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good livestock? I have no idea what that means, I assume its food production Bonuses?
Their affinity is very nice but not easy to understand. Usually your system has a certain production value available each turn. Lets say it is 200 for this example and you build an improvement worth 150 production and dont queue something else after that. Your regular race will spend the 150 production to build it then wait on orders and the 50 they still have available go to waste for that turn.
Not the Automatons tho. If you keep your systems on "stand-by" meaning you dont select dust or research-convertion you can build up an overproduction value which will increase each turn as long as you dont touch it. What it does is releasing completely on the next work order you give it.
So lets say the same 200 production system stays idle for some time and has an overproduction stack ready. You want to build a ship with a 1000 production value. Normally you d need 5 turns to build it but this system can do it in 2!!!!!
So the affinity acts like a production-charge if you use it correctly (remember...in order to raise the stack you cant select dust or research-convertion)
Having a high population is good for every race but the Automatons are very specialized at it. The whole trait package indicates that this race flrourishes under peace conditions and will skyrocket if its able to make and mantain peace. It is at a disadvantage in war simply because its more limited then other races in the amount of ships it can bind into a fleet.
With this race your priorities should be.....
1. make contact by scouting as fast as possible
2. unlock the diplomacy techs
3. make peace even if it means giving the AI stuff for no return (like "useless" resources)
4. Stabilize your empire and prepare your systems for war (building defenses) because it WILL come
I dont recommend playing the Automatons at higher then easy difficulty if you are not familiar with the game or the race itself. Diplomacy becomes very very hard at higher difficulties.
thanks so much for the info this is very useful information, I dont tend to play without AI so that wont be much of a problem I was about 90% to this on my own so glad to know I was going in the right direction :)
Actually, no. Every race gets one turn of "invisible overflow". With the above example, you'd basically have 250 industry the next turn.
Automatons, though, get more turns on top of this; 5 extra turns at first, and an extra 2 later on by unlocking tech[endlessspace.wikia.com]. They also get interest on their stored stacks; 5% at first, and 20% later on with the help of unlocking another tech[endlessspace.wikia.com].
Anybody interested in learning more about Automaton stacks might want to check out this thread[forums.amplitude-studios.com] on the ES forums; specifically, the posts near the end by both super_aardvark and I. Especially super_aardvark's posts - he tested more thoroughly than I did. Caveat lector: it's an old thread, and I don't know if things have changed since then.
Another thing to note about Automatons is that they have some really nice Terran planet-related techs; you get to terraform to terran earlier (though you still need Quadrinix, but the terraform itself is still cheaper) and they get FIDS bonuses to Terran with a faction-specific version of Hydrosequencing[endlessspace.wikia.com].
Limited Teleportation[endlessspace.wikia.com] seems to indicate that you're "supposed to" keep to a small empire, but personally, I'd rather skip it and go for a big one. The bonus can be nice, though, depending on your geo-political situation.
With Orbital Platforms[endlessspace.wikia.com], you can give systems up to +15% bonus to FIDS, which is nothing to sneeze at.
Shield Generator[endlessspace.wikia.com] makes your industry stacks add to a system's defense, can really come in handy.
Overall, Automatons are defensive builders. And though they're more geared towards tall empires (population bonus & bonus for a small empire), they're even better with wide AND tall empires, if the micro doesn't kill you...
And about science/dust conversion, super_aardvark has some very interesting things to say:
So stacks don't directly affect conversion, but if your stack isn't full, it'll still accrue interest while you're converting to dust or science. This especially becomes interesting once your interest is up to 20%.
As for the bug he mentions after, no idea if that's been fixed... this is making me tempted to run more tests with post-Disharmony Automatons...
It is funny when you have an automaton as enemy as they very often become aggressive.