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翻訳の問題を報告
Sounds like enemies are going to be piled on enemies then piled on some more. I like the exploration element of the game and the occasional combat spices that up nicely. Unending combat is not why I play these games. If you want to go that route, just make it PVP so I can be done with it please.
On that, if enemies are going to respawn, I hope you'll include ways for players to block the spawn if they want to. Eg: Build a beacon of some sort that keeps the island for the player and blocks respawn.
More clothing options are mostly redundant. If I can't play in 3rd person clothing is really just box filler. On top of that the 'mix and match' segment of the game becomes useless as soon as you get armour. I don't bother taking that off now, and that will be even less likely with more enemies piling on.
Hopefully you'll make a 'player marker' so I can see where my co-op friends are. That would be awesome.
Including 'rock' etc materials in the % of clearance would improve that mechanic, and perhaps some tool or blueprint that can show the limits of an area to aid gaining 100% clearance.
Overall enjoying the game. Thanks :)
Anything on your toolbar stays there, same with armour, stuff in your inventory is dropped and you can collect it.