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To my knowledge, there are no cheat codes, and I really wish the developers would consider making some available for those of us who wish to use them.
Why should I have to drop the difficulty to the lowest setting, turn most (if not all) the victory conditions off, and switch off pirates, even to have a chance? Why is it possible for the AI to have massive fleets, and a heap of planets, in the same time that I have a fraction of both, on the 'easy' or 'newb' setting?
It's bizarre - and the style of play seems to have no effect on my chances (expansionist/militaristic/peaceful/trader ... nonw make any diffierence). I don't want to have to mod a game out of the box simply to play it, I simply like to win to occassional game!! If I want a challenge, I'll set the difficulty I want. Sorry if this is a bit ranty, but I'll be investing my time in other games.
And don't forget to update your fleet once you've unlocked a new tier of weapons / defenses. Hire some heros too. This "why should I put in any effort" line of thought is BS. You should put in the effort because you paid for the game. You chose the game and you installed the game. If you want zero challenge then go play Freecell.
What I wanted from this game is something where I stood a chance of winning through peace, or hitting my species's Singularity, what I did not want is a galatic facist simulator. I'm guessing it would be a very different story playing against humans (who make micromanagement errors unlike computers), but if this is the AI game, I will not be playing this game for much longer. Disappointed.
For those of you who want to play a game that isn't a massive war, note that the computer in this game tends to go to war if it feels it is being beaten by the human player. If you are too ahead in score, they AI opponents are likely to gang up on you. To play diplomatically, you'll have to manage fleet, technology and expansion to keep up with the computer, but not to outstrip it. Keep in mind that different AI opponents expand at different rates, so you may need to blockade the Cravers into a smaller part of the galaxy. Also, you can't negotiate with the Cravers, so be ready to crush them or just don't have them in your game.
If fighting fleet battles is a problem, remember to try and have a high income before going to war. You'll need to adapt your fleet to the opponents weapons and defense choices. On larger ships you can balance defense pretty well, but on smaller ones you'll have to specialize. Keep in mind that some ship designs are more suited for some roles than others. You can tell what that role is by looking in the tech tree or simply hovering the mouse over the ship type in design screen.
If pirates are a pest, remember they use beam and kinetic weapons and have no defenses. Good shields, deflectors, and defensive play cards are your friend.
Even on easy? Sounds like you are exaggerating. I haven't played since patch, so I could be wrong, but 10 systems before turn 20 seems a bit extreme.
However, that leads to what I was about to post: For those having difficulty, it is likely you are not expanding fast enough. This isn't a game where you get a good hold on your first system then maybe choose to expand. This is a game where you put all priority on expansion until all the systems are claimed. Then you worry about building your empire up.
It all depends on map size and number of opponents, but as long as you have a fairly balanced ratio, I find that 8 GOOD systems by turn 40-50 is ideal. Too many more than that, and unhappiness issues will be too difficult to deal with while maintaining fast growth and tech. Too few, and other empires will begin to greatly outpace you in FIDS.
By GOOD systems, I mean systems that have a large number of planets and preferably not too many lava/barren/gas or negative terrain modifiers. These are the systems that will end up as the backbone of your empire, producing FIDS in the thousands. The difference between having a few of these in your empire is game-breaking.
You cannot and will not be able to hold out with a few measly one-lava-planet systems. I'd go as far as saying to ignore these poor systems completely unless you are desperate.
Not on easy, i was playing on normal, i guess im being stubborn in that department but i just simply refuse to change difficulty, and your post definitely does help, i did try what you said in that playthrough (or something to that affect) but as i tried to expand, the AI had already researched the wormhole trait and were boxing me into the 6-8 system constellation i had spawned in.
Also to note, since it's one of your first colonies, by getting the "influence" around the system later on solidifies your placement in the area helping in blocking any other civ that you've gained peace with from entering. Giving you time to colonize the systems from your initial colony back to your home system.
If lucky colonize close to another civ to the point where it weakens their position and they become an easy target for expansion once you've colonized the systems closer to you. Keep in mind they of course won't like that so be ready to juggle between keeping battle ready fleets and expansion.
So a "Two step forward, one step back" expansion seems to do the trick for me at least in providing a good position. Keep in mind this is done on Easy mode..trying to get a good grasp before going for Normal. Let you all know how that goes..