Sunkenland

Sunkenland

Obsolete Solar Panels
it says if I repair them I can continue to use them. How do I repair them, nothing seems to want to work
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You have to buy a damaged solar panel framework from the main merchant at the trading post.

Then you need a bunch of resources to fix it, which include the solar panel fragments you salvage from rusted panels undersea. I can't remember if that recipe is in the character's crafting or a recipe in a specific work bench.

Btw, it's the same for wind turbines I guess. There's a damaged wind turbine that the same merchant sells too. I haven't seen a recipe to fix the turbines yet, but there's a few stations I haven't built yet.
Originally posted by william_es:
You have to buy a damaged solar panel framework from the main merchant at the trading post.

Then you need a bunch of resources to fix it, which include the solar panel fragments you salvage from rusted panels undersea. I can't remember if that recipe is in the character's crafting or a recipe in a specific work bench.

Btw, it's the same for wind turbines I guess. There's a damaged wind turbine that the same merchant sells too. I haven't seen a recipe to fix the turbines yet, but there's a few stations I haven't built yet.
That is indeed a lot of work, but thank you so much for the fast reply
In actual fact, all you have to do is salvage either a wrecked solar panel (there are tons of them all around the game), or a wrecked turbine and the first time you do that, the "recipe" for making that item will automatically appear in your build list. Obsolete solar panels are very common - almost every POI will have some; Obsolete turbines are much less common, although you can occasionally buy the blades from the trader.

Each type of power source requires one relatively rare component: solar panels require quartz (Small Rock Island is an easy place to find that), while turbines require steel. Turbines generate a consistent 3 power units, while solar panels generate four in daylight, and two at night (no idea how they generate power in darkness - suspension of disbelief applies, I guess). To give you a point of reference, an automated turret requires six power units, so you'll need two turbines to power it. Other things in the base draw more or less, with the electric furnace drawing the most at 10.
Well, that should keep your lightbulbs burning late into the night... <grin>. Very cool.
SicSid1980 Jan 22 @ 10:35am 
Originally posted by FeroFerreTuliLatus:
Well, that should keep your lightbulbs burning late into the night... <grin>. Very cool.
Lit up like Christmas! 🤣
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