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Bankrupt would mean we failed to pay our debts or employees, and turned to the government for relief. We paid everyone, gave them advance notice, and helped them every way we could. Not just employees. We also met all our business obligations.
It's a shame, because EOR had a lot of great things going for it, but it was losing money, especially Loadout, so it was best for everyone to wind it down gracefully.
Ok thank you really much for these informations. Yeah it`s sad. I was always loving Loadout. But also when I started playing I always got angry if the bots were jumping under the map around, jumped back on the map and so it was extremely hard for the players to hit the bots. (The Bots can not fall off the map)
But Loadout will be always one of the best games ever and I will always be a big Fan of EOR.
Thanks for the informations :D
Valuble lesson here, making your f2p game fun and amazinf will get the players in sure but a mad business model will kill the company no matter how popular the game is. Loadout has AMAZING potential. I'm saddened to see it goes this route, but I and others warned of this on the forums and here on steam back in the day and saw our suggestions ignored.
Ignore your community long enough and you find yourself without a community to ignore
I'm not sure exactly what you are referring to with poor marketing or F2P done wrong, but at this point we have numbers on what worked well and what backfired, so those heated debates have been decisively settled.
Regarding rapidly sharing untextured beta maps with the community for feedback, yeah, that was awesome. We should have never stopped doing that. There were actually a number of great things that that the original crew did that got removed or broken by people who thought they knew better.
Regarding the frustrating bots, yeah that was (and still is) a mistake. The programmer behind that went rogue in adding them in the first place, and kept "fixing" them, rather than removing them from the pvp game. The problem was that during the daily cycle when population was on the downslope, we'd end up with lots of half full servers. The right solution to that would have been server merging - not bots.
This may be an option. If people feel thier work could become a part of the game, it would also make existing players happy that new content is being made in some way. Boneyard wasn't ever quite finished, but some community members may be willing to assist.
(I'm unsure what the consequences involved may be, however.)
Please find a way to revive this game. Cant you guys "give" the game to Valve so it can be revived? There has to be some way to breath new life into the game.
I will look out for opportunities, though.
Yep. Great game. But the bots are the biggest sh#t I have ever seen in games. Today I have reached level 40. Now I have ended Loadout. I can only upgrade a few weapons and my friendlist bug does not disappears. :(
Loadout needs a new owner. A company which is one of the friendliest companies on this planet. Loadout mustn`t go into the hands of a stupid game company which want only money. We need a company which is programming games for fun and which are funny, which has got much humor, will create funny updates and their support must be great, friendly, helpful and nice. :D
I'll let you know when a friendly, talented, funny, helpful, nice, smart game company that doesn't care about money comes along that wants to invest a lot of time and money into Loadout. :)