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I laugh because that would be exactly what it would turn into. I was about to write the very opposite kind of post only a couple hours ago. The fact the last enemies flee is not only an alleviation of massive frustration but it's also a bit more realistic. If your whole team was on an island and gets systematically wiped out by one person and you look around and realize you're the last person breathing I can assume you'd run like heck too wondering if the fing predator was after you.
You would not believe how many games beg for this very feature including some triple A games. As a final thought I'd say this. The enemies can drop some good loot but the chances of having exceptional loot is so minimal that hunting that last guy is not that big a loss. You probably have a .05% chance he actually has something of true value on him.
I don't know if this helps but maybe think of it this way (if you want that hard core play feel). The moment you see 1 or 2 enemies left you know they are about to flee so how good a hunter are you? Can you track them down and eliminate them before they run. I took a game break to write this and that's exactly what I did only ten min ago. The triumph of finding the last dude about to dash and drop him before I could get away. Race the countdown timer. :)
I did use the word option in there but yeah I should clearly state that I would like to see an option in the world settings for this.
Fair enough and my bad on missing the word 'option". Games with options are fun and maybe the option should be something like <enemies flee yes/no>