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Devs are active and try to fix stuff. The adding is most of the time building stuff... rarely locations.
How much fun it makes is very subjective. If you build to much defence on your base or occupy other islands it can get very bouring very fast.
In my oppinion it becomes easier and easier each update, because some players complain to much and don´t get how to play this game.
Give it a try and decide yourself... deleting is always an option
Nope.
I took the plunge and am a few hours in to a new world. Still early game obviously but I must say it's a massive improvement from when I left. There a a couple of little weird things I've noticed but overall I'm loving the new islands & locations, graphics are pretty impressive, the bad guys seem to have gotten a bit smarter and game play is a bit smoother somehow.
Have set up my starter base on 3 Barrel Island which against the current raids pretty much defends itself. Glad I got back into it, pretty impressed with the development over time & hoping that my warm fuzzy feelings last :)
Changes I don't like. Actually this first thing I really, really hate. The whole map and all locations are downgraded, that big island is gone, island enemy bases in general are smaller and not as interesting, The entire map seems smaller, everything closer together. No static blueprint locations, seems you just loot them randomly based on level of location. Enemies have no problem shooting you when you are underwater, but you better have a harpoon gun to shoot them....and it's no match for their shotguns. Enemies no longer drop anything useful, so I tried a no raid play-through and it was a little boring. The two new vendors are totally worthless. I made a base on the platform and don't like hearing their comments randomly, they each only have one thing that they say. Is the better water distiller replaced by a bigger bucket?
Things that didn't change that I don't like. You can't cue up furnaces like you can cooking. Boats can still flip, rocket into the sky or totally disappear randomly. Enemies teleport. Sometimes ranged weapons start shooting blanks. By the time you get end game dive equipment and weapons, the game is over and you never really get a chance to use them. What is the gyro-copter even for?
Mineral deposits no longer give a set amount so you can't hit them four times and then come back tomorrow to mine them again. That said I didn't have a hard time finding enough minerals.
I wish sunkenland and subnautica and raft would all have a baby together.
Yeah, some things I like & some I don't - my list is different from yours but no less diverse.
Re the mineral ores - you can hit them 3 time safely and they won't break, it's only one less. But as you say there is plenty around that so don't really need to scam the game like that anyway.
I have also found that you can no longer build the foundation with the floor level under water. This makes me a bit sad. Building mechanics still suck overall I think.
As for the islands & locations, some changes I like & others I dislike, resulting in a fairly "meh" overall score.
if you're rage guit then take a break, regardless of whether it's maybe because of a bug or not, if it's a bug it's an EA game and there will always be bugs (there is no game that doesn't have bugs, games are getting bigger and more complex depending on the case) more or fewer bugs will come, removing bugs 100% is impossible, new ones can come with every update or fix
if you're rage guit, have a coffee, chill, play something else, take a break because of in-game rage quit isn't worth it if it's not FIFA, Dark Souls games or League of Legends :D you know xd
even after a fix and a new update, bugs will come back, normal in today's time and size of games, unavoidable
simply report a bug without attacking the developer and be nice, being angry won't help anyone
some bugs are specific to the PC combination, developers can't test everything, if they did it would take forever for an update to come out, as some bugs can also be PC hardware combinations, you never know
the only thing is to hope that you don't get any bugs that make the game unplayable at the moment, and developers can't know which bugs will come first, so hating the developer and being angry is stupid, even if you are mad about the bug at the moment
report a bug and you're done, and depending on the severity of the bug fix, unexpected problems can arise, which means it takes longer to fix is fixed and dev are only human
Which is exactly what I did.
I can't remember exactly, but it must have been maybe Feb or March last year. They stuffed up the electrical system again, you couldn't route wires where you wanted them & that was just the last straw, so I threw all my toys and gave up on it. Went and got chased by Cannibals in a forest for a while, blew up a couple of space stations, took over the world and now I'm giving this another go.
Seems better now than then overall, I just wish that game developers would get away from this idea that making something into a repetitive grind is not the same as making something difficult. The only thing difficult about grinding is finding the interest to keep doing it. This isn't just directed at this game either - it seems to be something they all do.
Dev 1 "Right, how do we make this *thing* harder to achieve?"
Dev 2 "Oh I dunno, how about they have to do this one simple thing 500 times."
I think the idea is good but it still needs some fine-tuning, when I think of the forest, how it was and how it is now, it just takes time and the developers are working on it in short supply and aren't going away and just want the money
and doing 500 things, everyone decides for themselves what they want to do and yes, I understand it, I'm like that too, I want to do 1000 things at the same time, which is impossible solo, but solo I can play at my own pace without stress, it just takes longer xd
and doing simple things 500 times, you do that in every game and survivor game (an automatic water system like in Subnautica would be nice in the idea, saves time but it's not a must as it doesn't bother me at all)
and who knows what the developers are planning and what bugs are coming, it's not the first frustration for players and it will be not to be the last
I like that the map changes again and again like a progress of the opponents building up their bases, you know,
and as for grinding, name me a game like this without grinding, sometimes easier, sometimes harder, balancing it and making everyone happy won't work and is impossible, there are always people who complain, me too, but for me, complaining would be at a high level
so screw it, it's my problem in the end xd
I also have to say that as long as there are no unplayable bugs, I think I'll learn and get better, even if I'm mad at the moment, maybe depending :D xd
and as you go on, the tools you have and experience, of course it gets easier, you learn more, so I don't see making it difficult all the time as a challenge, that would be too difficult for others and put off beginners, you know
balancing things for hardcore players and casual players doesn't work, you have to choose one, but ryou can set an option for a little more hardness as a compromise I guess what is fair is how dev does it
and yes there is still a lot that can be improved and who knows what is still to come and what bugs will come
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