Loadout

Loadout

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Loadout - New Updates? & Does Edge of Reality still exists?
Hi everyone.

I really hope that a developer of Edge of Reality reads this. Please!!!

So first at all I really love LOADOUT. I started playing it maybe so a half year ago.

Ok I have been one of the bad guys who hacked it but now I promised myself that I will NEVER NEVER NEVER hack it again. (I did not use any hacks. Only tryed a few things :/ )

I asked people in Loadout about Edge of Reality and new Updates for Loadout.

One guy told me that Edge of Reality went bankrupt and Edge of Reality does not exist anymore. So this guy told me that this is the reason that Loadout does not get updated again. He said: "The Servers are rented".

If the Servers are rented: Who pays it???

I was often searching informations about Edge of Reality and always when I visited their website there came the message that the website is old and since 2013 it has not been updated or so.

I would like to know the truth about Edge of Reality and Loadout.

Why won`t come new updates for Loadout? What happened with Edge of Reality? Do this great company still exists?



With best regards

Trolled LO
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Showing 1-15 of 50 comments
rob  [developer] May 31, 2017 @ 6:35am 
Not bankrupt, but we can't afford to update Loadout or start new projects, unfortunately. The income from Loadout (barely) pays to keep the servers running.

Bankrupt would mean we failed to pay our debts or employees, and turned to the government for relief. We paid everyone, gave them advance notice, and helped them every way we could. Not just employees. We also met all our business obligations.

It's a shame, because EOR had a lot of great things going for it, but it was losing money, especially Loadout, so it was best for everyone to wind it down gracefully.
Originally posted by rob:
Not bankrupt, but we can't afford to update Loadout or start new projects, unfortunately. The income from Loadout (barely) pays to keep the servers running.

Bankrupt would mean we failed to pay our debts or employees, and turned to the government for relief. We paid everyone, gave them advance notice, and helped them every way we could. Not just employees. We also met all our business obligations.

It's a shame, because EOR had a lot of great things going for it, but it was losing money, especially Loadout, so it was best for everyone to wind it down gracefully.

Ok thank you really much for these informations. Yeah it`s sad. I was always loving Loadout. But also when I started playing I always got angry if the bots were jumping under the map around, jumped back on the map and so it was extremely hard for the players to hit the bots. (The Bots can not fall off the map)

But Loadout will be always one of the best games ever and I will always be a big Fan of EOR.

Thanks for the informations :D
Deathwhitch Jun 1, 2017 @ 1:36pm 
Originally posted by rob:
Not bankrupt, but we can't afford to update Loadout or start new projects, unfortunately. The income from Loadout (barely) pays to keep the servers running.

Bankrupt would mean we failed to pay our debts or employees, and turned to the government for relief. We paid everyone, gave them advance notice, and helped them every way we could. Not just employees. We also met all our business obligations.

It's a shame, because EOR had a lot of great things going for it, but it was losing money, especially Loadout, so it was best for everyone to wind it down gracefully.
Sorry to hear this but honestly can't say I am shocked. Loadout was a prime example of a great game, with poor marketing and a F2P model done wrong.

Valuble lesson here, making your f2p game fun and amazinf will get the players in sure but a mad business model will kill the company no matter how popular the game is. Loadout has AMAZING potential. I'm saddened to see it goes this route, but I and others warned of this on the forums and here on steam back in the day and saw our suggestions ignored.

Ignore your community long enough and you find yourself without a community to ignore
rob  [developer] Jun 2, 2017 @ 6:39am 
Yes, I'd say that understanding your customers is the most important aspect of any business, and much of where Loadout went off the rails revolved around that. It was the topic of heated debate during development, and in many cases we went in directions that made things worse, not better. Very frustrating and I regret that it took me so long to get rid of the misguided people who who thought they knew better than the customers.

I'm not sure exactly what you are referring to with poor marketing or F2P done wrong, but at this point we have numbers on what worked well and what backfired, so those heated debates have been decisively settled.

Regarding rapidly sharing untextured beta maps with the community for feedback, yeah, that was awesome. We should have never stopped doing that. There were actually a number of great things that that the original crew did that got removed or broken by people who thought they knew better.

Regarding the frustrating bots, yeah that was (and still is) a mistake. The programmer behind that went rogue in adding them in the first place, and kept "fixing" them, rather than removing them from the pvp game. The problem was that during the daily cycle when population was on the downslope, we'd end up with lots of half full servers. The right solution to that would have been server merging - not bots.
Last edited by rob; Jun 2, 2017 @ 6:41am
Gangleshmorp Jun 3, 2017 @ 6:03am 
Originally posted by rob:
Yes, I'd say that understanding your customers is the most important aspect of any business, and much of where Loadout went off the rails revolved around that. It was the topic of heated debate during development, and in many cases we went in directions that made things worse, not better. Very frustrating and I regret that it took me so long to get rid of the misguided people who who thought they knew better than the customers.

I'm not sure exactly what you are referring to with poor marketing or F2P done wrong, but at this point we have numbers on what worked well and what backfired, so those heated debates have been decisively settled.

Regarding rapidly sharing untextured beta maps with the community for feedback, yeah, that was awesome. We should have never stopped doing that. There were actually a number of great things that that the original crew did that got removed or broken by people who thought they knew better.

Regarding the frustrating bots, yeah that was (and still is) a mistake. The programmer behind that went rogue in adding them in the first place, and kept "fixing" them, rather than removing them from the pvp game. The problem was that during the daily cycle when population was on the downslope, we'd end up with lots of half full servers. The right solution to that would have been server merging - not bots.
Rob, I played your game a long ass time ago. And I gotta say, ♥♥♥♥♥♥♥♥♥ it was fun. I just want to let you know, this game was the bomb with my friends and I and you guys made a masterpeice. Thank you.
Yeah that`s true, Mozie :D This game was one of the best games on this planet.
rob  [developer] Jun 6, 2017 @ 6:50am 
Thanks! We certainly poured our heart into it.
Tsura Jun 6, 2017 @ 10:02am 
Are there any chances that community content could be integrated if the tools to make maps were put out for public use? While I understand there's a risk of someone creating a new game entirely based on existing assets, It should be pointed out that the majority of TF2's content is now community-created: be it maps, weapon designs, or even statistics for those weapons.

This may be an option. If people feel thier work could become a part of the game, it would also make existing players happy that new content is being made in some way. Boneyard wasn't ever quite finished, but some community members may be willing to assist.

(I'm unsure what the consequences involved may be, however.)
rob  [developer] Jun 6, 2017 @ 1:27pm 
Unfortunately, it would be a major undertaking. Loadout wasn't designed for that, and in it's current state, it would be very impractical for the community to operate it, even with source code. If Loadout 2 ever happens, focusing on that stuff would be a priority. Maybe someday.
Maviard IV Jun 7, 2017 @ 5:16pm 
Originally posted by rob:
Unfortunately, it would be a major undertaking. Loadout wasn't designed for that, and in it's current state, it would be very impractical for the community to operate it, even with source code. If Loadout 2 ever happens, focusing on that stuff would be a priority. Maybe someday.

Please find a way to revive this game. Cant you guys "give" the game to Valve so it can be revived? There has to be some way to breath new life into the game.
rob  [developer] Jun 8, 2017 @ 6:58am 
Originally posted by Maviard IV:
Originally posted by rob:
Unfortunately, it would be a major undertaking. Loadout wasn't designed for that, and in it's current state, it would be very impractical for the community to operate it, even with source code. If Loadout 2 ever happens, focusing on that stuff would be a priority. Maybe someday.

Please find a way to revive this game. Cant you guys "give" the game to Valve so it can be revived? There has to be some way to breath new life into the game.
I don't control Valve.
I will look out for opportunities, though.
Last edited by rob; Jun 8, 2017 @ 6:58am
Evermore Jun 8, 2017 @ 7:15pm 
its nice to see you still on the forums Rob thanks for doing what you can. Loadout was a good game, got over a thousand hours played. even with problems here and there still a truely underrated game.
Originally posted by Evermore:
its nice to see you still on the forums Rob thanks for doing what you can. Loadout was a good game, got over a thousand hours played. even with problems here and there still a truely underrated game.

Yep. Great game. But the bots are the biggest sh#t I have ever seen in games. Today I have reached level 40. Now I have ended Loadout. I can only upgrade a few weapons and my friendlist bug does not disappears. :(

Loadout needs a new owner. A company which is one of the friendliest companies on this planet. Loadout mustn`t go into the hands of a stupid game company which want only money. We need a company which is programming games for fun and which are funny, which has got much humor, will create funny updates and their support must be great, friendly, helpful and nice. :D
rob  [developer] Jun 10, 2017 @ 6:01am 
Yeah, like I said above, we should have done server merging rather than bots. There are obvious ways to improve the bots, but I don't think improving them would be the right approach. This was a point of contention during development, but now the correct answer is settled, as far as I'm concerned. If only we had this clarity when we needed it.

I'll let you know when a friendly, talented, funny, helpful, nice, smart game company that doesn't care about money comes along that wants to invest a lot of time and money into Loadout. :)
wilfriet VII Jun 10, 2017 @ 11:06am 
for some reason the game sais all the time: not eligible at this time. does it sais that always or are there specific times for the servers to go online please answer, i have never niticed the game before (almost) bankrupt. it really looks like the coolest shooter i have ever seen next to overwatch. (sorry, i am not the best in writing english)
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