Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Honestly, I have never seen him explain the spiders. But they have been in the series forever, so he'd be silly to remove them this iteration.
I find them amusing. Each to their own.
Spiders are otherwise a really tired monster archetype used in almost every rpg. This, however, was a first.
Why does it break immersion though? Talking spiders is too odd for a fantasy setting?
RL spiders are shy. And if they could talk, they probably would talk like children, at best ^_^
When they call you 'cute' and kiss your legs... Thats just comical relief. Ridiculous to some, like Jar Jar Binks.
Consider killing them!
Keep in mind this is like +10 years ago so I can't remember the full details.
I think you're being a bit ridiculous, and the joke is going over your head. Just ignore the cave and move on..why would you quit a game you admit you love other than this ONE CAVE?