KAMiBAKO - Mythology of Cube -

KAMiBAKO - Mythology of Cube -

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Requested Improvements
I'm really enjoying the game so far but there are some minor fixes that could be made that would drastically improve QoL:
  • For the love of all that is holy, remember my desired zoom level. I have to set it constantly after every activity that transitions back to the overland map.
  • Likewise, remember that I don't want the scroll open in dungeons. It reappears after every single activity and it takes up a not insignificant portion of the screen.
  • Why is there a butterfly constantly flapping in the lower left corner of the screen? It's extremely distracting. If it's supposed to indicate something, I have no idea what. I hope it's not because I have active skill points available because it can be impossible to spend them or get them to 0.
  • Save markers: The lack of play time makes it hard to tell which save is most recent (yes, you can figure it out with a combination date and time but it's not as easy to parse quickly)
  • Just offer a quick menu for getting into equipment and gear like every other RPG on the planet. The fact that it's this weird in-game menu that's 3 levels deep is just unnecessarily tedious.
  • In battle, trying to use skills immediately after assigning mana doesn't always work. Make initial skill usage a "turn" with "continue" so that I don't have to worry about missing button prompts. The game has decided to take a step back from direct turn-based control but then oddly decided to be real-time and it's a bit awkward and inconsistent.
Last edited by Halabec; Feb 2 @ 12:40pm
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Showing 1-1 of 1 comments
for me takes to long in turns , pointles have a 3rd person ie the protagonist not do anything tbh, cant turn cameras in town like really silly . lots things is reason i returned game just not at all as good as should been , maybe try in few months if changes but doubtful sadly
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Showing 1-1 of 1 comments
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