ENDLESS™ Space - Definitive Edition

ENDLESS™ Space - Definitive Edition

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Airk Dec 28, 2018 @ 3:23pm
no colonization ship in your fleet?
im new, and i cant understand the game.
so i finally found a colonizeable planet, but theres no colonizing ships in my fleet?

so i already googled that and the thread said you should already have ships that can do that, just add the right modules.
so i made a scout and waited the turns for that, but it only holds combat modules?
and i still dont get how to add the modules to it if i have any available.
i also went through all the skill trees and none of them related to colonizing planets.

i feel like ive wasted all day making turns and im gonna have to restart to re-explore the galaxy with colonizing ships. :( and i dont even know how!
Last edited by Airk; Dec 28, 2018 @ 3:26pm
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Showing 1-12 of 12 comments
EndlessPlayer Dec 28, 2018 @ 4:23pm 
After you start new game, you have main solar system and two fleets - scout and colonize ship.
Also in fleet menu you have already 3 ships, what you can build - scout, colonize ship and defender. Check this menu and maybe you find this, but if you don't have or you delete colonize ship, build another - always take first ship from the avaible ships, because he can take colonize modul.
MTB-Fritz Dec 28, 2018 @ 4:24pm 
Regardless of what faction you start with you will have 2 fleets at your disposal...both with 1 ship each. One is a scout the other is a colony ship.

If you need to make more you will have a colony ship design saved. Just select the colony ship in your production queue and build it (the system UI has 2 tabs, one for buildings, one for military ships).

If by any means you dont have a colony ship design saved and ready you can make one yourself by going through the following steps.

1. Select NEW
2. pick a hull (one of the available hulls will ve a reduced tonnage bonus for civilian modules)
3. provide a ship name
4. make sure to add at least 1 civilian module
5. save the design
6. select a building system and add 1 colony ship design to the queue

While its possible to add the civilian module to any of your designs only one ship hull will have a massive tonnage reduction for it and the other two CP1 hulls are probably too small to hold even a single module at regular tonnage cost

You will find all the colonization tech in the lower tech tree. They are widely spread but the very first 2 techs already cover Tundra and Arid planets (tier2). You do have autimatic access to tier1 planets which are Jungle, Ocean and Terran
Airk Dec 28, 2018 @ 5:38pm 
thanks for the answers guys,
ive got "care taker"
and "workshop"
but there doesnt seem to be any way to display much info about either one of these or their abilities.
how can i tell if they are colonizing ships or not?
also, where would i "select New" from? i dont see this anywhere. ive been playing with tutorials on but i must have somehow skippped this part or something.
Sloan Dec 28, 2018 @ 7:10pm 
Originally posted by Satan Whispers:
ive got "workshop"
"workshop"= colonization ship
you game in dlc Disharmony?
Last edited by Sloan; Dec 28, 2018 @ 7:27pm
Airk Dec 28, 2018 @ 9:03pm 
Originally posted by frazy76:
Originally posted by Satan Whispers:
ive got "workshop"
"workshop"= colonization ship
you game in dlc Disharmony?
ah yes i do have the disharmony its in the bundle.
i dont know if i i enabled any sort of extra options reguarding it though if thats neccesary
Last edited by Airk; Dec 28, 2018 @ 9:04pm
Sloan Dec 28, 2018 @ 10:54pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1606309074
Colonization ship available to create. Nothing special to learn. left click to move the queue
Last edited by Sloan; Dec 28, 2018 @ 10:59pm
Airk Dec 29, 2018 @ 2:03am 
Originally posted by frazy76:
https://steamcommunity.com/sharedfiles/filedetails/?id=1606309074
Colonization ship available to create. Nothing special to learn. left click to move the queue
what indicates colonization ships? i figured the sy,bol that corresponds with the colonization action would have a "1" or larger figure present but theyre all marked 0. i cant see what is differentating the scouts from the rest.
Sloan Dec 29, 2018 @ 2:22am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1606459471

Originally posted by Satan Whispers:
what indicates colonization ships?
the cursor pointed, the description of the ship, its purpose.
and in the fleet line, the symbol is the planet with the flag
planet with the flag=if there are planets suitable for colonization in the system
Last edited by Sloan; Dec 29, 2018 @ 3:03am
Sloan Dec 29, 2018 @ 2:32am 
You did not pass tutorial?
MTB-Fritz Dec 29, 2018 @ 6:18am 
what indicates colonization ships? i figured the sy,bol that corresponds with the colonization action would have a "1" or larger figure present but theyre all marked 0. i cant see what is differentating the scouts from the rest.

If you simply installed the game Endless Space enables Disharmony by default, to make sure check the lower RIGHT corner on the starting screen and you ll see the version and if you play vanilla or Disharmony

Colony ships have different names depending on the faction you chose but thats really the only difference. The numbers displayed on fleets are used for MP or SP (military or siege power respectively). Colony ships usually have zero in both.

The only thing that makes a colony ship a "colony" ship is the civilian module installed. That module alone eats up a lot of tonnage so there really only is one option under disharmony but larger hulls can fit them too if you want to go that route.

If you are unsure about a ships capabilities you can always go to the design page and click "modify" to get a closer look. Just go through all the tabs and take note of which modules are installed. The colony ship design (Workshop) will only have 1 module...thew civilian mod

Whenever a colony ship enters the orbit of a suitable system and meets certain requirements (at least 1 colonizable planet in the system group, neutral system, not within another factions influence sphere, no hostile fleets in orbit) you will have a special action button unlocked that is only available if the fleet has that module installed.



If you dont mind me asking, what did you do with the original colony ship you started out with?
Airk Dec 29, 2018 @ 8:40am 
Originally posted by MTB-Fritz:
what indicates colonization ships? i figured the sy,bol that corresponds with the colonization action would have a "1" or larger figure present but theyre all marked 0. i cant see what is differentating the scouts from the rest.

If you dont mind me asking, what did you do with the original colony ship you started out with?
its at the other end of the galaxy because there are no visual indicators to differentiate the ships.
my scouts are identical to my workshops.
also, for the life of me, i cant find the "modules"
every video i find is for endless space 2, and this part of the tutorial doesnt seem to be there.


i think im just gonna give up guys everything in the game looks the same so progress feels like setting up a checker board for eternity.
thanks for the help.
MTB-Fritz Dec 29, 2018 @ 2:48pm 
check out this screenshot, its an old one of mine

https://steamcommunity.com/sharedfiles/filedetails/?id=189933698

I usually identify my colony fleets by the numers shown whenever I click on them. With only the civilian module installed they will have 0 across the board, even the scout ships have a small value in military power. If that isnt obvious enough you can also rename the colony fleet to something you can identify readily.

I realize the game can be pretty ovwerwhelming at first. I recommend BrigadierBills beginners guide for Disharmony. It sure eases the entry. If watching videos isnt to your liking dont hesitate to ask questions in here. There are no stupid ones :)

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Date Posted: Dec 28, 2018 @ 3:23pm
Posts: 12