Sunkenland

Sunkenland

bassebrumbrum Feb 13, 2024 @ 10:54am
Good and bads :)
Well..
1. Generally think the game is good.
2.Lots of mats available
3.easy for newbies to get started
4.Think the new stuff is good, especially after I found the blue print thing on dreadville.
5. The new air tanks are good, but could wish that an electric machine could be made to fill them. So you could set them all to fill automatically.
6. Easy to build your base and do it nicely
7. The game for me runs well, without errors or problems


Not so good.
1. The boats constantly pull to the left (annoying)
2. The days are too short, 50% longer days would not hurt.
3.Just took the last island, and still haven't found/got the blue print for DEG45, which is the only one I still can't make even though the game is finished, so a bit too hard to find the blue prints.
4. You cannot set a flag.
5.Npc's respawn all the time on the islands.
6. When you get off your boat, it flips around or flies into the air.
7. The blue print recycler on Dreadville should be craftable so that people know it exists, and not that they have to look for it before they can get rid of the blue prints they can't use.
8. Ore detector should be made so that it shows direction, so that it is easier to use.
9. the sound on the gun part recycler is insanely loud, as is the sound on the repair bench.


thoughts.
1.Could be cool with some really big islands, with lots of trees and enemies, where you could really have a really good fight
2. electric filling of air tanks
3.Harpoon for sharks, because the hammerhead sharks are really nasty
< >
Showing 1-7 of 7 comments
Groon the Wonderdog Feb 13, 2024 @ 11:40am 
The short days, i can agree with you there. That and when you can sleep. it should be any time and a slider or something for how long.
Martin Feb 13, 2024 @ 12:55pm 
Worst bugs: In my opinion.

IF Hosting, you cannot remain ingame as host for very long before it crashes. If you have mates signed in, the game seems stable enough with some random crashes, usually for the clients, sometimes the host. Some of the crashes can bluescreen the computer. Or force it into a hard freeze, often on restarting, if you have dual or more monitors the game restarts on the 2nd screen. Has to be physically moved back to the 1st.

The boat flipping. After driving, move to passenger seat. Then exit.
If you enter boat on passenger seat, if possible move to driver, then back, then exit.
On the speedboat, move to a different passenger seat then exit.
On Helicopter, dismounting in drivers seat will instantly kill you. Move to passenger seat then exit.

Ai hits with pin point accuracy, later in the game this can lead to many rapid deaths with loss of items. The ai should aim for body, not head.

Should be able to kill entire islands off and claim them, like before.

Npc Respawn on top of the player.. should respawn on island away from player.

I have to admit when we first started playing, for me this was the 2nd time i started after the update, the game was too frustrating to play. However, after playing coop with a mate, I found it to be bearable. I've played another 40-50 hours. I will be changing my review to reflect this.
Merkreus Feb 13, 2024 @ 1:43pm 
Originally posted by bassebrumbrum:
Well..
1. Generally think the game is good.
(I bought game at release, never regretted the decision)


4.Think the new stuff is good, especially after I found the blue print thing on dreadville.
(Buy blueprints from trader every time and when going to Dreadvile, you will have alot of blueprints to turn in for good points)

5. The new air tanks are good, but could wish that an electric machine could be made to fill them. So you could set them all to fill automatically.
(My F key would really appreciate this feature, filling 3 large tanks is timely)

7. The game for me runs well, without errors or problems
(Couldn't disagree more, game still crashes for no reason and still spots you get stuck on)


Not so good.
1. The boats constantly pull to the left (annoying)
(Very annoying)

7. The blue print recycler on Dreadville should be craftable so that people know it exists, and not that they have to look for it before they can get rid of the blue prints they can't use.
8. Ore detector should be made so that it shows direction, so that it is easier to use.

9. the sound on the gun part recycler is insanely loud, as is the sound on the repair bench.
(My wife downstairs yelled at me for making too much noise)


thoughts.
1.Could be cool with some really big islands, with lots of trees and enemies, where you could really have a really good fight
2. electric filling of air tanks
3.Harpoon for sharks, because the hammerhead sharks are really nasty

Now mine:
Why is there no upgrade to gloves or boots? We have leather, cloth, metal scrap, steel

Why when I cook a scallop and have empty slots on toolbelt, that when finished the scallop goes in one of those toolbelt slots. Move the cooked scallop into inventory and cook another one and the expect behavior would be that it will stack in your inventory but does not, it goes back on the toolbelt. This behavior is specific to food only.

Why do you have the wood burning timers set very differently with forge and simple grill? With simple grill, cooking something uses 1.2 wood per item. When cooking another item, it burns through that .8 wood first before using another full log. With the forge, with the increased time to get a ingot, you burn through 1 log approx 10 secs, a second one approx 10-15 secs and when its finished uses another log. And the cycle repeats. I appreciate you making the forge produce quicker, its taking an insane amount of wood for that increase though so not sure of its benefit.

This is just my opinion only - when you begin your journey, you strive to progress through tools and weapons. Wood spear > metal spear > iron spear. Starter axe > upgraded axe > two handed axe > iron or steel axe. I don't remember all the names but you get the picture. When you unlock and make an anvil and I suggest you put it high on the priority list, there is only one item that you need to make.....the machete. It is rather OP as it takes the place of 2 tool/weapon(axe and spear). Also, why does my machete not take damage using it?

Lastly - please please allow us to drag stacks in the trader window. Selling excess charcoal means I have to click a few hundred times if Im selling a couple of stacks as well as buying stacks of scrap or wood means Im clicking like crazy. You're lucky you can't see my mouse giving you stink eye every time I roll into the trader :) Just saying :)
Nocternaldaze Feb 13, 2024 @ 2:17pm 
Originally posted by Merkreus:
Originally posted by bassebrumbrum:
Well..
1. Generally think the game is good.
(I bought game at release, never regretted the decision)


4.Think the new stuff is good, especially after I found the blue print thing on dreadville.
(Buy blueprints from trader every time and when going to Dreadvile, you will have alot of blueprints to turn in for good points)

5. The new air tanks are good, but could wish that an electric machine could be made to fill them. So you could set them all to fill automatically.
(My F key would really appreciate this feature, filling 3 large tanks is timely)

7. The game for me runs well, without errors or problems
(Couldn't disagree more, game still crashes for no reason and still spots you get stuck on)


Not so good.
1. The boats constantly pull to the left (annoying)
(Very annoying)

7. The blue print recycler on Dreadville should be craftable so that people know it exists, and not that they have to look for it before they can get rid of the blue prints they can't use.
8. Ore detector should be made so that it shows direction, so that it is easier to use.

9. the sound on the gun part recycler is insanely loud, as is the sound on the repair bench.
(My wife downstairs yelled at me for making too much noise)


thoughts.
1.Could be cool with some really big islands, with lots of trees and enemies, where you could really have a really good fight
2. electric filling of air tanks
3.Harpoon for sharks, because the hammerhead sharks are really nasty

Now mine:
Why is there no upgrade to gloves or boots? We have leather, cloth, metal scrap, steel

Why when I cook a scallop and have empty slots on toolbelt, that when finished the scallop goes in one of those toolbelt slots. Move the cooked scallop into inventory and cook another one and the expect behavior would be that it will stack in your inventory but does not, it goes back on the toolbelt. This behavior is specific to food only.

Why do you have the wood burning timers set very differently with forge and simple grill? With simple grill, cooking something uses 1.2 wood per item. When cooking another item, it burns through that .8 wood first before using another full log. With the forge, with the increased time to get a ingot, you burn through 1 log approx 10 secs, a second one approx 10-15 secs and when its finished uses another log. And the cycle repeats. I appreciate you making the forge produce quicker, its taking an insane amount of wood for that increase though so not sure of its benefit.

This is just my opinion only - when you begin your journey, you strive to progress through tools and weapons. Wood spear > metal spear > iron spear. Starter axe > upgraded axe > two handed axe > iron or steel axe. I don't remember all the names but you get the picture. When you unlock and make an anvil and I suggest you put it high on the priority list, there is only one item that you need to make.....the machete. It is rather OP as it takes the place of 2 tool/weapon(axe and spear). Also, why does my machete not take damage using it?

Lastly - please please allow us to drag stacks in the trader window. Selling excess charcoal means I have to click a few hundred times if Im selling a couple of stacks as well as buying stacks of scrap or wood means Im clicking like crazy. You're lucky you can't see my mouse giving you stink eye every time I roll into the trader :) Just saying :)

Must admit the ability at the moment not being able to drag stacks when trading is something i hope they fix, amount of times i click stacks in then find out i am not getting a good deal, then having to click them back to inventory can be tedious.
RaptorRobb6ix Feb 13, 2024 @ 2:45pm 
- I agree with making days a little longer, 1 ingame day is around 25 min. in real life, i
would say increasing that to 30 min. (4 min. longer daytime and 1 min. longer nighttime)
would already make a big difference.
- Some kind of alarm clock (research table) we can set to wake up at a certain time, if we
sleep only a couple hours we regenerate less stamina and health..
- They are working on the map, thats why it's not possible for now to claim an island,
there's even a message in the game saying that.
- I do not agree with ore detector should show direction, it works like it should work and
it's easy to use, they already made the fixed blueprints so easy to find in this new version,
they literally show you where to find it, same with the safe bubbles, you can see the
bubbles coming through every building, while exploration is the biggest and most popular
part of the gameplay, i really hope they make this a menu setting.
- You can easily kill sharks with the crossbow or guns :) hammerheads are mostly deeper
in the water, so just swim above em on water surface level and a couple shots with the old
bolt riffle is enough, if they swim near surface level (the mansion) than keep some
distance and again crossbow or any gun.
- More crazy underwater poi's, now with the bigger tanks maybe an underwater cave
system and bigger island with more enemies yes.
- The machete and combat knife are ridiculous OP yes, that axe, spear and sword in
the anvil menu should be the OP melee weapons instead hehe, also agree with
dragging stacks like 100 charcoal for example with the trader.
Last edited by RaptorRobb6ix; Feb 14, 2024 @ 2:58am
maximummax Feb 15, 2024 @ 1:47pm 
thank you for the report, noted, we will work on this
Darkside6582 Feb 19, 2024 @ 1:39pm 
Originally posted by maximummax:
thank you for the report, noted, we will work on this
We need more ore nodes.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 13, 2024 @ 10:54am
Posts: 7