of it once the beta is out :D)

I'll keep you posted as I've got more news on a date

Cheers!
Slayer Aug 23, 2023 @ 6:32pm 
Hey guys, I absolutely love Shogun Showdown. You've got such a fun gameplay loop that really taps into that "one more try" factor.

I do have one suggestion through: Would you consider adding an indicator on the tiles to show their range? It maybe obvious for melee cards, but I sometimes forget for cards that hit two tiles ahead. And this is probably my noobish issue, but I think this readability might be useful for others too.

Did a little mock up: https://steamcommunity.com/sharedfiles/filedetails/?id=3024826069
Last edited by Slayer; Aug 23, 2023 @ 6:50pm
Thomas Goblinz  [developer] Sep 4, 2023 @ 5:23am 
Originally posted by Omega Von Doom:
Hey guys, I absolutely love Shogun Showdown. You've got such a fun gameplay loop that really taps into that "one more try" factor.

I do have one suggestion through: Would you consider adding an indicator on the tiles to show their range? It maybe obvious for melee cards, but I sometimes forget for cards that hit two tiles ahead. And this is probably my noobish issue, but I think this readability might be useful for others too.

Did a little mock up: https://steamcommunity.com/sharedfiles/filedetails/?id=3024826069

Hey there! Interesting idea, I'll check if there's some QoL we could do here. While think about it as we don't want to put to much informations either (also because there are some more visual cues with gamepad), but it's definitely worth talking about it, thanks!
tkwokw Oct 5, 2023 @ 8:44pm 
This is a great game and I have an idea for a new enemy. (Also I found a bug with the new character and the shogun. Killing the shogun with "Signature move" seems to softlock. I have a screenshot.)

Anyway onto the idea.

How about an enemy with 3 health on standard that acts as such:

They naturally have quick thinking and two sets of attacks.

Attack set 1 is a dash and then hit the player with a Bo staff.

Attack set 2 is a grapple to pull the player towards them and then a mirror flip to hopefully switch positions with another enemy that can deal real damage.

This concept fills the role of an enemy who has a very direct purpose of messing up the player's carefully planned attack patterns. They might not do much damage to the player in the end but flipping and pulling the player around may prove dangerous if the player isn't prepared.
Last edited by tkwokw; Oct 5, 2023 @ 8:44pm
mkmtrd Oct 20, 2023 @ 6:17am 
Could you add the ability to select tiles with keyboard numbers like 1/2/3/4 and so on?
A. Lumberjack Feb 4, 2024 @ 9:01am 
[CORRUPTION UPDATE] Love the boss barks - great addition :)

Probably already on your roadmap but just in-case, one of the last achievements you add could be to get 5 gold tiles on every character - it would be a nice completionist goal!
The significant milestones I had along the way was maximum day with every character, and then no hits with every character; either of these could also be cool (and less intimidating than a true 100%)
CroMagnonBC Aug 10, 2024 @ 10:13am 
I love the game. Very creative. Good work.
Master Nutsack Sep 19, 2024 @ 10:51am 
Hello, would it be possible for other resolutions beyond 1080p to be added to the game? I am playing this on a large 4K TV, as the game seems perfect for couch play, but the lack of 1400p or 4K resolution is a bit of a wet blank on what should be a smoldering fire of a game.
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