Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I had similar questions. What does it even mean? It is very weird choice of words.
I havent noticed any real difference. Considering how detection works, there is very little point to silencers.
Infrared is suppsoed to refer to scopes(aka NV scope). But for whatever reason it seem to refer to laser sight...that also seem to have range of only few meters and has zero effect on accuracy.
A lot of descriptions are outright wrong or make no sense. And from my experience many of those addons either do not work at all or have negligible effect.
Generally yeah, pretty useless mod. Think most people would generally stay away from it. But I guess there are legit cases where you might want to slow ROF, for instance a gun with high recoil, high damage, and absurdly high ROF. ROF is a multiplier for recoil, so in this particular case the gun would be uncontrollable in full auto or even burst firing. And reducing the ROF would also translate into directly reducing recoil in full/burst, which translates to better accuracy and tighter grouping while rapidly firing. There's also other niche cases where slowing ROF could make a gun more reliable (in particular firearms with recoil-operated action cycling, or in some cases firearms just have very finnicky actions when it comes to loading .. shotguns in particular, 'shell egging')
Other than *maybe* the AK12, very few guns in-game really fall into that category of attributes. But I have my AK12 modded for +ROF and -RECOIL and full auto is easily manageable, so still no reason to grab this mod.
I mean there's definitely an aiming delay in-game. Seems more exaggerated when you have a gun equipped with a 2x or 4x. It technically could be effecting the animation speed, I never noticed. But I agree.. definitely already more than enough fast haha.
But this could just be a case of feature road-mapping for later changes. Happens a lot, games will add something that at face value looks pretty useless as is. But it eventually ends up being a related component to a later update. In relation to developing/revamping a gun attribute system and rebalancing every gun as a result, creating a couple thumbnail images and a small 3d asset is a significantly faster, easier and less defect-prone. Even if it is just padding for right now, it still adds some small satisfaction to players to have another 'choice' haha.
Definitely translation mishap. It means what you think it means. Faster velocity and longer range. Less bullet drop.
I've used them a good bit mid-game, and I really don't think they work much, if at all really. They look cool. And I also noticed that for the two guns I had them on, one of them had zero change on their sound profile. Can't remember if the other did either. The VSS on the other hand sounds accurately silenced (though, laughably inaccurately chambered.. 9mm.. this thing shoots 12g sized rounds IRL haha).
This is likely another case of feature road-mapping. There really isn't much of a stealth system developed yet. Only thing I've specifically noticed is that enemy LOS reduces at night. And I *think* the LOS affect is variable in respect to darkness too, which is super cool if so.
This is either a mix of translation mishap + feature road-mapping, or just translation mishap.
It's just a standard red laser. Though, it's possible maybe they intend to include actual IR lasers, which sounds reasonable considered they just added NVGs and IR lasers' only purpose is to be paired with NVGs.
Another translation issue. Read that description in the perspective of comparing it to the other grips and it'll make sense. Should be written more like
"Minor reduction in aiming time and minor reduction in recoil"
While the other two say:
"Significant reduction in aiming time"
"Significant reduction in recoil"
I have all the top tier guns and all fully modded.. and there's really only one mod configuration to ever go with, as the rest don't really make sense or are clearly lesser.
Barrel:
Long Gun Barrel
Modifier:
Sniper: Rifled Barrel
Others: Lightweight Trigger
Brakes/Comps:
Sniper: Omnidirectional "Muzzle Brake"
Others: Any of the brakes/comps, comps if you feel like maximizing recoil reduction specific to the guns recoil profile
Grips:
Sniper: Grip 4
Others: Grip 2
Magazines:
SMG: Hollowpoint or Drum Magazine, really depends on your preference
Sniper: Hollowpoint or Long Magazine (99% of the time it really should be Hollowpoint.. VSS *might* do good with Long.. but +5 rds vs +50% armor pen seems like a no-brainer)
Pistol: Drum Magazine (High Powered on the Deagle is supposedly super effective too)
Rifle: Drum Magazine
In terms of the rest it's either self explanatory .. highest tier receiver/stock... and personal choice, laser: y/n, and sight: iron/1x/2x/4x
Thanks again guys