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Even with 2x speed battles are entirely held hostage to turn transition scenes
edit: not that I expect any developer to ever see this
2. All of the transitions are kind of off-putting. The in-battle one is probably the most bearable one. The loading screens during fast travel and the initial transition to the puzzles really bother me.
3. I don't really mind this. You can queue up a skill after you transfer mana by pressing the button once. You can also do the same to queue up a cast in the middle of any action prior to the end of turn. Auto-casting would take away a useful strategic element. Spamming is not helpful and may un-queue your cast.
Still, I think that the game is pretty good for the devs level of experience with this type of game. So many first- or second-time JRPGs from lower budget dev teams are significantly worse. I think it is especially commendable given how original the mechanics and/or their implementation happen to be.