Sunkenland

Sunkenland

Dirmagnos Oct 20, 2024 @ 11:02am
Couple of suggestions.
More uses for leather. By mid game i tend to have more leather i know what to do with, while lacking glass. So...
Waterskin. Works identically to water bottle. Later can be upgraded to canteen, with some metal and holds 3 "charges" of liquid.
Canoe. On the pro side it is light, easy to use and can be carried around(in hands, not inventory). 2-seater. On negative side it has no storage, requires paddling and it speed is dependent on how rhythmic rowing is(there could be a widget on the screen when sitting in it, to help up with proper timer for paddling). Would require some wood, cloth, a bit of scrap metal and moderate amount of leather.
Later player could build Modern Canoe, that would require some ballistic fiber(since we do not have kevlar), rubber and steel(since we dont have aluminum or fiberglass). Even faster and is 3-seater.
Ability to convert sitting spots into storage spots. In any vehicle.

Furniture and decoration are fairly useless. I suggest every unique piece placed increases base owner main stats(max health, stamina, air, satiety and hydration) by 1%. Or something similar.

Buildings:
New. Auto-repair station. Repairs base in certain radius. Slow. Requires moderate amount of power when working. Requires blueprint(extremely rare).
New. Modern Recycler. Recycles everything. Has inventory, that is split into 2 sides - one for input, second for output. Requires lots of power. Requires blueprint(extremely rare).
New. Power banks. Instead of placing individual batteries on the floor, banks allow to slot them up, for much better organized and tidier looking placement. Requires blueprint(uncommon).
https://d382rz2cea0pah.cloudfront.net/wp-content/uploads/2022/08/Bids-Invited-for-Solar-Battery-Banks-at-Various-Locations-in-Ladakh-.png
Tweak. Sorting upgrade for Inventory Management Robot, allowing crating on workbenches from storage. Can be turned on and off. Require small amount of energy to work.
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Showing 1-7 of 7 comments
Sunkenland  [developer] Oct 20, 2024 @ 12:27pm 
Thanks a lot for the suggestions, we will think about it!
Last edited by Sunkenland; Oct 20, 2024 @ 12:28pm
Dirmagnos Oct 21, 2024 @ 1:21pm 
New tool: Shovel
Allows digging. Digging ground generates soil or sand. Also there is a small chance to find small items, like coins, scrap, bullets, seeds, worms, etc. Basically anything that can fit into palm of a hand.
Multiple variations of shovel:
Stone - 70% probability to get soil/sand. 1% chance to find items. About quarter the stamina usage of pickaxe.
Iron - 80% and 2%.
Steel - 90% and 3%.
SK-47. Shovel Kalashnikova is objectively the most popular shovel in the world.
ICBS - Intercontinental Ballistic Shovel. You should not have this one, its bad for your health.

Soil is used to make crop plots. Sand can be smelted into glass at the furnace.

Enemies occasionally drop treasure/stash maps. 3% chance per bag and it is separated from main loot probability and drop lists.
Map shows outline, full or partial(easiest way to do it is to take a screenshot from some height and then put it on map as photograph), of some island, with X marking the spot. Go there and do some digging. If player is digging in 2 meter radius from right spot, after 4-5 thrusts he will dig up a stash with something in it. Content of the stash is based on it value and value is completely random - can have worth of 100 and can be worth of 100k.

New buildings: Sifter.
Sifter allows player to sift thru excess sand or soil, with a small chance to find small items. Has 2 inventory pages, input and output. Can find small items, similar to shovel.
Manual/DIY sifter. Only works when player has sifter menu/inventory open. Consumes 1 unit of material every 15 seconds, with 3% probability of finding something. Researchable.
https://gardensall.com/wp-content/uploads/2016/03/12705325_691140477695434_3059228160026875598_n.jpg
Rotary sifter. Requires small amount of power. Load and forget. Consumes 1 unit of material every 10 seconds, with 5% probability of finding something. Requires rare blueprint.
https://5.imimg.com/data5/SELLER/Default/2021/4/QD/EC/WE/94018449/rotary-sifter-machine-500x500.jpg
Sifters require sieves, that slowly degrade from usage:
Wooden - 4 wood, 2 cloth. 100 uses.
Iron - 3 ingots. 300 uses.
Steel - 3 ingots. 500 uses.
Industrial - rare loot only, 1000 uses.
Iron and steel sieves increase chance to find something by 1%. Industrial by 3%.

Sandbags. Maybe. Cloth + sand. They could "attract" enemy ranged fire, with enemies prioritizing shooting them, if player is behind them.

Ability to smelt scrap into iron ingots. 10:1 is fair imo.

Reinforced glass. Glass + steel. Transparent, but stronger than even iron panels.
Dirmagnos Oct 21, 2024 @ 3:54pm 
New building: Radio Station.
I am sure that more uses could be come up with later, but initially it would be just convenient way to trade.
On the positive side it means that player can buy and sell stuff without leaving his base. Each trader would have his own page.
On the negative side is that it puts 20% penalty on all purchases and sales(aka player has to pay 20% more for everything and stuff he is selling will be worth 20% less). And it takes 24 hours for purchased goods to arrive(since traders come to you).
Dirmagnos Oct 30, 2024 @ 2:04pm 
New quippable: Belt.
Goes into same slot as pouches, headlight, etc. go. Only one can be equipped at any given time.
Simple Belt: +2 extra quickbar slots.
Fine Belt: +4 extra quickbar slots.
Masterwork Belt: +6 extra quickbar slots.
Macdallan Oct 30, 2024 @ 3:33pm 
Originally posted by Dirmagnos:
Furniture and decoration are fairly useless. I suggest every unique piece placed increases base owner main stats(max health, stamina, air, satiety and hydration) by 1%. Or something similar.

Yes, they are fairly useless but they should not be changed so they magically increase stats.
Macdallan Oct 30, 2024 @ 4:06pm 
Originally posted by Dirmagnos:
New quippable: Belt.
Goes into same slot as pouches, headlight, etc. go. Only one can be equipped at any given time.
Simple Belt: +2 extra quickbar slots.
Fine Belt: +4 extra quickbar slots.
Masterwork Belt: +6 extra quickbar slots.

Only if they reduce the initial quick bar to 2 slots - your hands.
<HØLGRIMM> Nov 19, 2024 @ 9:13am 
Originally posted by Dirmagnos:
More uses for leather. By mid game i tend to have more leather i know what to do with, while lacking glass. So...
Waterskin. Works identically to water bottle. Later can be upgraded to canteen, with some metal and holds 3 "charges" of liquid.
Canoe. On the pro side it is light, easy to use and can be carried around(in hands, not inventory). 2-seater. On negative side it has no storage, requires paddling and it speed is dependent on how rhythmic rowing is(there could be a widget on the screen when sitting in it, to help up with proper timer for paddling). Would require some wood, cloth, a bit of scrap metal and moderate amount of leather.
Later player could build Modern Canoe, that would require some ballistic fiber(since we do not have kevlar), rubber and steel(since we dont have aluminum or fiberglass). Even faster and is 3-seater.


...oupsi....wait a second.....a canoe? are you kidding me?.....wasn't it you to have a big discussion with me, about my idea for a steamboat?....worrying that it would be too big, too slow and uneffective....

...but you want an even much smaller boat, that's purpose is definetely more settled in travelling on rivers....an open small boat placed on open sea-waters....you really have to tell me what happened when you first met with harder weather-conditions....seems to be one of the fastest ways to go to poseidon's world and meet up with arielle and her little crab-friend....;DDDD.....now tell me again about realism and trying to place random junk into the game...;DDDD

.....surely a steamboat would never take place in boat-racing-sports and yes, it's slow....but it's you who wants to go paddling now....man...you will become one hell of a water-rocket, for sure.....;DDDD

....really everyone I ever had a chat with about 'sunkenland', talking of the water-vehicles ingame, told me the same: "first I want to get rid of that eternal 'ga-squeeeek-ka-pop-ga-squeeeek-ka-pop' of that first pedal-boat!" not even one exception and you are about to send them paddling now.....by holding a proper rowing-rythm with a widget-minigame on the screen???....;DDDD

....I will swallow down that little bitter and odd taste of that 'my-ideas-are-better-than-yours' that you caused, by nearly roasting my butt for the idea of a steamship, when I found out, that you posted your idea for a canoe just a few days before.....öö

...I say: let's stop judging about otherone's ideas.....you had an idea because you had too much leather....i had one, because I had too much coals.....let the rest of the community decide, what they would prefer: "hey-ho....row them waves down!"....or...."tuk-tuk-tuk-tchouuuuu-tchouuuuuu".....if they are so kind to take part.....maybe it's yours, maybe it's mine, maybe it's both, maybe it's none.....I would be okay with every of the four possibilities, cause....

....in the end it's vector3 to decide what's best, though they are always trying hard to fullfill our more or less "little" wishes and suggestions......




Ability to convert sitting spots into storage spots. In any vehicle.

Furniture and decoration are fairly useless. I suggest every unique piece placed increases base owner main stats(max health, stamina, air, satiety and hydration) by 1%. Or something similar.

Buildings:
New. Auto-repair station. Repairs base in certain radius. Slow. Requires moderate amount of power when working. Requires blueprint(extremely rare).
New. Modern Recycler. Recycles everything. Has inventory, that is split into 2 sides - one for input, second for output. Requires lots of power. Requires blueprint(extremely rare).
New. Power banks. Instead of placing individual batteries on the floor, banks allow to slot them up, for much better organized and tidier looking placement. Requires blueprint(uncommon).
https://d382rz2cea0pah.cloudfront.net/wp-content/uploads/2022/08/Bids-Invited-for-Solar-Battery-Banks-at-Various-Locations-in-Ladakh-.png
Tweak. Sorting upgrade for Inventory Management Robot, allowing crating on workbenches from storage. Can be turned on and off. Require small amount of energy to work.
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