Sunkenland

Sunkenland

swoodbury Nov 9, 2024 @ 12:33pm
Gun manufacturing
I apologize in advance for this lengthy post. But there are a few things I don't understand about some of the gun parts available in the game now. Hoping that maybe someone with more firearm knowledge than me can elaborate.

First off, Calibrate the gun barrel: it says it improves weapon accuracy, but by how much? there is no stat for that in the gun stat list.

Lightweight trigger: Rate of fire increase. This works, and shows on the stat list as an increase.

Low Power Spring: Rate of fire DECREASE. Why? is there a point to this? I always thought more bullets per second was better.

Lightweight materials: Reduces aiming time. What aiming time? Last I checked I hit the right mouse button and BAM I'm staring through the scope immediately. I don't get it.

Rifle barrel built in: Bullet muzzle velocity increase, HOWEVER, downrange decrease? Are they talking about overall bullet range? Wouldn't a fast bullet from the muzzle result in more range? Or is "downrange" defined as something different then it sounds?

Silencers: Does this even work? Haven't had much luck with stealth attacks on these islands. Usually I start getting fired at as soon as I'm in range of the island to show up as "in the zone". maybe I'm wrong here, I do tend to be sort of a gorilla sometime.

Infrared sight: So far this is just an effect on the weapon I think. Shows a beam, but doesn't show up as a dot on enemies.

Main weapon grip 3: This one messes with my head. It says less reduced aiming time and recoil. IS this to mean that the effect is less? or reduced less? Not sure here, and still scratching my head.

If anyone could shed some light on this stuff I would appreciate it. And I think some clarification would assist a lot of people in building more effective firearms.
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Dirmagnos Nov 9, 2024 @ 2:28pm 
Originally posted by swoodbury:
Low Power Spring: Rate of fire DECREASE. Why? is there a point to this? I always thought more bullets per second was better.
Better weapon control, allowing for better accuracy. More bullets per second is better if you spraying and praying, but if you want accuracy, then slower fire rate is preferable.
Rifle barrel built in: Bullet muzzle velocity increase, HOWEVER, downrange decrease? Are they talking about overall bullet range? Wouldn't a fast bullet from the muzzle result in more range? Or is "downrange" defined as something different then it sounds?
I had similar questions. What does it even mean? It is very weird choice of words.
Silencers: Does this even work? Haven't had much luck with stealth attacks on these islands. Usually I start getting fired at as soon as I'm in range of the island to show up as "in the zone". maybe I'm wrong here, I do tend to be sort of a gorilla sometime.
I havent noticed any real difference. Considering how detection works, there is very little point to silencers.
Infrared sight: So far this is just an effect on the weapon I think. Shows a beam, but doesn't show up as a dot on enemies.
Infrared is suppsoed to refer to scopes(aka NV scope). But for whatever reason it seem to refer to laser sight...that also seem to have range of only few meters and has zero effect on accuracy.
If anyone could shed some light on this stuff I would appreciate it. And I think some clarification would assist a lot of people in building more effective firearms.
A lot of descriptions are outright wrong or make no sense. And from my experience many of those addons either do not work at all or have negligible effect.
Gixxer Nov 9, 2024 @ 2:55pm 

First off, Calibrate the gun barrel: it says it improves weapon accuracy, but by how much? there is no stat for that in the gun stat list.
Yeah sadly that's just the case, no stat in the UI, and who knows if there's a real effect on accuracy . I might see if I can find an attribute for accuracy in the JSON files and see if the mod affects it maybe. Someone could also just simply do a controlled test in-game pretty easily.

Low Power Spring: Rate of fire DECREASE. Why? is there a point to this? I always thought more bullets per second was better.
Generally yeah, pretty useless mod. Think most people would generally stay away from it. But I guess there are legit cases where you might want to slow ROF, for instance a gun with high recoil, high damage, and absurdly high ROF. ROF is a multiplier for recoil, so in this particular case the gun would be uncontrollable in full auto or even burst firing. And reducing the ROF would also translate into directly reducing recoil in full/burst, which translates to better accuracy and tighter grouping while rapidly firing. There's also other niche cases where slowing ROF could make a gun more reliable (in particular firearms with recoil-operated action cycling, or in some cases firearms just have very finnicky actions when it comes to loading .. shotguns in particular, 'shell egging')

Other than *maybe* the AK12, very few guns in-game really fall into that category of attributes. But I have my AK12 modded for +ROF and -RECOIL and full auto is easily manageable, so still no reason to grab this mod.


Lightweight materials: Reduces aiming time. What aiming time? Last I checked I hit the right mouse button and BAM I'm staring through the scope immediately. I don't get it.
I mean there's definitely an aiming delay in-game. Seems more exaggerated when you have a gun equipped with a 2x or 4x. It technically could be effecting the animation speed, I never noticed. But I agree.. definitely already more than enough fast haha.

But this could just be a case of feature road-mapping for later changes. Happens a lot, games will add something that at face value looks pretty useless as is. But it eventually ends up being a related component to a later update. In relation to developing/revamping a gun attribute system and rebalancing every gun as a result, creating a couple thumbnail images and a small 3d asset is a significantly faster, easier and less defect-prone. Even if it is just padding for right now, it still adds some small satisfaction to players to have another 'choice' haha.


Rifle barrel built in: Bullet muzzle velocity increase, HOWEVER, downrange decrease? Are they talking about overall bullet range? Wouldn't a fast bullet from the muzzle result in more range? Or is "downrange" defined as something different then it sounds?
Definitely translation mishap. It means what you think it means. Faster velocity and longer range. Less bullet drop.


Silencers: Does this even work? Haven't had much luck with stealth attacks on these islands. Usually I start getting fired at as soon as I'm in range of the island to show up as "in the zone". maybe I'm wrong here, I do tend to be sort of a gorilla sometime.
I've used them a good bit mid-game, and I really don't think they work much, if at all really. They look cool. And I also noticed that for the two guns I had them on, one of them had zero change on their sound profile. Can't remember if the other did either. The VSS on the other hand sounds accurately silenced (though, laughably inaccurately chambered.. 9mm.. this thing shoots 12g sized rounds IRL haha).

This is likely another case of feature road-mapping. There really isn't much of a stealth system developed yet. Only thing I've specifically noticed is that enemy LOS reduces at night. And I *think* the LOS affect is variable in respect to darkness too, which is super cool if so.


Infrared sight: So far this is just an effect on the weapon I think. Shows a beam, but doesn't show up as a dot on enemies.
This is either a mix of translation mishap + feature road-mapping, or just translation mishap.

It's just a standard red laser. Though, it's possible maybe they intend to include actual IR lasers, which sounds reasonable considered they just added NVGs and IR lasers' only purpose is to be paired with NVGs.


Main weapon grip 3: This one messes with my head. It says less reduced aiming time and recoil. IS this to mean that the effect is less? or reduced less? Not sure here, and still scratching my head.
Another translation issue. Read that description in the perspective of comparing it to the other grips and it'll make sense. Should be written more like
"Minor reduction in aiming time and minor reduction in recoil"
While the other two say:
"Significant reduction in aiming time"
"Significant reduction in recoil"


I have all the top tier guns and all fully modded.. and there's really only one mod configuration to ever go with, as the rest don't really make sense or are clearly lesser.

Barrel:
Long Gun Barrel

Modifier:
Sniper: Rifled Barrel
Others: Lightweight Trigger

Brakes/Comps:
Sniper: Omnidirectional "Muzzle Brake"
Others: Any of the brakes/comps, comps if you feel like maximizing recoil reduction specific to the guns recoil profile

Grips:
Sniper: Grip 4
Others: Grip 2

Magazines:
SMG: Hollowpoint or Drum Magazine, really depends on your preference
Sniper: Hollowpoint or Long Magazine (99% of the time it really should be Hollowpoint.. VSS *might* do good with Long.. but +5 rds vs +50% armor pen seems like a no-brainer)
Pistol: Drum Magazine (High Powered on the Deagle is supposedly super effective too)
Rifle: Drum Magazine

In terms of the rest it's either self explanatory .. highest tier receiver/stock... and personal choice, laser: y/n, and sight: iron/1x/2x/4x
Last edited by Gixxer; Nov 9, 2024 @ 5:35pm
swoodbury Nov 9, 2024 @ 4:44pm 
Beautiful information guys, thanks for the replies. I thought that some of it might be road mapping as it's still an early access game. Just didn't make sense at the time. Some of the verbiage wasn't right. I have been able to build several successful weapons from the AUG to the Famas and just recently a good 4x scope SVD. I did notice on a fully upgraded SVD you need to account for bullet drop at the very edge of the islands location zone. (where the name and the level show up on the top right side of your screen).

Thanks again guys
@Gixxer - that's a really great posting. Thanks!
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Date Posted: Nov 9, 2024 @ 12:33pm
Posts: 4