Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I like ocean, I like to dive, therefore I want to repeat a wish (also mentioned from other players): some small underwater base.
Maybe like this:
- bottom = metal, top = glas (50%/50% = half/half)
- 1 edge type (round glas at 2 sides)
- 1 normal type (round glas at 1 side)
- 1 middle type (glas only on top, no sides)
- 1 connector modul, as a replacement of a normal modul, no glas, only metal
- 1 airlock modul (to get into the base, only via diving)
- open point: I don't have an idea, how to build a flat surface for this base. Maybe with the same fundaments like for surface building, but an underwater type. But how to calculate the 0-Level?
- I forgot: How to calculate, the room is closed? ... maybe as a complete complex? 9x9 with separate airlock at one side? Like:
... and then I can take a seat and observe the underwater world without time restriction.xxx
xxxa
xxx
И всех с Новым Годом.