ENDLESS™ Space - Definitive Edition

ENDLESS™ Space - Definitive Edition

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FORGQTTEN Oct 28, 2014 @ 2:11pm
What's the point of dust aka money in this game?
I have accumulated over 20 000 dust in my game, but I have no idea what they're supposed to be used for. As far as I can see, you can't buy units like in civ v, speed up production ala civ rev, which leaves me wondering exactly what dust is for?
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Showing 1-9 of 9 comments
OK Man Oct 28, 2014 @ 7:37pm 
Newb here:

From what I've seen Dust can buy production, but it's main use is limiting early expansion by cutting income to 50% of normal value on new colonies; there's, also a hefty fee for fleets, as I recall. So, it limits expansion and almost prevents early fleets. Low Dust means higher taxes which means lower Happiness, which is a no-no.

I hear there's lots of Dust in an established empire, but in the early stages, Dust directly relates to happiness and, therefore success.


Last edited by OK Man; Oct 28, 2014 @ 7:38pm
BrigadierBill Oct 28, 2014 @ 8:02pm 
You can purchase units and structures with dust, so long as you have the necessary resources (there is a button on the right side of the structure/ship that you have queued, in the construction queue); anything purchased will be completed the next turn. In other words, click to build it first, then pay for it (and don't lose access to the resource needed before it's done, such as through a blockade of the possessing planet or the planet actually buying the ship).

You can also drop taxes to gain approval, use dust to recruit heroes and use hero dust abilities (superior battle-action cards for space combat), and use it in trades. 20,000 dust in late game can go away very fast for purchasing warships though, I usually prefer to use it for upgrading new colonies and conquered worlds with important structures.
Last edited by BrigadierBill; Oct 28, 2014 @ 8:02pm
OK Man Oct 28, 2014 @ 8:19pm 
Yup, I also hear it's useful in late game for making gas planets usable: Happy improvements, maybe terriforming...just buy what has to be produced quickly.
MTB-Fritz Oct 28, 2014 @ 11:11pm 
- every improvement and ship you build costs maintanance dust per turn
- heroes require a salary per turn requesting more the higher their level
- buy-out option to rush every queue to 1 turn
- repairing fleets requires dust and sometimes population
- retrofitting fleets requires dust and sometimes population
- some hero abilities require dust to activate
- a high dust income per turn enables you to lower your tax rate = happy population = more bonuses to everything else


Dust is a control instrument really with different jobs depending on what stage your match is. At first its a limiter to things like expansion, fleet size and morale control. There will be a point (also some factions are better at dust generation then others) where your income per turn outmatches your maintanance needs so much that your treasury will bloat up. This is the time of the game where you can take decisive actions and focus on a course of events. Rushing critical improvements to get newly founded colonies up to date (something that would normally require dozens of turns), speed-manufacturing WHOLE fleets in a single turn to react to incursions, attacks or bolster your own assault ranks. Retrofitting your fleets in an instant to react to a new enemy ship design.

Basically...dust loses value the further you get into a match, same as happiness. Eventually you will unlock empire modifiers or system improvements which boost either stat so much that you can worry less and less about it and focus on other things instead (which is the main purpose).
Zednaught Oct 29, 2014 @ 8:54am 
Let's also not forget that dust is useful in the trading system, allowing you to acquire techs or resources.
MTB-Fritz Oct 29, 2014 @ 9:08am 
true that
FORGQTTEN Oct 29, 2014 @ 1:01pm 
Thanks everyone. I'm really liking endless space. It's what civ beyond earth should have been and is endless legends any good? I'm thinking about getting it since it looks live Civ with better mechanics.
MTB-Fritz Oct 29, 2014 @ 1:51pm 
pretty much Endless Space with a fantasy setting, much better graphics and more detailed mechanics (its an improvement over Endless Space as it should be)
Nasarog Nov 5, 2014 @ 8:45am 
Originally posted by FORGQTTEN:
Thanks everyone. I'm really liking endless space. It's what civ beyond earth should have been and is endless legends any good? I'm thinking about getting it since it looks live Civ with better mechanics.
Yes. It also has a tactical combat component that's getting fleshed out. Better AI, more to do. Better UI.
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Date Posted: Oct 28, 2014 @ 2:11pm
Posts: 9