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Turning on vsync makes your PC wait until the monitor has finished displaying a frame before it sends the next frame. It stops screen tearing but you can get noticeably varying frame rates and/or noticeably slower framerates and/or input lag. But it's quick and easy and often doesn't cause any problems.
Another option is to enable adaptive sync globally in your driver management software. Nvidia control panel? Nvidia profile inspector?
Assuming your monitor supports adaptive sync, which it probably does. It's been standard for years now.
I think nvidia still call the open adaptive sync standard "G-sync compatible". AMD call it Freesync. I think Intel call it adaptive sync.
Adaptive sync automatically changes the refresh rate of the monitor to match the FPS from your PC, which should be smoother than vsync.
One thing you can try is this..
In an older version I had to enable it from here because doing it in the game did not work for me. Eventually some update fixed it for me.
Open the Nvidia control panel, click on manage 3D settings, click on the "program settings" tab on the right, find the Sunkenland.exe and add it to the list of programs. Then go into the settings it offers you for that program and enable vertical sync. This will force the setting to be on for that game. Doing this globally will do it for every game, you only need it for Sunkenland as most games have the option in game working.
This worked for me when it was an issue. I didn't go into more detail in the beginning because I didn't want to waste time when it could have been as easy as enabling it in game.
But I was talking about adaptive sync, not vertical sync. You can't set adaptive sync from within a game. You're talking about enabling vertical sync. I'm talking about enabling adaptive sync. Two completely different things.
I was also allowing for the possibility that the OP was using nvidia profile inspector rather than nvidia control panel. Which is why I referred to both and with question marks. Some people prefer profile inspector.
Yeah I noticed this shortly after I posted. I'm not going to pretend to be as educated on the subject as you clearly are, I just remember vsync not working even when it was enabled in game as I purchased it so I figured that might be his issue. A patch shortly after I purchased it fixed the issue for me. Before that however, I fixed it by forcing vsync in the control panel. I figured it's something he could try if all fails.
Is it definitely screen tearing? vsync should prevent that, 100%. It has other drawbacks, but it should completely prevent screen tearing. If it doesn't, that would mean it's syncing to a wrong refresh rate.
Or I'm completely wrong. I'm far from being an expert. Just an amateur tinkerer who's learned a bit over the years.
there was a 1 inch thick section of my screen in the middle that ever time i moved it would become distorted and such.. it's since stop happening, after i turned off vsync and turned it back on again, I had to do that a couple times per play session, so I used nvidia control panel thing to force vsync thing. I'm no way a techy.. but what ever it does it worked for me.