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But then guarding has always been badly implimented in that game.
Simultanous problem on the other side of my territory.
At war with A. Kill A. Invade A's planet. A's planet happens to be just over the border into B's territory. At cold war with B.
A sends fleet to system and guards. Can't leave can't attack A's fleet because I'm in the territory of someone I'm at cold war with.
What does A do... attacks me every turn... despite (drum roll please) being in cold war with B.... yep AI can snag my entire set of fleets AND kill it while I can't do anything..... Because. stupidity. It's my system I own it... but I can't attack people guarding it? Really? Have to go war with B to attack A blocking MY system but the Ai doesn't have to? idiocy.
This seems like a correct interpretation of the system
You have a unfinished colony that is in another empire territory. so they should be able to fight you out of their territory since you are invading their space with a colony.
the third empire can attack your colony sicen you are not a peace with them (you just took their colony) so i don't see this as a bug.
i might have gotten the explanation wrong but this read more like a player that dont understand strategy and point finger at other rather than learn the ropes of the game.
it literally what the border is for to have claimed territories that belong to you. that is your "soft power"
maybe provide the savegame and the name of the planets to look at. for better understanding.
The owner of the territory isn't fighting anyone. Still just me and A fighting it out in B's territory.
While not relevant to the above issue, "influence" is also borked in this game. You can not expand your "influence" and claim an area that is occupied by another country.
I mean the USA expanded their influence a ton in the 1900s but we don't own any of the countries in south or central america, and if we told Mexico they couldn't use the Gulf of Mexico or even leave their country because we have more "influence in the area (even though we didn't when they settled Mexico).... that's an act of war.. .and it would be the USA going to war with Mexico to enforce it (attacking Mexican ships sailing the gulf). Not Mexico going to war with the US.
Same with blockades on systems not yours. You can put up a blockade... but YOU have to fire on ME to enforce it otherwise I can sail right on by. I don't have to declare war on you to Leave The territory Blockades are an act of war.... and who puts up One-Way blockades?
"Yes sir we've blockaded the planet but we're going to let ships TO the planet but not From it..... that's 100% backwards. If there is a blockade /guarded world I should be stopped from flying TO it, not trapped once I'm there. I would have turned around at the blockade duh.
If you own the system guarding should prevent any fleet from flying TO it unless they declare war on you. I mean
The seizure of territory by "superiority in influence" should be considered a situation when the armed forces of the previous owner do not have the ability or do not see the point in defending it, and the local population greets the new owner not with shots from around the corner, but with flowers, candy and freshly washed virgins.
You are definitely wrong. If Canada did not want to be annexed the US would have to send troops Ergo the US would have to declare war. It is only if the weaker country "accepts" the annexation that no war happens. But if if war happens it is 100% the annexing country, not the the other way round. So my territory can not be annexed by someone without war if I don't want it to.
Fine if the game popped a box saying "this territory is getting annexed Yes/Nio" and you could choose in which case both empires could choose war or not, but it doesn't.
If the world worked like this China and India would own 50% of the globe and China even in the 50s would have owned all of Asia/Japan etc Since "influence" in this game goes `100% by population not fleets. I can have Triple the military of someone and yet their "influence" can still engulf systems... which is backwards.
"Influence" in ES2 does not come from the population only. Improvements and development of systems play an important role in its production. Yes, military power is excluded from the sources of "influence", but such a model makes sense. As I noted earlier, the army will not help maintain sovereignty over the territory if it does not see the point in defending it. Historical examples of this are also available.
.....dont tell me this whole thread is in the wrong forum.....
Give examples of such.... where the country that owned the territory has a superior military and a region was taken over by a weaker, but simply more populous country/kingdom/etc without any war.
We're talking about ES 1.
But no... the army doesn't decide "not to defend it. I can LITERALLY send my fleets there. I can send the army there but somehow the region is not mine.
My system, My superior army... but they "own" the territory. Huh?
If influence flipped the system I could possibly see your argument but it doesn't..... literally ALL the people on ALL the planets in the system love me and my empire, are citizens of me and my empire the system and planet is mine, but another empire suddenly "owns" all the area around it. It's like China declaring the own the entire Pacific ocean.. back in the 50s when they were weaker militarily and claiming nobody could enter or leave it.... because... people.
The "influence" you are talking about is 100% military in real history. You can't cite a single example of "influence" (whatever that is without military) taking over territory when the people in that territory didn't want go.