Sunkenland

Sunkenland

Why there is complaints about finding rubber
Okay, there's a few threads on this. A common response is 'I have tons of rubber, what's the problem?'.

The problem is that when you unlock tier 2 research, everything of value takes rubber. In particular, furnaces, air tanks, air charging station - and their research, of course. These are key technologies that block progress - and you kind of needs all of them to get past it. An air tank isn't that much use without a charging station. Furthermore, almost all good tier 2 stuff is locked behind this gate; it need either rubber or iron (or modern components, which also takes iron, unless you get some at the trader;

At the same time, the islands you can explore comfortably at that stage - without iron based weapons, harpoon gun, etc - are very sparse in rubber. Half doesn't seem to have any rubber at all.

Once you are past that - you got a couple of furnaces, you got an airtank or two, a harpoon gun - this problem disappears more or less completely; you both find more and need less rubber. But at the time you run into it, it's a bit of a brick wall.

Of course, this is compounded further if you're a solo player, but that's a different discussion anyway.
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Showing 1-9 of 9 comments
stretch Mar 17 @ 2:53am 
Originally posted by Falaris:
Okay, there's a few.......Of course, this is compounded further if you're a solo player, but that's a different discussion anyway.

I would not dispute that this is how you found it but you must remember that as with all open world games it's possible to go anywhere at any time so everyones experiences will be different.
A little game knowledge from playing more and it's absolutely not an issue.
So while I accept that this has been your experience it has not been mine at all.
If the game was more linear in nature than open world and everyones game came up short in rubber then there would be an issue. I am not saying it's a skill problem or to 'get gud' just that you got unlucky following a route that was light on rubber and that's all it is. Realistically it should be possible to find none at all if someone got real unlucky.

Currently the missions are not there like they used to be, Hopefully when the devs get around to redoing all of them they can ensure that fundamental things like building an air tank and compressor are in there early on and the mission points you in the direction of a stash of all the components you need. Just to get the things people might consider 'critical' built early on.
Have to wait and see what they do about it.
Falaris Mar 17 @ 4:22pm 
Originally posted by stretch:
Originally posted by Falaris:
Okay, there's a few.......Of course, this is compounded further if you're a solo player, but that's a different discussion anyway.

I would not dispute that this is how you found it but you must remember that as with all open world games it's possible to go anywhere at any time so everyones experiences will be different.
A little game knowledge from playing more and it's absolutely not an issue.
So while I accept that this has been your experience it has not been mine at all.
If the game was more linear in nature than open world and everyones game came up short in rubber then there would be an issue. I am not saying it's a skill problem or to 'get gud' just that you got unlucky following a route that was light on rubber and that's all it is. Realistically it should be possible to find none at all if someone got real unlucky.

Currently the missions are not there like they used to be, Hopefully when the devs get around to redoing all of them they can ensure that fundamental things like building an air tank and compressor are in there early on and the mission points you in the direction of a stash of all the components you need. Just to get the things people might consider 'critical' built early on.
Have to wait and see what they do about it.

Fun detail: I did not post this because I had a problem.

I posted this because I've read at least three threads about people having a problem finding enough rubber, and it's always dismissed by people saying 'I have X rubber, this is not a problem'.

I posted mainly to say that the progression from the moment you want to upgrade to a tier 2 research table, to when you get the main useful items at tier 2 (small air tank and harpoon gun) takes ~50 rubber. After that, you no longer really need rubber, but that single 'climb' is pretty big. That, I believe, is the cause of such complaint threads. And the fact you find more and need less rubber after that, is why you get the unhelpful and vaguely bragging responses about 'I find enough rubber, I don't see the problem'. Added bonus points if you actually haven't started the game from scratch recently, because this is a kind of recent thing that people with older saves wouldn't even notice as much.
I must say .. The developer doesn't Care ... The game has been so messed up since launch and it has become a grinding nightmare for alot of stuff and making storage container smaller .. So you have to grind even more FOR MORE Resources.
Just my opinion .. But hopefully they will come to their senses and make it good and FUN again.
br_003 Mar 26 @ 11:11am 
I have similar feeling that the developer does not care. I like the game but it was unplayable some time ago for me; it was fixed. Now... again it's unplayable because of the problem with rubber - some update messed that up. Most cars don't drop it, on most island it's not there anymore. Maybe I'm unlucky, however, after many hours (12 day in the game) I got total of 15 rubbers, I visited all nearby island etc - and I bought 3 from trader.
I think many people can complain as this may be a random mechanism and sometimes it's just messy, and balance is not great as you said - you hit the wall till mid-game, next you have more than needed...
gutlor Mar 27 @ 8:05am 
Your original goal should be to take reefside camp, for the copper of course, and the 3 rubber nodes. For that you should have the harpoon gun. For rubber, two rock beach has one, the vendor has one, mutant settlement has at least 3. Use the crossbow to take the mutant settlement because it has 5 component nodes too and you can use them as currency you get so many of them. Just jump up on the ledge where the tattered boat is laying and snipe them. If the enemy charges you, just jump down, lead them to an opening and shoot them in the chest because they can't get thru. With that base in hand the others will fall quickly. GL
Falaris Mar 27 @ 8:23am 
Originally posted by gutlor:
Your original goal should be to take reefside camp, for the copper of course, and the 3 rubber nodes. For that you should have the harpoon gun. For rubber, two rock beach has one, the vendor has one, mutant settlement has at least 3. Use the crossbow to take the mutant settlement because it has 5 component nodes too and you can use them as currency you get so many of them. Just jump up on the ledge where the tattered boat is laying and snipe them. If the enemy charges you, just jump down, lead them to an opening and shoot them in the chest because they can't get thru. With that base in hand the others will fall quickly. GL

This is a box with the key in it - to get the harpoon gun, you need to have got most of the rubber you'll ever need. Tier 2 research, iron, air tank - that's what you need all the rubber for!
gutlor Mar 27 @ 1:53pm 
But you can take mutant settlement to get the rubber. 3 nodes there plus one at the vendor and one on 2 rock beach = 5 modes at least 2 per spawn and you already have at least 12 rubber without even breaking a sweat. Just use the crossbow to clear the settlement.
Last edited by gutlor; Mar 27 @ 1:55pm
Falaris Mar 27 @ 3:24pm 
Originally posted by gutlor:
But you can take mutant settlement to get the rubber. 3 nodes there plus one at the vendor and one on 2 rock beach = 5 modes at least 2 per spawn and you already have at least 12 rubber without even breaking a sweat. Just use the crossbow to clear the settlement.

Okay. It might seem like I'm not interested in listening to tips about great places to find rubber. That's because I'm not. As previously stated, I do not need to find rubber. The problem I point out is that to get tier 2 techs that need iron, like that harpoon gun you mentioned, you basically need ~40 rubber.

That is going to make a lot of new players frustrated because without knowing where to find rubber, that's going to take a long, long time.

Only one of the places you mentioned are next to the castaway island, which is where new players are most likely to look.

It's nice of you to tell me where there is rubber. If anyone looks up this thread because they get frustrated finding rubber, it'll help them. Personally, I have vast quantities of rubber lying around. Once you get past that early hump, you kind of stop needing rubber - certainly in large quantities.

Basically the graph of where/when you find rubber, and how much you need, do not match at all, a fact the pointing out of which is the reason for this thread, in the hope that the developer will move 2-3 rubber nodes to the areas closer to castaway island. Not more rubber overall, because that is fine - perhaps even a bit much - but make getting it earlier in the gameplay timeline.
Last edited by Falaris; Mar 27 @ 3:25pm
Originally posted by gpcstargate:
I must say .. The developer doesn't Care ... The game has been so messed up since launch and it has become a grinding nightmare for alot of stuff and making storage container smaller .. So you have to grind even more FOR MORE Resources.
Just my opinion .. But hopefully they will come to their senses and make it good and FUN again.

I haven't played in quite a few months, did they reduce the size of the storage containers since then?
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